Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Generals...

 
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Frank Gilson
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PostPosted: Tue Jul 15, 2003 3:06 am    Post subject: Generals...


Sean Patrick Scott asked us some questions about how to employ generals and
sub-generals, etc.

I'll go over some points from my experience.

I tend to run either a knight army, or an elephant army. I put my generals
into two element units. This actually SAVES points in the case of elephants
(which is pretty abusive)..that is, let us say I have Irr B El with 3 crew,
that's 48 points. A unit of two is 121 points. If it instead has a
sub-general then it costs only 115 points. You also tend to get more
elephants than the army list normally allows by sticking them on elephants.

So, why two element units?

Well, these are knights, or elephants...and as such are relatively expensive
and of high combat potential. Since I still get a staff move (more on that
later) with a two element unit containing a general, I might as well run
them that way and intend to get them into combat.

When do they fight? The short answer is "when I plan for them to"...which
sadly sometimes becomes "when they have to". Usually, I want the generals to
be the 2nd strike group...I have my initial attack, and then I use staff
moves to provide a potentially unexpected follow up attack.

I want to avoid having a general be the primary or only attacker.

Also, especially if you have a CinC in a regular knight unit, these guys
represent a LOT of points...and if they never attack, you often find you
just don't have enough "points fighting". Make sure you take appropriate
advantage of all the prompt points available. If you never prompt anything,
then why are you spending points on generals? well...we have to...but since
we do, they should be used to their best advantage.

Finally...a word on armies that are not knight or elephant based...although
this is mainly from observation and not much experience.

You may find you have generals that are of troop types or have bodyguards
you won't really be using as your attacking sorts. In that case, you
probably want single staff elements, and to get very familiar with the staff
element joining other body rules.

Frank Gilson

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