Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Digest Number 202

 
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Recruit
Recruit


Joined: 12 Apr 2006
Posts: 49

PostPosted: Mon Apr 02, 2001 4:24 pm    Post subject: RE: Digest Number 202


Ed F,
I would reply offline if I had your email. You are correct in your analysis
that
under the old rules, assuming you could get an isolated foot unit (unable to
charge anything else so as to be impetuous) and a SHK knight unit able to be
double wide in order to charge. The later is much easier to accomplish than
the
former (from experience and many years of trying). It is rare (I don't know if
I
ever had the situation against an experienced player) that you get an LMI unit
in the open that is not capable of charging another unit.
With your example, round 2 the knights are tired (4 for the charge, at least
one
for the HtoH, 2 if the foot are impetous, for a total of 5 or 6). Breaking
through only allows them to be hit by the second file guys (ala Chris Damor
and
most other players). Tired knights surrounded are not long for this world.
Yeah,
the LMI unit might be hurting, but that is after putting in a second unit
(again
~ 120 points). If you do not have a second unit(or are too chicken to
breakthrough) the SHK push back disordered (or cause a second waver if the
unit
failed their first waver, but that requires the unit to be isolated in the
open
to even be taken), bound 2, the infantry are at 0 with at least 9 (0 start, +1
shieldless knights (which Italians are), -1 disordered) doing 9, putting the
knights at 6 or 7 fatigue. The knights get 6 at a (might be wrong, from
memory-
2 other cav, 1 for following up, 2 for disodered foot, -1 for tired, total of
6
at a 4) doing 18, not a CPF to the infantry. If either unit rolls up 1, the
knights do 24, the LMI do 15. Either roll up 2, the knights do 30 (finally
doing
1) and the LMI do 18, 3 cpf for the knights. While in mass knights can run
over
the LMI, it is at a cost of 240 points (two units) compared to 115 points,
which
should win (and still needs both units to roll up, one at least up 1 and the
second up 2 to rout the LMI on contact- hard to depend on regulars to do
that).
Where knights win is by making the enemy take waver tests while being pushed
back each turn. A C unit has a 2/3's chance of passing and just being pushed
back again. Even when shaken a 50-50 chance. It will take two knight units at
least 3 turns to rout the LMI, by that point the knights will likely be at 8
or
so fatgue waiting for the next line to hit them. Add in other weapons (HTW,
THCW, LTS, missle weapons) and the situation gets grimmer for knights. Add in
any morale for the infantry, and it just gets worse. The 1.5 really doesn't
change this situation since you would rather hit with 6 instead of the 5
unless
you are willing to toss in three knight units (now we are talking 390 points,
because now at least one of them is likly going to be a general against 115,
knights may or may not be tired and may or may not rout the LMI on contact).
Where the 1.5 ranks really matter is fighting other cav which wedge.
The advantage of knights is number of points which can be tossed on one unit
(if
the foot was isolated and 5 elements wide you could get 5 elements of knights
on
it at a cost of at least 600 points) and manuverability. The advantage of foot
hordes is thier numbers and ability to feed guys into the grinder to get the
opponents (expensive troops) tired for less cost.
Sean
ps. Sorry for the tone, it came off much less friendly than I intended after
rereading it.

******************************************************************
Sean-Patrick Scott, PhD
Post-Doctoral Fellow at Georgia State University
Address: Temple University
Department of Biology
324 Biolife Science Building
1900 N. 12th Street
Philadelphia, Pennsylvania 19122
email: sscott04@...
webpage: http://athens.bio.temple.edu/scott/index.html
Phone:215-204-8868 Fax:215-204-6646
******************************************************************

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Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Thu Apr 05, 2001 3:19 am    Post subject: Re: Digest Number 202

Ed,       Just dismount your two element SHK unit into two elements of SHI and let the slaughter of the JLS LMI begin. You take no fatigue and slap the LMI around like little girls.

                                                      Kelly Wilkinson
                                                     (Pike Player)


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