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A Four Horsemen Enterprises Rules Set
 
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Feudal germans

 
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Ewan McNay
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PostPosted: Wed Apr 07, 2004 8:15 pm    Post subject: Feudal germans


From: "Wanax Andron" <spocksleftball@...>
> Subject: Wrecking ball Feudal Germans
>
> Just toying around, I slapped together a list for us to chat
about.
> It is fairly obvious the majority of this army is just there to
> defeat enemy shooters, but I think it lacks enough
punch/variety in
> the mounted to effectively utilize there supremely interesting and
> cheap foot:
>
> CNC +2E RgB SHK/EHK L/sh
> 2x Sub as above
> 1x2E RgB SHK/EHK L/sh
> 2x2E IrgC SHC L/sh
> 2X12E RgD MI LTS/Pa CB
> 1x6E RgC HI/MI 2HCT/Pa
> 2x6E RgD LI B
> 1x6E RgC LHI CB
> 1x4E RgC/D HI/MI P/sh


Oddly, I just looked at this list, at 1200 points, for the
PointCon "Dogs of War" rules (at least 420 points of D class,
command points not included, in your 1200).
The list I threw together is at home. I'll grab it and put it up
for comparison.
e

p.s. Just looking at the above, I hate the SHC given that SHK
are available; the 2HCT want to be in smaller units as everyone
has noted; and the LI probably ditto (or more of it... i forget
what's available, I'll be back).

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