Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Keeping New Players Interested

 
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Charles Yaw
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Joined: 12 Apr 2006
Posts: 194

PostPosted: Fri Jan 21, 2005 6:40 am    Post subject: Keeping New Players Interested


Here in Kansas City we have found that having scheduled games and frequent
tournaments is a great way to both promote Warrior and keep up the interest of
our new players.

I am currently running a 10 player Warrior league (1200 to 1600 points - the
players agree on the size of the game). This league is set up with 2 divisions
of 5 players each and also has inter division play. Previously Jon ran a
campaign game with 8 players.

We average a Warrior tournament locally every 3 months, not counting regional or
national events some of us attend.

These two types of set games provide a steady schedule of games for everyone.
However, this is especially important for newer players who may be reluctant to
challenge or try to play the "veterans". All of us have our regular gaming
partners, even within a club. Leagues and tournamemts expand the number of
players you regularly play and promote interest.

If your group is not running some type of league, I strongly recommend it. It
makes games fresh and it makes them matter. And that makes for more fun.

Charles

These two

[Non-text portions of this message have been removed]

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Mike Bard
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Joined: 12 Apr 2006
Posts: 388

PostPosted: Mon Jan 24, 2005 6:58 pm    Post subject: Re: Keeping New Players Interested


The current method being used up here in the Great White (and very cold)
north, is a combination of methods.

1. Regular gaming nights. It's currently Thursdays and all are welcome.

2. A league to keep track of position. In essence keep track of wins/loses
from the regular gaming night.

3. Starting a campaign. This is set up to kick off at Pandemonium on the
last weeked of February and we are running a Warrior tournament there
(counting for Historicon nationals assuming we get enough players) and all
are welcome. Contact me if you want more information).

For comment and criticism, the current BETA version of the campaign rules
can be found at
http://www.deep-strike.com/files/beta1historicalcampaignrules.doc Comments
are encouraged and welcome, and feel free to make use of these. If anybody
does use them, I would be interested to here how they work so that I can add
improvements.

Michael Bard
That Greek Hoplite Guy (still looking for a Cold Wars doubles partner)

> Here in Kansas City we have found that having scheduled games and frequent
tournaments is a great way to both promote Warrior and keep up the interest
of our new players.
>
> I am currently running a 10 player Warrior league (1200 to 1600 points -
the players agree on the size of the game). This league is set up with 2
divisions of 5 players each and also has inter division play. Previously
Jon ran a campaign game with 8 players.
>
> We average a Warrior tournament locally every 3 months, not counting
regional or national events some of us attend.
>
> These two types of set games provide a steady schedule of games for
everyone. However, this is especially important for newer players who may
be reluctant to challenge or try to play the "veterans". All of us have our
regular gaming partners, even within a club. Leagues and tournamemts expand
the number of players you regularly play and promote interest.
>
> If your group is not running some type of league, I strongly recommend it.
It makes games fresh and it makes them matter. And that makes for more fun.
>
> Charles
>
> These two
>
> [Non-text portions of this message have been removed]
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

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joncleaves
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Joined: 29 Mar 2006
Posts: 16447

PostPosted: Mon Jan 24, 2005 7:13 pm    Post subject: Re: Keeping New Players Interested


Mike

I am interested in why you did not choose to help us playtest Campaign Warrior
with your campaign. Is there something in it you did not like?

Jon


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Mike Bard
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Joined: 12 Apr 2006
Posts: 388

PostPosted: Mon Jan 24, 2005 7:27 pm    Post subject: Re: Keeping New Players Interested


Because I have never been offered, or seen an offer, to playtest Campaign
Warrior. I've never had access to the rules and was afraid to ask.

If I had access I'd certainly see about scamming ideas from it as I
understand it is more a book of ideas and thoughts (kinda like the SFB
Campaign Designers Handbook) than a set of hard and fast rules.

Michael Bard
That Greek Hoplite Guy (who is still looking for a Cold Wars doubles
partner)
>
> Mike
>
> I am interested in why you did not choose to help us playtest Campaign
Warrior with your campaign. Is there something in it you did not like?
>
> Jon

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joncleaves
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Joined: 29 Mar 2006
Posts: 16447

PostPosted: Mon Jan 24, 2005 9:33 pm    Post subject: Re: Keeping New Players Interested


Because I have never been offered, or seen an offer, to playtest Campaign
Warrior. I've never had access to the rules >>

You're right, I am surprised to learn it is not in the files section. I'll send
it to you. But there certainly was a call for playtesters - you may not have
been a member then.

<< and was afraid to ask.>>

Now *that* isn't on me...lol

J


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