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A Four Horsemen Enterprises Rules Set
 
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Digest Number 96

 
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Chris Bump
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Joined: 12 Apr 2006
Posts: 1625

PostPosted: Mon Nov 06, 2000 10:43 pm    Post subject: Re: Digest Number 96


In a message dated 11/06/2000 12:50:36 PM Pacific Standard Time,
WarriorRules@egroups.com writes:

<< Note that there is no waver test for seeing someone break, just routing or
destroyed. Broken is a state of cohesion (or lack thereof), routing is a
form of movement. >>

Jon, I understand the thought process here, but aren't we talking syntax? Do
we see the broken unit rout with the first step to the rear that they take or
at the end of the rout move? Doesn't the very state of being broken mandate
a rout move, because the only other situation would be destuction and that
mandates a waiver test also? I am definitely confused. Not to say the way
we've played is correct, but for as long as I've been playing, a unit
breaking caused a waiver test and I am relatively sure that the the process
of breaking was simply equated as the same as a unit routing.

Chris

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Chris Bump
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Joined: 12 Apr 2006
Posts: 1625

PostPosted: Mon Nov 06, 2000 10:45 pm    Post subject: Re: Digest Number 96


In a message dated 11/06/2000 12:50:36 PM Pacific Standard Time,
WarriorRules@egroups.com writes:

<<
Actually, it does matter. Say a unit is shaken. It takes three per in prep
shooting and must take a waver test. It fails. It is now broken. It is
not
yet routing. The only broken troop that makes a rout move before the hand
to
hand phase is one who is charged and is not in contact. So this unit
breaking will not cause a waver until it makes its rout move.

Jon
>>

Ah, I see said the blind man.

Chris

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joncleaves
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PostPosted: Tue Nov 07, 2000 2:03 am    Post subject: Re: Digest Number 96


You are lying, cried the mute!


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scott holder
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PostPosted: Tue Nov 07, 2000 11:01 am    Post subject: Re: Digest Number 96


Doesn't the very state of being broken mandate
a rout move, because the only other situation would be destuction and that
mandates a waiver test also?

>But look at the sequence of play in the game. It's very clear that a rout
move does not always occur at the same time that a unit becomes broken.

I am definitely confused. Not to say the way
we've played is correct, but for as long as I've been playing, a unit
breaking caused a waiver test and I am relatively sure that the the process
of breaking was simply equated as the same as a unit routing.

>This is why we're redoing the rules. Chris has been playing it incorrectly
for years now. Moreover, it shows the shortcomings of something like the
NASAMW Interp Booklet which explains the above confusion. The rules state
that you waver test for seeing a unit "in rout". Rout is clearly a movement
function in the game, nothing more. Units "break" but the requirement for the
waver test says nothing about "breaking", only routing.

>I'm kinda glad this sort of thing pops up, well, no I'm not since it shows
just how hard it was to get everybody on the same page regarding 7th since
it's introduction 13 years ago. All that's about to change tho *crossing
fingers*

Scott
List Horseman, ugh


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