Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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LEHI and dead horses

 
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Recruit
Recruit


Joined: 12 Apr 2006
Posts: 156

PostPosted: Sun Dec 11, 2005 9:39 pm    Post subject: Re: LEHI and dead horses


Mark Stone wrote:
> As long as we are re-visiting the equine cemetary, let me whip a
> few carcasses a bit further:

> Would Samurai armor have stood up to late Medieval European
> weaponry in a manner that befits the description "extra heavy"?
> Probably not. I guess my question would be: so what? By which I
> mean
> (1) Japanese vs. Medievals isn't a historical matchup, so its
> hypothetical outcome should have no bearing on the rules;

Mark

In response to "Probably not... so what": given that most
interactions in the game are between ahistorical enemies, Warrior is
either:

- A historical game system that examines the interaction of
ahistorical armies
- A game that balances the popular lists so that they're fairly
balanced for tournament play, disregarding history where neccessary.

If is the latter, there's no point getting worked up about history,
but if the former there's good reason for concern.

So which is it?

Have fun!
Cole

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Todd Schneider
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 904
Location: Kansas City

PostPosted: Sun Dec 11, 2005 10:57 pm    Post subject: Re: Re: LEHI and dead horses


The answer is C.

Neither.

The lists are balanced against their in period
opponents, as Jon and Scott have said on many
occassions.

Todd

--- Nicholas Cioran <ncioran@...> wrote:

> Mark Stone wrote:
> > As long as we are re-visiting the equine cemetary,
> let me whip a
> > few carcasses a bit further:
>
> > Would Samurai armor have stood up to late Medieval
> European
> > weaponry in a manner that befits the description
> "extra heavy"?
> > Probably not. I guess my question would be: so
> what? By which I
> > mean
> > (1) Japanese vs. Medievals isn't a historical
> matchup, so its
> > hypothetical outcome should have no bearing on the
> rules;
>
> Mark
>
> In response to "Probably not... so what": given that
> most
> interactions in the game are between ahistorical
> enemies, Warrior is
> either:
>
> - A historical game system that examines the
> interaction of
> ahistorical armies
> - A game that balances the popular lists so that
> they're fairly
> balanced for tournament play, disregarding history
> where neccessary.
>
> If is the latter, there's no point getting worked up
> about history,
> but if the former there's good reason for concern.
>
> So which is it?
>
> Have fun!
> Cole
>
>
>
>
>
>
>


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