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A Four Horsemen Enterprises Rules Set
 
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Different tourney format changes

 
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Eric Turner
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 288
Location: Richmond, Va

PostPosted: Thu Feb 12, 2004 7:55 pm    Post subject: Different tourney format changes


Mark,

Good thread,

Here are some points to look at.

Time: one day tourneys 3.5 hour rounds Starting times 8:30, 2:30, 7:00

This gives a large block of time in the center of the day for player
to use.

The problem is how do we make a 3.5 hour play like a 4 hour game.
A game is divided into two phrases, Setup/deployment and Fighting.

Ways to quicken them:
Change the Terrain picking system slightly by removing two terrain
picks but give a guaranteed Terrain pick. So, a player would come to
the table a pre-picked guaranteed and two diced terrain picks. I feel
this would (untested tourney format change) speed up deployment and
setup by lessening the procedure of choosing terrain and a player
will have a more standard setup because of the guaranteed terrain.
Ex. The all-important major water for the foot armies. The table may
be more open for faster play.

Increase the rear zone to 480 paces. In both scales, this give close
order foot the ability to fight early in the game. Basically, close
order foot will be able to march within 240 p on the first turn, in
15s maybe longer. This has been tested many times at regional
tourneys and has been received as a favorable format change. It
slightly reduces the power of Light Infant. They will still slow down
the close order foot but they may not be able to run way out in front
their army and pin down the enemy foot.


Eric

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