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Generals and scutarri

 
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Recruit
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Joined: 12 Apr 2006
Posts: 210

PostPosted: Fri Jul 18, 2003 12:46 am    Post subject: Generals and scutarri


For a 1,600 point army do most people take 3 generals?

I'm working on a list for Later Carthaginians based on the NASAMW list
on this site. Advantage here is that I have a list (which I don't have
for my Camillan/Polybian Romans) and I can use my Gauls as Irr C
rather than a few scrubby Irr D scum.

I have the figures for a 1,600 point army. Indeed, my first go at a
list ran nearly 200 points over the top. So, now I need to figure out
what not to use.

Unfortunately, my spanish scutarri are based as Irr foot and I have my
heart set on Hannibal in Italy. This means the Spanish either have to
be Irr D or I need to pop the little guys of their bases. But then
they don't work as Celtiberians if I decide in the future to use them
as such. Is it possible to use 3-man bases and play them as if they
are 4-man bases?

John Meunier

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Centurion
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Joined: 12 Apr 2006
Posts: 1373

PostPosted: Fri Jul 18, 2003 2:43 pm    Post subject: Re: Generals and scutarri


In Warrior more than other systems I always find general problematic. Why have
them in many cases, and why not take 5 in others. It all depends on the
fighting style I suppose, but I can't say I have it all entirely figured out.
My cockeyed approach is to use generals on individual mounted units, especially
regulars with lance, so that I can get an impetouos charge out of them on call.
I don't usually put anything else in their command, as I'd rather just loose one
unit than 3 or 5 of the same command if he routs by and they shake.

Some people are more adept at prompting and issuing commands, so they tend to
have actual commands with generals as you are suggesting to do. This works well
if you can keep your wits about you and stay focused a bound ahead in order to
anticipate prompting needs. I haven't mastered this part of the game in 15
years, so I'm sure someone will give you some excellent advice to counter mine
:)

IIRC Spanish are 3 figure elements of LMI. Usually IrrC with HTW/sh.?!?
Wanax

John Meunier <jmeunier@...> wrote:
For a 1,600 point army do most people take 3 generals?

I'm working on a list for Later Carthaginians based on the NASAMW list
on this site. Advantage here is that I have a list (which I don't have
for my Camillan/Polybian Romans) and I can use my Gauls as Irr C
rather than a few scrubby Irr D scum.

I have the figures for a 1,600 point army. Indeed, my first go at a
list ran nearly 200 points over the top. So, now I need to figure out
what not to use.

Unfortunately, my spanish scutarri are based as Irr foot and I have my
heart set on Hannibal in Italy. This means the Spanish either have to
be Irr D or I need to pop the little guys of their bases. But then
they don't work as Celtiberians if I decide in the future to use them
as such. Is it possible to use 3-man bases and play them as if they
are 4-man bases?

John Meunier

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PostPosted: Fri Jul 18, 2003 2:53 pm    Post subject: Re: Generals and scutarri


Thanks for the thoughts on generals. I look forward to more.

--- In WarriorRules@yahoogroups.com, <spocksleftball@y...> wrote:
> IIRC Spanish are 3 figure elements of LMI. Usually IrrC with
HTW/sh.?!?
> Wanax
>

The NASAMW Later Cartho list has the Spanish as a base type of

Irr D LMI, JLS or HTW, Sh

In Italy you have to take at least 12 figs (4 elements). But, you can
upgrade them to Reg C, which now would be 4 to a stand rather than 3.
Hannibal doesn't get any of the nice Irr B LMI,HTW,Sh variety unless
he is fighting in Africa or Spain.

The trick is that Hannibal's army in Italy is about the only time
(maybe the only) that you will ever see Reg Spanish LMI, so I'm
trying to decide if I want to consign my little collection of lead to
this one army for all time. The up side is if the Spanish are all Reg
(including the MC) then the Numidian LC can be Reg too.

If I keep them as Irr D, I may give them JLS rather than HTW. At
least that way they can skirmish. At Irr D, I'm not going to be
prompting them to charge.

Hannibal's army, I would think, would be a trash army lover's dream.
You can have a very large amount of D-class troops if you try.

John Meunier

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Centurion
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Joined: 12 Apr 2006
Posts: 1373

PostPosted: Fri Jul 18, 2003 3:03 pm    Post subject: Re: Re: Generals and scutarri


For me personally any Reg LMI would need to have a bow and a shield. Otherwise
I want them as Irreg. then again, if they are dual cooperative armed like Jls
and LTS, I would consider running them. the problem with regs, as you know, is
that their charges are cancelled and they have to stand to receive the
impetouos. Unless skirmishing they will be shot up tired in a few bounds, and
like all LMI they fear horses even if RgB. A good player with LMI B will just
shoot any non B armed LMI into stupidity.
Wanax



scribblerm <jmeunier@...> wrote:
Thanks for the thoughts on generals. I look forward to more.

--- In WarriorRules@yahoogroups.com, <spocksleftball@y...> wrote:
> IIRC Spanish are 3 figure elements of LMI. Usually IrrC with
HTW/sh.?!?
> Wanax
>

The NASAMW Later Cartho list has the Spanish as a base type of

Irr D LMI, JLS or HTW, Sh

In Italy you have to take at least 12 figs (4 elements). But, you can
upgrade them to Reg C, which now would be 4 to a stand rather than 3.
Hannibal doesn't get any of the nice Irr B LMI,HTW,Sh variety unless
he is fighting in Africa or Spain.

The trick is that Hannibal's army in Italy is about the only time
(maybe the only) that you will ever see Reg Spanish LMI, so I'm
trying to decide if I want to consign my little collection of lead to
this one army for all time. The up side is if the Spanish are all Reg
(including the MC) then the Numidian LC can be Reg too.

If I keep them as Irr D, I may give them JLS rather than HTW. At
least that way they can skirmish. At Irr D, I'm not going to be
prompting them to charge.

Hannibal's army, I would think, would be a trash army lover's dream.
You can have a very large amount of D-class troops if you try.

John Meunier


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Lord of the Meadehall of men! Aknowledged professional sack lounger. Creator
of semi-lifeforms in their millions. The good looking twin, though sinister in
thought and deed. He who would produce but for 7 years of inactivity punctuated
by frenzied finger touching. Smooth.

---------------------------------
Do you Yahoo!?
SBC Yahoo! DSL - Now only $29.95 per month!

[Non-text portions of this message have been removed]

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