Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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interpenetration=teleportation

 
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Doug
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1412

PostPosted: Wed Jul 28, 2004 12:04 pm    Post subject: interpenetration=teleportation


> >was getting to grips a little more with the current teleportation - I
>>mean, interpenetration rules. Need to make your elephants move three
>>feet? Just expand out the LI next to them, then enter one end of the
>>LI unit - and bingo Smile.>>
>
>The clarifications limit this somewhat:
>
>"6.52 (Pg 54) Add a sixth paragraph: Interpenetration and Combat.
>If interpenetration results in any element of a body moving further
>than its tactical move distance, it cannot conduct preparatory
>shooting or declare a charge. Note also that troops who this bound
>were interpenetrated by a moving friendly body or exchanged ranks
>cannot shoot (8.84)."
>
>the alternative was a seemingly draconian rules addition limiting
>interpens to only those that could be made within the tac move
>distance of the interpenetrator - which was unworkable.

Why don't you want to just say that if the interpenetrator ends its
normal move "on top of" another element, that element scoots
backwards, pushing any other elements backwards in a domino effect?.

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