Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Digest Number 315

 
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Tom McMillan
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 323

PostPosted: Thu Aug 09, 2001 11:18 am    Post subject: Re: Digest Number 315


In a message dated 8/8/01 11:58:09 PM, WarriorRules@yahoogroups.com writes:

<< >Plus, in my experience, tinkering around the edges (like making troops
that

wedge cost an extra point) doesn't actually change much in the overall scheme

of things. Okay, it might at 1000 points but it clearly doesn't at 1200 or

1600 points. >>

Very true. Just like in DBM at 400 pts, we are using larger armies than
the original system intended, and virtually all upgrades are more than cost
effective. (ie at 1000 pts if you had a choice of C or D troops, you might
actually consider D).
One reason I finally gave up on my beloved Vanetians (the other being that
in the first round of every tourney I either faced English or Aztecs), was
that half a dozen times duting each game someone would come along , and
audibly gasp, and say ' You mean the knights don't wedge?' (Kinda in the tone
of 'You mean you were BORN with one eye in the middle of your forehead?')
And I would reply,'No'................- sigh -..............'the knights
don't wedge'.
List specific rules are, in theory, an excellent idea. But, in the words
of Homer Simpson, 'In theory, Communism works.' Rules that make one army's
units of the same type 50% better than another's, at no cost, can cause
problems. Been there.

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