Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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FW and typos

 
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Centurion
Centurion


Joined: 12 Apr 2006
Posts: 933

PostPosted: Mon Apr 29, 2002 3:28 pm    Post subject: FW and typos


I pronounce FW good. In fact, I'd suggest that FW be
pushed hard at the expense in time/effort of regular
Warrior. Here is why. My Norman army can
sub/represent 6 different armies. Each is slightly
different, so variation is there. Armies are preset,
so players just pop out the figs and set up. The lack
of additional commands (and cheezy misuse of generals)
is a bonus for understanding game mechanics and
keeping everything above board. Tournaments would
last 2 hours per game, so more games per tournament.
I like!

Typ-0s.

There are many typing errors and such in Warrior. I'm
sure this ground has been covered, and I'll dl the
adendums and errata to make the corrections. However,
the most amusing for me was on page 45. In example 1.
"Chris' Unit A charges Greg's Unit X...Greg rolls
long and Unit X gets away...Harlan pursues with Unit
A..." When did Harlan take control of Unit A? :)

Is this some unknown rule that units rolling short
pursuits are sold off to other gamers for the duration
of the game? Was Harlan a street person learning to
roll short? Is Harlan what Chris calls himself when
no one is looking? I think we deserve an answer to
these questions!

boyd


=====
Wake up and smell the Assyrians

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