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Dogs OF War Romans

 
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joncleaves
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PostPosted: Wed May 05, 2004 7:36 pm    Post subject: Re: Dogs OF War Romans


In a message dated 5/5/2004 15:34:41 Central Daylight Time,
ewan.mcnay@... writes:
Yep. This (the increased visibility and hence
being-shot-ability) is the worst thing about elephants, I think;
but SHK often have standards, which are also visible and hence
shootable. [Another downside to the P standard, the worst-value
point-expenditure in the game, perhaps Smile]
A standard can be seen over other troops, but that does not permit shooting
at the general's element itself over other troops - not from a cart anyway,
you'd still need to be higher. This is an old 7th thing we made go away... :)

J


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PostPosted: Wed May 05, 2004 7:49 pm    Post subject: Re: Dogs OF War Romans


In a message dated 5/5/2004 15:45:52 Central Daylight Time,
ewan.mcnay@... writes:
Right, *that's* just for elephants (right?) Sad. Good point. Can
you make that go away too, pretty please? Smile>>

What - make them smaller? lol


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PostPosted: Wed May 05, 2004 9:40 pm    Post subject: Dogs OF War Romans


The next tournament in KC is going to be on the DOgs
of War theme, 1200 points 420 must be D or lower. The
420 does not Include Command points.

I have Late Imperial Romans, but I suspect I'll be
facing a lot of Knight Armies as well.

Here's the list I am contemplating:
Up to two commands, 1207 total points, 12 Bodies, 36
Scouting points.

CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
Sh with 2E of Caltrops @ 122 each, 244 total
2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
points each 196 total
Skirmishers 6E Reg D LI JLS, D, Sh @ 58
Huns 4E Irr C LC JLS, B, Sh
3 x Cataphract Clib Reg C EHC L, B, Sh

Thanks,
Todd


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PostPosted: Wed May 05, 2004 9:51 pm    Post subject: Re: Dogs OF War Romans


Enjoy the DoW theme, it is a hoot.

I like to find armies that are almost entirely Ds, German Princes,
Early Otts and Huns to name just a few.

Ed Bernhard
--- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
wrote:
> The next tournament in KC is going to be on the DOgs
> of War theme, 1200 points 420 must be D or lower. The
> 420 does not Include Command points.
>
> I have Late Imperial Romans, but I suspect I'll be
> facing a lot of Knight Armies as well.
>
> Here's the list I am contemplating:
> Up to two commands, 1207 total points, 12 Bodies, 36
> Scouting points.
>
> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd

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Ewan McNay
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PostPosted: Wed May 05, 2004 10:04 pm    Post subject: Re: Dogs OF War Romans


I ran LIR in the PointCon DoW tourney, in fact.

I took minimal HC, only the one general (I really don't think the
Romans need >1 at 1200). Two legions but no archers; two auxilia
upgraded to 1/2 LHI (and not D class). No EHC, but a lot of
LC/LI (including the 6E Reg D LC B available).

This worked fine against non-knights, poorly against Teuts. If
you think knights are what you'll be facing, I'd probably
consider dropping the legions back to minimal and bulking up
further on light troops (esp. LC) were it not for the D class
minima. If you're happy running the auxilia as D class, not such
a big deal as you should still be fine; I'm surprised at only one
unit of Reg D LI, though. I would delete your EHC regardless, as
they just give point-dense targets for knights, and delete the
Huns also as not my style. [Oh, I had an auxilia bowblock, which
worked well as Reg D. That would probably be a good thing too.]

E

Todd Schneider wrote:

> The next tournament in KC is going to be on the DOgs
> of War theme, 1200 points 420 must be D or lower. The
> 420 does not Include Command points.
>
> I have Late Imperial Romans, but I suspect I'll be
> facing a lot of Knight Armies as well.
>
> Here's the list I am contemplating:
> Up to two commands, 1207 total points, 12 Bodies, 36
> Scouting points.
>
> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>

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Todd Schneider
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PostPosted: Wed May 05, 2004 10:10 pm    Post subject: Re: Re: Dogs OF War Romans


Well, I run/ran the Fantasy equivalent of German
Leagues in Jons Campaign Game. I run Late Imperial
Romans as well.

Seems I've been running Dog's of War Armies my entire
Warrior "career" and didn't even know it :-)

Todd


--- town_country1802 <sorcha@...> wrote:

---------------------------------
Enjoy the DoW theme, it is a hoot.

I like to find armies that are almost entirely Ds,
German Princes,
Early Otts and Huns to name just a few.

Ed Bernhard
--- In WarriorRules@yahoogroups.com, Todd Schneider
<thresh1642@s...>
wrote:
> The next tournament in KC is going to be on the DOgs
> of War theme, 1200 points 420 must be D or lower.
The
> 420 does not Include Command points.
>
> I have Late Imperial Romans, but I suspect I'll be
> facing a lot of Knight Armies as well.
>
> Here's the list I am contemplating:
> Up to two commands, 1207 total points, 12 Bodies, 36
> Scouting points.
>
> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd


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scott holder
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PostPosted: Wed May 05, 2004 10:10 pm    Post subject: RE: Dogs OF War Romans


I would delete your EHC regardless, as
they just give point-dense targets for knights, and delete the
Huns also as not my style. [Oh, I had an auxilia bowblock, which
worked well as Reg D. That would probably be a good thing too.]

>Like I know wtf I'm talking about........I too would can the EHC but I'd keep
the Huns (my style). The auxilia bow block at Reg D is nice but I'd need the
list in front of me to look at the nuances....as would be the bolt shooters on
carts. Knights can't beat the crap out of you if you shoot them to death far
far away:)Smile:)

scott


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PostPosted: Wed May 05, 2004 10:10 pm    Post subject: Re: Dogs OF War Romans


--- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
wrote:

> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd

Actually Todd, I like this list. Looks good even in open invironment
to me. I don't think any period K will bother with your foot.
Perhaps some SHC might ram a legion unit, but otherwise there is
simply too many missiles to insure local victory. The difficulty as
I see it is relying upon regC EHC as shock. I take it the generals
are HC?

wanax

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PostPosted: Wed May 05, 2004 10:22 pm    Post subject: Re: Dogs OF War Romans


I just haven't really mastered the LC/LI Screening
techniques yet, at least to feel comforatable enough
doing it through the entire frontage of my army.

The Huns will probably go on One flank, the Equites on
the Other, the LI in the Center.

And I am pretty sure, ecspecially if a couple of the
R.O.T. guys come up, I'll be facing Elephants as well,
so I'll need the Auxilla around to keep them honest.

As long as I keep the EHC behind and between the
Legions and Auxilla, they'll fill their role of
closing nicely. Thats going to take some time and
practice though.

Todd


--- Ewan McNay <ewan.mcnay@...> wrote:

---------------------------------
I ran LIR in the PointCon DoW tourney, in fact.

I took minimal HC, only the one general (I really
don't think the
Romans need >1 at 1200). Two legions but no archers;
two auxilia
upgraded to 1/2 LHI (and not D class). No EHC, but a
lot of
LC/LI (including the 6E Reg D LC B available).

This worked fine against non-knights, poorly against
Teuts. If
you think knights are what you'll be facing, I'd
probably
consider dropping the legions back to minimal and
bulking up
further on light troops (esp. LC) were it not for the
D class
minima. If you're happy running the auxilia as D
class, not such
a big deal as you should still be fine; I'm surprised
at only one
unit of Reg D LI, though. I would delete your EHC
regardless, as
they just give point-dense targets for knights, and
delete the
Huns also as not my style. [Oh, I had an auxilia
bowblock, which
worked well as Reg D. That would probably be a good
thing too.]

E

Todd Schneider wrote:

> The next tournament in KC is going to be on the DOgs
> of War theme, 1200 points 420 must be D or lower.
The
> 420 does not Include Command points.
>
> I have Late Imperial Romans, but I suspect I'll be
> facing a lot of Knight Armies as well.
>
> Here's the list I am contemplating:
> Up to two commands, 1207 total points, 12 Bodies, 36
> Scouting points.
>
> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>


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PostPosted: Wed May 05, 2004 10:24 pm    Post subject: Re: Re: Dogs OF War Romans


Boyd,

Yes, the generals are HC. They also fill the required
HC minimum.

That HC minimum is IMO the only real problem to deal
with on the List.

Todd


--- Wanax Andron <spocksleftball@...> wrote:

---------------------------------
--- In WarriorRules@yahoogroups.com, Todd Schneider
<thresh1642@s...>
wrote:

> CinC 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> SubGen 2E 1/2 Reg A, 1/2 Reg B JLS, Sh @ 157
> Equites Illryicani 4E Reg B LC, JLS, Sh @ 82
> 2 x Legionaries 6E Reg D MI 1/3 B, Rest HTW, JLS, D,
> Sh with 2E of Caltrops @ 122 each, 244 total
> 2 x Auxilla 6E Reg D LMI 1/3 B, Rest JLS, D, Sh @98
> points each 196 total
> Skirmishers 6E Reg D LI JLS, D, Sh @ 58
> Huns 4E Irr C LC JLS, B, Sh
> 3 x Cataphract Clib Reg C EHC L, B, Sh
>
> Thanks,
> Todd

Actually Todd, I like this list. Looks good even in
open invironment
to me. I don't think any period K will bother with
your foot.
Perhaps some SHC might ram a legion unit, but
otherwise there is
simply too many missiles to insure local victory. The
difficulty as
I see it is relying upon regC EHC as shock. I take it
the generals
are HC?

wanax


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PostPosted: Wed May 05, 2004 11:28 pm    Post subject: Re: Dogs OF War Romans


Holder, Scott wrote:
>> Like I know wtf I'm talking about........I too would can the
>> EHC but I'd keep the Huns (my style). The auxilia bow block
>> at Reg D is nice but I'd need the list in front of me to
>> look at the nuances....as would be the bolt shooters on
>> carts. Knights can't beat the crap out of you if you shoot
>> them to death far far away:)Smile:)

Yep. This (the increased visibility and hence
being-shot-ability) is the worst thing about elephants, I think;
but SHK often have standards, which are also visible and hence
shootable. [Another downside to the P standard, the worst-value
point-expenditure in the game, perhaps Smile]

IIRC (always dodgy) the auxilia can't have integral archers if
the legions don't. Or something Smile.

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PostPosted: Wed May 05, 2004 11:35 pm    Post subject: RE: Dogs OF War Romans


Yep. This (the increased visibility and hence
being-shot-ability) is the worst thing about elephants, I think;
but SHK often have standards, which are also visible and hence
shootable. [Another downside to the P standard, the worst-value
point-expenditure in the game, perhaps Smile]
IIRC (always dodgy) the auxilia can't have integral archers if
the legions don't. Or something Smile.

>Actually, if Todd's playing the "what will most other folks bring" pre-game
game and is assuming what he's stated, I actually think several of the earlier
Byzantine lists would work better. The infantry can be D and have LTS so the
knight menace is lessened. The bolt shooters on carts are still there, and the
cav is infinitely better. Less optimized for rough terrain (if memory serves).

>But, many of the LIR figs would suffice for early-ish Byzantines as well thus
keeping painting requirements down.

scott


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PostPosted: Wed May 05, 2004 11:38 pm    Post subject: Re: Dogs OF War Romans


JonCleaves@... wrote:

> In a message dated 5/5/2004 15:34:41 Central Daylight Time,
> ewan.mcnay@... writes:
> Yep. This (the increased visibility and hence
> being-shot-ability) is the worst thing about elephants, I think;
> but SHK often have standards, which are also visible and hence
> shootable. [Another downside to the P standard, the worst-value
> point-expenditure in the game, perhaps Smile]
> A standard can be seen over other troops, but that does not permit shooting
> at the general's element itself over other troops - not from a cart anyway,
> you'd still need to be higher. This is an old 7th thing we made go away...
:)

Right, *that's* just for elephants (right?) Sad. Good point. Can
you make that go away too, pretty please? :)

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PostPosted: Wed May 05, 2004 11:41 pm    Post subject: Re: Dogs OF War Romans


Legionaries armed with B must be in mixed units, and
if any Legionary unit has integral archers, then they
all must have them.

Auxilia and Auxilia Bow may fight in mixed units, as
may skirmishers.

Todd


--- Ewan McNay <ewan.mcnay@...> wrote:

---------------------------------


Holder, Scott wrote:
>> Like I know wtf I'm talking about........I too
would can the
>> EHC but I'd keep the Huns (my style). The auxilia
bow block
>> at Reg D is nice but I'd need the list in front of
me to
>> look at the nuances....as would be the bolt
shooters on
>> carts. Knights can't beat the crap out of you if
you shoot
>> them to death far far away:)Smile:)

Yep. This (the increased visibility and hence
being-shot-ability) is the worst thing about
elephants, I think;
but SHK often have standards, which are also visible
and hence
shootable. [Another downside to the P standard, the
worst-value
point-expenditure in the game, perhaps Smile]

IIRC (always dodgy) the auxilia can't have integral
archers if
the legions don't. Or something Smile.



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PostPosted: Wed May 05, 2004 11:45 pm    Post subject: RE: Dogs OF War Romans


I am actually looking at the Early Byzantine Lists
right now...

Todd

--- "Holder, Scott" <Scott.Holder@...> wrote:

---------------------------------
Yep. This (the increased visibility and hence
being-shot-ability) is the worst thing about
elephants, I think;
but SHK often have standards, which are also visible
and hence
shootable. [Another downside to the P standard, the
worst-value
point-expenditure in the game, perhaps Smile]
IIRC (always dodgy) the auxilia can't have integral
archers if
the legions don't. Or something Smile.

>Actually, if Todd's playing the "what will most other
folks bring" pre-game game and is assuming what he's
stated, I actually think several of the earlier
Byzantine lists would work better. The infantry can
be D and have LTS so the knight menace is lessened.
The bolt shooters on carts are still there, and the
cav is infinitely better. Less optimized for rough
terrain (if memory serves).

>But, many of the LIR figs would suffice for early-ish
Byzantines as well thus keeping painting requirements
down.

scott


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