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A Four Horsemen Enterprises Rules Set
 
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Early Nikephorian Byzantines

 
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John Murphy
Legate
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Joined: 12 Apr 2006
Posts: 1625

PostPosted: Thu Apr 01, 2004 11:15 pm    Post subject: Early Nikephorian Byzantines


How about the following (Goal: Have a blast playing an army I
absolutely love on historical grounds in a one-list open and maybe
even win some games - this is not intended to be a hyper-competitive
perfectly-optimized NICT-winning list). But I also don't have any
more fun than the next guy getting trashed every game so...
hopefully better than the former versions of this I presented?

20u (164fig:56mtd,108ft) @1592

1x CinC/PA 2E RgA/B HC L,B,Sh @197 =197
3x Sub/P 2E RgA/B HC L,B,Sh @127 =381
these can all skirmish or charge impetuously (and never uneasy)
made B since they might have to rally routers
which means no MC either
tip o' the hat Frank or Mike whomever pointed that out

1x 2E RgB SHC L,Sh @146 =146
gives some better anti-missile punch needed in a HC army
lowers lancer list min so almost saves points actually
non-impetuous of regs not as vital for close order

6x 2E RgD LC B @30 =180
took back to 6u, what I used to run and piss people off
enogh seperate units to get flank shots
I think works much much better than stinkin 12E LC units
only hit in enemy flank/rear so no Sh
and D okay since no prompt to charge in flank/rear
(I don't need to counter with these much for some reason
maybe with enough units someone who wants to hit them is always
being cancelled by flank charges)
but one could upgrade with the few extra pts if a problem

2x 6E Rg1C/5D MI 4LTS,D,Sh/2B,Sh @102 =204
only take 2 (compromise) no JLS to save pts
this cause more shoot & scare than fight & win

2x 6E IrB LHI 2HCW,Sh @133 = 266
okay took em back, like em anyway and need some shock/terrain
with other troops downgraded and downarmored I can afford em again
note all-2HCW/no-JLS is only way they get 1.5 ranks
not sure folks who were commenting on wastage realizzed this
no JLS means not the bad-going anti-LI troops
but still decent in that role if needed
and now can tackle some other stuff too

4x 2E RgC/D LI JLS,Sh @24 = 96
think these are what the doctor ordered for dealing with enemy LI
as if the LC (and HC in a real pinch) were not able to do that job

1x 2E RgC LMI fire,sh @122 = 122
really has good effect on enemy psyche

Is this now workable? Enough light force without becoming a skirmish-
only army (10 full-time light units force marched every game to the
center line with 4 more skimrish-capable shock-"closers")? Sorry,
just can't get exceited about playing them as an impotent all-
shooting LC/LI army. This way there are still enough (I hope) shock
troops to have fun especially with my choppers back in and keeping
the kats. And 2 units of skuts is better than none at least.

Still not a board-spanning army number-wise so it needs to
concentrate on a few points. But has the lights to permit this while
holding off in other areas.

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