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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Nov 08, 2000 1:50 pm Post subject: Re: Little Warrior |
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First, I have seen many situations that players thought could not be retired
out of when they really could. I need a lot more data before I would change
anything so basic as the approach rule. How come the friendly cannot get
closer to some enemy? The enemy isn't behind them because that would permit
a counter.
Second, I smell a player-created traffic jam. Ancient and medieval armies
were not articulated. If you get some units piled in tight behind others
where they can't move, we want Warrior to penalize that.
Again, I cannot even begin to evaluate this without an exact look at the
whole situation.
Jon
_________________ Roll Up and Win! |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6072 Location: Bonnots Mill, MO
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Posted: Wed Nov 08, 2000 2:24 pm Post subject: Re: Little Warrior |
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Second, I smell a player-created traffic jam. Ancient and medieval armies
were not articulated. If you get some units piled in tight behind others
where they can't move, we want Warrior to penalize that.
>Let me reiterate that feeling. As an umpire, I get called over to look at
the geometry of retires and counters all the time. And if players jam
themselves into a jam, that's too bad--it happens quite frequently in 7th.
And if the table edge is the jamming factor, players *could* have factored
that into their moves OR simply deal with the consequences of retiring or
countering off table and hoping to roll back on later.
>Now you can see why everybody loves this umpire:) :)
Scott
_________________ These Rules Suck, Let's Paint! |
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Wed Nov 08, 2000 3:43 pm Post subject: Re: Little Warrior |
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More from little Warrior:
Because of the proximity of the 2 sides, we have seen this occur a
couple of times. As I posted about Saturdays 2 games, we get a unit
that can not move. It can not approach due to closest enemy being in
HTH with the friendly in front of it, it has no threat to counter from,
and it can not retire due to enemy positioned such that it gets closer
to any of them. Its only real choice was to retire off the board. Is
this just an offshoot of the smaller board? We have NEVER seen anything
close to this happening in full size games.
What Patrick and I propose is that the conditions for approach be
changed so that you can not end further away from the closest enemy (as
currently written), but enemy in HTH (with non shaken or broken
friendlies) do not count for this closest enemy test.
Would that be a bad thing? We have not thought it all the way through
so please jump all over it if you see a hole. We feel that a body that
sees enemy in HTH being handled by a friendly would give it the
confidence to approach another enemy instead.
Don
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Thu Nov 09, 2000 2:57 am Post subject: Re: Little Warrior |
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JonCleaves@... wrote:
>
> First, I have seen many situations that players thought could not be retired
> out of when they really could. I need a lot more data before I would change
> anything so basic as the approach rule. How come the friendly cannot get
> closer to some enemy? The enemy isn't behind them because that would permit
> a counter.
He can. Just not closer to the one he is closest to at the beginning of
the approach phase.
> Second, I smell a player-created traffic jam. Ancient and medieval armies
> were not articulated. If you get some units piled in tight behind others
> where they can't move, we want Warrior to penalize that.
That is exactly it. If you are trying to penalize unit pile ups, you
have. I have no problem with it if thats what you were after. We just
wanted to make sure it wasnt an oversight. Will caution Patrick to
allow more room in the future. BTW in both games I was under attack and
he was under wait. The 3' wide board put me right on top of him in his
own back yard very quickly. In the future he may want to scoot a few
units forward to delay my approaches, or maybe try probe orders.
> Again, I cannot even begin to evaluate this without an exact look at the
> whole situation.
I understand, but I think you grasp what happened.
Don
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Bill Chriss Centurion


Joined: 12 Apr 2006 Posts: 1000 Location: Texas
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Posted: Thu Aug 21, 2003 5:23 am Post subject: little Warrior |
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I really don't have a name to suggest (yet), but I do pass along this
from my 19 year old son, John (little Greek). He says you'd market
the whole thing better and do a better job of attracting new (and
young) players if you came up with a preboxed set like Warhammer 40k
that includes two painted or unpainted armies (this might work well
with Fast Warrior, too), lists for those armies, rules, player aids,
dice, etc. A one stop shop where kids (or adults) can buy "the Game"
like they buy monopoly. In the box you can explain about all the
wonderful other armies, lists, opportunities, organizations and
opponents out there, and how to get deeper involved.
Greek
_________________ -Greek |
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