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		Todd Schneider Centurion
  
 
  Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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				 Posted: Wed Aug 18, 2004 10:23 pm    Post subject: List for Review | 
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Been awhile since anyone posted one of these, so I
 
though I would post the list I am working on for the
 
next year or so in both scales.
 
Fortuantely, Falcon makes some generic MesoAmericans
 
that fit the bill in 15's.  25's are going to be
 
harder, but I'll figure something out.
 
 
Araucanians
 
New World Warrior List 8
 
Later Period
 
 
CinC 2E HC Irr B Jls, B, Sh @ 160
 
Triabl Ally General 1E Irr B LMI, JLS, B, Sh; 5E Irr C
 
LMI JLS, B, Sh @ 150
 
2 x 4E Warriors Irr A MI 1/2 HTW, S, Sh; 1/2 JLS, S,
 
Sh @ 121 points each
 
3 x 6E Warriors Irr C MI LTS, B, Sh @ 121 Each
 
8E Runners Irr C LI B, Sh @ 73
 
Cavalry 2E Irr B HC JLS, Sh @ 79
 
6E Tribal Veterans Irr B Jls, B, Sh @ 115
 
6E Tribal Warrior Irr C LMI1/2 HTW, B, Sh; 1/2 JLS, B,
 
Sh @ 87 points
 
2 x 8E Tribal Warriors Irr C LI JLS, S, Sh @ 89 each
 
2 x 6E Tribal Warriors Irr C LI JLS, B, Sh @ 73 Each
 
 
Totals:
 
1593 points
 
15 bodies
 
22 Scouting points
 
 
Theres More LI in this list than I am used to running,
 
although I do like the weapons combinations and the
 
numbers available.
 
 
I have yet to play this list (or its 1200 point
 
version) as I am in the midst of painting some 15's up
 
for it (Its a persoanl thing, you gotta have something
 
on the table that belongs to the List before
 
proxying...), but I am interested in seeing other
 
peoples reactions to it.
 
 
Todd
 
 
                                                                                                     _________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! | 
			 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Aug 18, 2004 10:45 pm    Post subject: Re: List for Review | 
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Araucanians
 
New World Warrior List 8
 
Later Period
 
 
CinC 2E HC Irr B Jls, B, Sh @ 160
 
Triabl Ally General 1E Irr B LMI, JLS, B, Sh; 5E Irr C
 
LMI JLS, B, Sh @ 150
 
2 x 4E Warriors Irr A MI 1/2 HTW, S, Sh; 1/2 JLS, S,
 
Sh @ 121 points each
 
3 x 6E Warriors Irr C MI LTS, B, Sh @ 121 Each
 
8E Runners Irr C LI B, Sh @ 73
 
Cavalry 2E Irr B HC JLS, Sh @ 79
 
6E Tribal Veterans Irr B Jls, B, Sh @ 115
 
6E Tribal Warrior Irr C LMI1/2 HTW, B, Sh; 1/2 JLS, B,
 
Sh @ 87 points
 
2 x 8E Tribal Warriors Irr C LI JLS, S, Sh @ 89 each
 
2 x 6E Tribal Warriors Irr C LI JLS, B, Sh @ 73 Each>>
 
 
I love it and I am ready to see you bring it to the table.
 
 
You need to become a master of LI and a master at splitting fire.  If the other
 
guy can chase back your LI and split fire on your foot, you're dead,... 
 
Otherwise you'll be doing some very nasty things to people...
 
 
J
 
 
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		Ewan McNay Moderator
  
  
  Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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				 Posted: Wed Aug 18, 2004 11:23 pm    Post subject: Re: List for Review | 
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> CinC 2E HC Irr B Jls, B, Sh @ 160
 
> Tribal Ally General 1E Irr B LMI, JLS, B, Sh; 5E Irr C LMI JLS, B, Sh @ 150
 
> 2 x 4E Warriors Irr A MI 1/2 HTW, S, Sh; 1/2 JLS, S, Sh @ 121 points each
 
> 3 x 6E Warriors Irr C MI LTS, B, Sh @ 121 Each
 
  > 8E Runners Irr C LI B, Sh @ 73
 
> Cavalry 2E Irr B HC JLS, Sh @ 79
 
> 6E Tribal Veterans Irr B Jls, B, Sh @ 115
 
> 6E Tribal Warrior Irr C LMI 1/2 HTW, B, Sh; 1/2 JLS, B, Sh @ 87 points
 
> 2 x 8E Tribal Warriors Irr C LI JLS, S, Sh @ 89 each
 
> 2 x 6E Tribal Warriors Irr C LI JLS, B, Sh @ 73 Each
 
 
Summing to: 2 commands.  3 line MI units, 2 attack MI units.  3 line
 
LMI units.  5 big LI units.  2 small, mediocre cav units.
 
 
The LI are good (I'd delete the runners if legal); the only downside
 
is the lack of mounted to support them when they're hit by enemy
 
mounted, but the missile power may alleviate that.
 
 
The MI are fine.  The LTS guys have lots of things that they lose to,
 
but usually slowly, and they are great against mounted and elephants.
 
   The IrrA guys are going to have trouble finding targets, and are
 
very vulnerable to enemy shock mounted, but again the missiles help
 
and there is enough support shooting to be viable.
 
 
The LMI are the better target for enemy knights/SHC/chariots etc.
 
Especially if they get tangled into the LI, of which you will need to
 
be very wary.  But they will be fine in terrain, even excellent.
 
 
Your basic line frontage is only 19E - or less than 4 feet in 25mm.
 
That's small.  It's all irregular fooot, so takes rapid fatigues in
 
HTH; you may have problems against other close foot armies, especially
 
if regular.  My guess is that a Late Roman is going to salivate.
 
 
Overall, I'm impressed by the amount of missile fire that you can
 
deliver from units which can also fight, but worried about the size,
 
the lack of counters to some troop types, the reliance on irregular
 
foot with what seems to be almost non-existent reserves (can you not
 
get a couple of 2E IrrA LMI HTW units or some such?) and some other
 
stuff.  On my NICT list scale, I'd give it a 6, probably.
 
 
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		Todd Schneider Centurion
  
 
  Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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				 Posted: Wed Aug 18, 2004 11:42 pm    Post subject: Re: List for Review | 
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Truth be told, this is an interesting list that I am
 
wading through.
 
 
The base troop in the list is the Irr C Warrior.
 
It can be MI or LMI, and starts out as B armed.
 
You can give them LTS ot JLS.
 
Or HTW.
 
Or 2HCW.
 
You can replace the B with S.
 
You can Upgrade 1/2 your C armed troops to B's, and 8E
 
of those B's to A's.
 
In the later period you can even make them Regular
 
(which is another list version I am working on).
 
 
Runner are a required Unit.
 
 
The problem I am running into is the same one you
 
points out...it doesn't cover a lot of ground.
 
 
However, Given that I'd probably only have one or two
 
Light units in front of the main body as a screen
 
(Most Likely the Runners), that gives me 4 other
 
pretty good LI units to use as a delaying force.
 
 
I suspect this list will see soem tranformation in the
 
year(s) to come.
 
 
A Roman List would be interesting to play against.
 
 
Todd
 
 
 
--- Ewan McNay <ewan.mcnay@...> wrote:
 
 
 
---------------------------------
 
> CinC 2E HC Irr B Jls, B, Sh @ 160
 
> Tribal Ally General 1E Irr B LMI, JLS, B, Sh; 5E Irr
 
C LMI JLS, B, Sh @ 150
 
> 2 x 4E Warriors Irr A MI 1/2 HTW, S, Sh; 1/2 JLS, S,
 
Sh @ 121 points each
 
> 3 x 6E Warriors Irr C MI LTS, B, Sh @ 121 Each
 
  > 8E Runners Irr C LI B, Sh @ 73
 
> Cavalry 2E Irr B HC JLS, Sh @ 79
 
> 6E Tribal Veterans Irr B Jls, B, Sh @ 115
 
> 6E Tribal Warrior Irr C LMI 1/2 HTW, B, Sh; 1/2 JLS,
 
B, Sh @ 87 points
 
> 2 x 8E Tribal Warriors Irr C LI JLS, S, Sh @ 89 each
 
> 2 x 6E Tribal Warriors Irr C LI JLS, B, Sh @ 73 Each
 
 
Summing to: 2 commands.  3 line MI units, 2 attack MI
 
units.  3 line
 
LMI units.  5 big LI units.  2 small, mediocre cav
 
units.
 
 
The LI are good (I'd delete the runners if legal); the
 
only downside
 
is the lack of mounted to support them when they're
 
hit by enemy
 
mounted, but the missile power may alleviate that.
 
 
The MI are fine.  The LTS guys have lots of things
 
that they lose to,
 
but usually slowly, and they are great against mounted
 
and elephants.
 
   The IrrA guys are going to have trouble finding
 
targets, and are
 
very vulnerable to enemy shock mounted, but again the
 
missiles help
 
and there is enough support shooting to be viable.
 
 
The LMI are the better target for enemy
 
knights/SHC/chariots etc.
 
Especially if they get tangled into the LI, of which
 
you will need to
 
be very wary.  But they will be fine in terrain, even
 
excellent.
 
 
Your basic line frontage is only 19E - or less than 4
 
feet in 25mm.
 
That's small.  It's all irregular fooot, so takes
 
rapid fatigues in
 
HTH; you may have problems against other close foot
 
armies, especially
 
if regular.  My guess is that a Late Roman is going to
 
salivate.
 
 
Overall, I'm impressed by the amount of missile fire
 
that you can
 
deliver from units which can also fight, but worried
 
about the size,
 
the lack of counters to some troop types, the reliance
 
on irregular
 
foot with what seems to be almost non-existent
 
reserves (can you not
 
get a couple of 2E IrrA LMI HTW units or some such?)
 
and some other
 
stuff.  On my NICT list scale, I'd give it a 6,
 
probably.
 
 
 
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                                                                                                         _________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! | 
			 
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