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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Legionary

Joined: 12 Apr 2006 Posts: 300
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Posted: Thu May 09, 2002 5:11 pm Post subject: EIR vs. Lancers |
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I'll throw out some uninformed ideas that have no basis in game play. (This
should not make me too different from many posters on miniature gaming
listservs.)
-- shoot the lancers first -- those artillery on carts might work for that
-- sacrifice the legionary cavalry to wear out the lancers (hard to sell the
troopers on this idea perhaps)
-- put the legionaires on a hill
-- put the legionaries behind rough terrain
-- use ditches and palisades
-- used allied troops
-- flank march big time (okay maybe that isn't a good idea)
Sure this doesn't help, but it is my 2 cents.
John Meunier
[Non-text portions of this message have been removed]
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Centurion

Joined: 12 Apr 2006 Posts: 933
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Posted: Thu May 09, 2002 9:20 pm Post subject: Re: EIR vs. Lancers |
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To add to John here, don't EIR get LI detachments
and/or caltrops? Seems to me they used to carry a bad
of sh*t for all ocasions. D,HTW, JLS, caltrops,
stakes, electric shavers, whipcream, bondage mask, and
bullwhips.
Maybe this changed...
The one (1) time I ran a Roman army, I set the LI
detachment out ahead and made them stand and receive
the mounted charge in order to expend the cav's Impet.
bonus.
boyd
--- scribblerjohn@... wrote:
> I'll throw out some uninformed ideas that have no
> basis in game play. (This
> should not make me too different from many posters
> on miniature gaming
> listservs.)
>
> -- shoot the lancers first -- those artillery on
> carts might work for that
> -- sacrifice the legionary cavalry to wear out the
> lancers (hard to sell the
> troopers on this idea perhaps)
> -- put the legionaires on a hill
> -- put the legionaries behind rough terrain
> -- use ditches and palisades
> -- used allied troops
> -- flank march big time (okay maybe that isn't a
> good idea)
>
> Sure this doesn't help, but it is my 2 cents.
>
> John Meunier
>
>
> [Non-text portions of this message have been
> removed]
>
>
=====
Wake up and smell the Assyrians
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John Murphy Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Thu May 09, 2002 10:22 pm Post subject: Re: EIR vs. Lancers |
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--- In WarriorRules@y..., scribblerjohn@a... wrote:
Thanks. This is some good stuff I hope.
> -- shoot the lancers first -- those artillery on carts might work
for that
I am thinking this too but have never played arty before. I made
another post about this.
> -- sacrifice the legionary cavalry to wear out the lancers (hard to
sell the
> troopers on this idea perhaps)
Well, compared to the HI and even the LHI the HC are at least cheaper
units. Still...
> -- put the legionaires on a hill
> -- put the legionaries behind rough terrain
> -- use ditches and palisades
All these are excellent ideas of the kind I hoped someone more
tactically innovative than myself would provide. The first two depend
to some extent on being lucky with terrain placement, but you can't
have everything on asilver platter after all. The third point is
really intriguing, especially combined with the arty shooting. Lots of
folks are going to complain about going on the defensive but when
faced with troops which kill your outright what can they expect.
Besides it will be good character building for my usual charge and
roll dice attitude. Thanks. I'll see what I can do.
> -- used allied troops
Probably good idea but just don't want to resort to major screwing
with the list if there's another way. After all not every army has
Sarmatians either.
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Fri May 10, 2002 1:46 pm Post subject: Re: EIR vs. Lancers |
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> -- shoot the lancers first -- those artillery on carts might work for that
So do the Aux Bowmen. Also the Arty with a 1 el subgen stuck to it allows
better control of who you shoot. This makes the arty unit very expensive,
but worth it.
I also sacrifice 1 legionaire to let the next one whack the cav (have to
pass a waver for the first one breaking though).
Don
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Fri May 10, 2002 1:48 pm Post subject: Re: EIR vs. Lancers |
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> To add to John here, don't EIR get LI detachments
> and/or caltrops? Seems to me they used to carry a bad
> of sh*t for all ocasions. D,HTW, JLS, caltrops,
> stakes, electric shavers, whipcream, bondage mask, and
> bullwhips.
EIR are HTW only. Very lonely out there.
> Maybe this changed...
>
> The one (1) time I ran a Roman army, I set the LI
> detachment out ahead and made them stand and receive
> the mounted charge in order to expend the cav's Impet.
> bonus.
If the LI break and rout, they come back through the HI and the Cav just
converts into the HI which keeps them impetuous. So the LI screen does not
work too well.
Don
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