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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Mark Stone Moderator


Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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Posted: Mon Apr 11, 2005 4:34 pm Post subject: Cold Wars 25mm quick update |
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Just a few minutes at the airport this morning before beginning the final leg of
my drive home, but here's what I've got:
We had 14 teams in 25mm Warriors, meaning that between 25mm and 15mm there were
roughly 40 people playing Warrior on Saturday; nobody else gaming in our period
came close to those numbers.
25mm teams was won for the fourth year in a row by Dave Stier and Frank Gilson,
playing 100 Year's War English for the second year in a row. They played Tim
Brown and Ambrose? (sorry Tim, couldn't remember your partner's name for sure)
who ran Arab Conquest with great effectiveness. The other final game was
between the Sassanid Persians run by Ewan McNay and Dave Markowitz, and Han
Chinese run by Jon Cleaves and his partner (sorry Jon, I never did get your
partner's name).
Trying to come from way behind in points among the final four, the Han attempted
a double flank march with two of four commands, in an attempt to assure that
something decisive would happen one way or the other. It did, with one command
never coming on and the other coming on too late: 5 points for the Sassanids.
Don't know if they finished second or third.
The Arab-English game, ironically, was one neither team had much control over.
The English were outscouted, and set up attempting to get a unit of close order
Brigans (HI 2HCT,Pa/MI JLS) onto a hill on their side of the table. After the
Arabs set up it became clear that Bound 2 would involve Arabs and Brigans
mutually attempting to charge up the hill to seize it. Poor positioning on the
English part allowed the Brigans to be charged in the flank. Oddly, too many up
rolls by Arab Irr As meant that instead of routing, the Brigans simply vaporized
on the spot, meaning that instead of numerous English units testing, only one
knight unit had to waver test (and passed). Further, for destroying all hand to
hand opponents, the Arabs -- several of them now tired and/or disordered -- were
in a must rally situation. The English counter charge with several knight units
came in, which wouldn't necessarily have been so bad until Tim Brown rolled 4
1s on 5 waver tests with A or B class troops. Game over.
I'll send a lengthier report later today or tomorrow when I have more time.
-Mark Stone
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Mon Apr 11, 2005 4:48 pm Post subject: Re: Cold Wars 25mm quick update |
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Good stuff, Mark.
Just a few quick adds:
We did indeed have more people playing Warrior than any other ancient system.
Again.
Tim's partner was Ambrose Coddington. Mine was Mike Turner - you should
remember his name, in doubles he has never done worse than making the final
round and owns a 15mm title....
We lost that game 5-3. And yes, we did get a little wild with deployment... ;)
I do not have the results of the other matches, so folks will have to wait for
Scott. Not staying through Sunday this time made everything a real rush for us.
But it was a superior weekend of Warrior all around!
Jon
-----Original Message-----
From: Mark Stone <mark@...>
To: warrior <WarriorRules@yahoogroups.com>
Sent: Mon, 11 Apr 2005 13:34:41 +0000
Subject: [WarriorRules] Cold Wars 25mm quick update
Just a few minutes at the airport this morning before beginning the final leg of
my drive home, but here's what I've got:
We had 14 teams in 25mm Warriors, meaning that between 25mm and 15mm there were
roughly 40 people playing Warrior on Saturday; nobody else gaming in our period
came close to those numbers.
25mm teams was won for the fourth year in a row by Dave Stier and Frank Gilson,
playing 100 Year's War English for the second year in a row. They played Tim
Brown and Ambrose? (sorry Tim, couldn't remember your partner's name for sure)
who ran Arab Conquest with great effectiveness. The other final game was
between the Sassanid Persians run by Ewan McNay and Dave Markowitz, and Han
Chinese run by Jon Cleaves and his partner (sorry Jon, I never did get your
partner's name).
Trying to come from way behind in points among the final four, the Han attempted
a double flank march with two of four commands, in an attempt to assure that
something decisive would happen one way or the other. It did, with one command
never coming on and the other coming on too late: 5 points for the Sassanids.
Don't know if they finished second or third.
The Arab-English game, ironically, was one neither team had much control over.
The English were outscouted, and set up attempting to get a unit of close order
Brigans (HI 2HCT,Pa/MI JLS) onto a hill on their side of the table. After the
Arabs set up it became clear that Bound 2 would involve Arabs and Brigans
mutually attempting to charge up the hill to seize it. Poor positioning on the
English part allowed the Brigans to be charged in the flank. Oddly, too many up
rolls by Arab Irr As meant that instead of routing, the Brigans simply vaporized
on the spot, meaning that instead of numerous English units testing, only one
knight unit had to waver test (and passed). Further, for destroying all hand to
hand opponents, the Arabs -- several of them now tired and/or disordered -- were
in a must rally situation. The English counter charge with several knight units
came in, which wouldn't necessarily have been so bad until Tim Brown rolled 4
1s on 5 waver tests with A or B class troops. Game over.
I'll send a lengthier report later today or tomorrow when I have more time.
-Mark Stone
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