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		Ewan McNay Moderator
  
  
  Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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				 Posted: Mon Feb 20, 2006 8:42 pm    Post subject: Ludes Praesidentorum | 
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At Todd's special request  .  [Asif took a bunch of photos, too, which he
 
may post at some stage]
 
 
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
 
his wine cellar   - to a bunch of assorted reprobates yesterday for
 
Warrior gaming.  The complete gamut of experience, from first--game
 
newcomers to national champs, but a commonality of enjoyment for all, I think.
 
 
I got in three games, in each case running my Sassanids for want of a
 
better idea.  Two at 15mm, with a 25mm in between.
 
 
Game 1 - Jevon's new Xiongnu.  This army is apparently inspired by an
 
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
 
use them.  Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
 
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
 
skirmish and then being able to fight optimally also).  I had filled his
 
backfield with woods and a steep hill, but other than that it was an open
 
board, and his LC did an excellent job of disposing - routing on contact
 
without being impetuous - much of my LI screen, but were too big to then
 
be able to escape/evade as well as he could have liked, and in one case he
 
had needed to send in a cataphract unit to help out which ended up being
 
within disordering range of some elephants; it took a surprisingly long
 
time to die after that, but die it did  .  We decided that the terrain
 
(which had led to Jevon deploying over a very narrow frontage) had
 
probably need more psychologically effective than it needed to be, and
 
that marching out of the woods and such might have allowed a more fluid
 
deployment, but trying to get away would have been hard in any case.  The
 
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
 
baseline woods.
 
 
Game 2 - Jacob Kovel's Hussites (yeah, Hussites).  Jacob mentioned that he
 
has not played these guys for years, and it showed a little: a one-command
 
list with ten units which included two essentially impervious wagon units
 
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
 
2HCT interspersed, behind chains and mantlets!) but not much decent
 
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
 
and a unit of shieldless LI S.  Jacob set up with a MWF, MI CB unit, then
 
the two big wagon units, and then the remaining close foot angling back to
 
the baseline with the two LC units out in the open and the SHK behinf the
 
wagons.  I planned to kill the LC, LI and some MI while ignoring and
 
screening the wagons, but a cow flew by: one LC had made it off-table by
 
rolling long on two recalls, without gatting shaken, but then the MI CB
 
unit on the far left came out to assist a wagon unit in shooting away the
 
LC of mine that had just killed the Hussite LI, in the process allowing
 
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
 
not remembered was regular).  I was then able to march over my HC lancer
 
unit to rout it; the wagons failed their waver and then broke when burst
 
through by the MI.  Oops.  Especially with Reg B (!!) wagons and close
 
foot, throughout.
 
 
Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched their
 
previous game, so I knew that all units were at least part IrrA, and it
 
was kind of tempting to just send out my LI screen and try to watch 7
 
bounds of charging-to-exhaustion  .  But not much fun, and so we got
 
stuck in.  The IrrA allowed them not to be uneasy even when charging SHC
 
next to elephants, so both plusses and minuses; the alternative IrrB would
 
have avoided the fatigues from repeated charging, but they would have had
 
to take charges at the halt if I set things up right.  The Samurai line is
 
just not very long, and we were fighting again on a pretty open field in
 
the centre, but it did stretch from the UBA on one flank to a wood on
 
Matt's baseline, just.  The reserve cav unit plugged a gap very early,
 
though, so that when the first cataphract was able to break through a
 
samurai unit, there was nothing there to oppose it turning around and
 
coming back into the rear (which was not enough; I still had to send in a
 
second SHC unit to help!), and the eventual demise there opened up flanks
 
to either side before the remaining samurai were able to get away from
 
their repeated charges at LI/LC.  The LEHI units are *damn* tough to kill
 
but as Matt noted, you're essentially at the mercy of whatever your
 
opponent decides to do.
 
 
I am not really conveying the full enjoyment here - several families (both
 
gaming and not - both the Kovel sons and Tim Brown's son Zach were
 
playing), gallons of good coffee and slightly less red wine, a glorious
 
setting as always.  My wife and son were able to team up with Sherri and
 
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
 
Disney train that Aidan covets mighteously!
 
 
Thanks, Bill.  Wonderful.
 
 
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		Todd Kaeser Centurion
  
  
  Joined: 12 Apr 2006 Posts: 1221 Location: Foxborough, Massachusetts
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				 Posted: Mon Feb 20, 2006 9:19 pm    Post subject: Re: Ludes Praesidentorum | 
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Ewan,
 
 
   Thanks for the battle reports - It's not the same as being there, but it gives
 
one just a taste.
 
 
   A few thoughts.  I see that your HC unit FINALLY got to get into action -
 
routing the Hussite bow unit in game 2.
 
 
   I'm curious about the composition of Jevon's army - very much a 15mm plan -
 
too much LC in 25mm IMO.
 
 
   Always sad to have missed a day of wargaming at Bill Low's -  probably one of
 
the most enjoyable place to gather and game.
 
 
   Todd K
 
 
Ewan McNay <ewan.mcnay@...> wrote:
 
   At Todd's special request  .  [Asif took a bunch of photos, too, which he
 
may post at some stage]
 
 
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
 
his wine cellar   - to a bunch of assorted reprobates yesterday for
 
Warrior gaming.  The complete gamut of experience, from first--game
 
newcomers to national champs, but a commonality of enjoyment for all, I think.
 
 
I got in three games, in each case running my Sassanids for want of a
 
better idea.  Two at 15mm, with a 25mm in between.
 
 
Game 1 - Jevon's new Xiongnu.  This army is apparently inspired by an
 
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
 
use them.  Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
 
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
 
skirmish and then being able to fight optimally also).  I had filled his
 
backfield with woods and a steep hill, but other than that it was an open
 
board, and his LC did an excellent job of disposing - routing on contact
 
without being impetuous - much of my LI screen, but were too big to then
 
be able to escape/evade as well as he could have liked, and in one case he
 
had needed to send in a cataphract unit to help out which ended up being
 
within disordering range of some elephants; it took a surprisingly long
 
time to die after that, but die it did  .  We decided that the terrain
 
(which had led to Jevon deploying over a very narrow frontage) had
 
probably need more psychologically effective than it needed to be, and
 
that marching out of the woods and such might have allowed a more fluid
 
deployment, but trying to get away would have been hard in any case.  The
 
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
 
baseline woods.
 
 
Game 2 - Jacob Kovel's Hussites (yeah, Hussites).  Jacob mentioned that he
 
has not played these guys for years, and it showed a little: a one-command
 
list with ten units which included two essentially impervious wagon units
 
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
 
2HCT interspersed, behind chains and mantlets!) but not much decent
 
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
 
and a unit of shieldless LI S.  Jacob set up with a MWF, MI CB unit, then
 
the two big wagon units, and then the remaining close foot angling back to
 
the baseline with the two LC units out in the open and the SHK behinf the
 
wagons.  I planned to kill the LC, LI and some MI while ignoring and
 
screening the wagons, but a cow flew by: one LC had made it off-table by
 
rolling long on two recalls, without gatting shaken, but then the MI CB
 
unit on the far left came out to assist a wagon unit in shooting away the
 
LC of mine that had just killed the Hussite LI, in the process allowing
 
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
 
not remembered was regular).  I was then able to march over my HC lancer
 
unit to rout it; the wagons failed their waver and then broke when burst
 
through by the MI.  Oops.  Especially with Reg B (!!) wagons and close
 
foot, throughout.
 
 
Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched their
 
previous game, so I knew that all units were at least part IrrA, and it
 
was kind of tempting to just send out my LI screen and try to watch 7
 
bounds of charging-to-exhaustion  .  But not much fun, and so we got
 
stuck in.  The IrrA allowed them not to be uneasy even when charging SHC
 
next to elephants, so both plusses and minuses; the alternative IrrB would
 
have avoided the fatigues from repeated charging, but they would have had
 
to take charges at the halt if I set things up right.  The Samurai line is
 
just not very long, and we were fighting again on a pretty open field in
 
the centre, but it did stretch from the UBA on one flank to a wood on
 
Matt's baseline, just.  The reserve cav unit plugged a gap very early,
 
though, so that when the first cataphract was able to break through a
 
samurai unit, there was nothing there to oppose it turning around and
 
coming back into the rear (which was not enough; I still had to send in a
 
second SHC unit to help!), and the eventual demise there opened up flanks
 
to either side before the remaining samurai were able to get away from
 
their repeated charges at LI/LC.  The LEHI units are *damn* tough to kill
 
but as Matt noted, you're essentially at the mercy of whatever your
 
opponent decides to do.
 
 
I am not really conveying the full enjoyment here - several families (both
 
gaming and not - both the Kovel sons and Tim Brown's son Zach were
 
playing), gallons of good coffee and slightly less red wine, a glorious
 
setting as always.  My wife and son were able to team up with Sherri and
 
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
 
Disney train that Aidan covets mighteously!
 
 
Thanks, Bill.  Wonderful.
 
 
 
 
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		Ewan McNay Moderator
  
  
  Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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				 Posted: Mon Feb 20, 2006 9:22 pm    Post subject: Re: Ludes Praesidentorum | 
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Yes - the HC think that the flank of a disordered, shieldless, MI B unit
 
is about their level of appropriate target  .
 
 
Jevon had - in addition to the 4 big LC units - I think 7 2E units of SHC
 
with HC rear ranks (he likes massed SHC, which don't work for me) and 3 4E
 
units of the LMI; there was at least one LI unit but may have been 2
 
(bow-armed).
 
 
Matt's samurai LI, btw, with 2HCW, B are cool but never on a good thing
 
against LI JLS, Sh.
 
 
Todd Kaeser wrote:
 
 
> Ewan,
 
>
 
>   Thanks for the battle reports - It's not the same as being there, but it
 
gives one just a taste.
 
>
 
>   A few thoughts.  I see that your HC unit FINALLY got to get into action -
 
routing the Hussite bow unit in game 2.
 
>
 
>   I'm curious about the composition of Jevon's army - very much a 15mm plan -
 
too much LC in 25mm IMO.
 
>
 
>   Always sad to have missed a day of wargaming at Bill Low's -  probably one
 
of the most enjoyable place to gather and game.
 
>
 
>   Todd K
 
>
 
> Ewan McNay <ewan.mcnay@...> wrote:
 
>   At Todd's special request  .  [Asif took a bunch of photos, too, which he
 
> may post at some stage]
 
>
 
> The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
 
> his wine cellar   - to a bunch of assorted reprobates yesterday for
 
> Warrior gaming.  The complete gamut of experience, from first--game
 
> newcomers to national champs, but a commonality of enjoyment for all, I think.
 
>
 
> I got in three games, in each case running my Sassanids for want of a
 
> better idea.  Two at 15mm, with a 25mm in between.
 
>
 
> Game 1 - Jevon's new Xiongnu.  This army is apparently inspired by an
 
> ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
 
> use them.  Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
 
> JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
 
> skirmish and then being able to fight optimally also).  I had filled his
 
> backfield with woods and a steep hill, but other than that it was an open
 
> board, and his LC did an excellent job of disposing - routing on contact
 
> without being impetuous - much of my LI screen, but were too big to then
 
> be able to escape/evade as well as he could have liked, and in one case he
 
> had needed to send in a cataphract unit to help out which ended up being
 
> within disordering range of some elephants; it took a surprisingly long
 
> time to die after that, but die it did  .  We decided that the terrain
 
> (which had led to Jevon deploying over a very narrow frontage) had
 
> probably need more psychologically effective than it needed to be, and
 
> that marching out of the woods and such might have allowed a more fluid
 
> deployment, but trying to get away would have been hard in any case.  The
 
> LMI JLS, B, Sh allied foot never really played a role, being stuck in the
 
> baseline woods.
 
>
 
> Game 2 - Jacob Kovel's Hussites (yeah, Hussites).  Jacob mentioned that he
 
> has not played these guys for years, and it showed a little: a one-command
 
> list with ten units which included two essentially impervious wagon units
 
> (each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
 
> 2HCT interspersed, behind chains and mantlets!) but not much decent
 
> support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
 
> and a unit of shieldless LI S.  Jacob set up with a MWF, MI CB unit, then
 
> the two big wagon units, and then the remaining close foot angling back to
 
> the baseline with the two LC units out in the open and the SHK behinf the
 
> wagons.  I planned to kill the LC, LI and some MI while ignoring and
 
> screening the wagons, but a cow flew by: one LC had made it off-table by
 
> rolling long on two recalls, without gatting shaken, but then the MI CB
 
> unit on the far left came out to assist a wagon unit in shooting away the
 
> LC of mine that had just killed the Hussite LI, in the process allowing
 
> itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
 
> not remembered was regular).  I was then able to march over my HC lancer
 
> unit to rout it; the wagons failed their waver and then broke when burst
 
> through by the MI.  Oops.  Especially with Reg B (!!) wagons and close
 
> foot, throughout.
 
>
 
> Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched their
 
> previous game, so I knew that all units were at least part IrrA, and it
 
> was kind of tempting to just send out my LI screen and try to watch 7
 
> bounds of charging-to-exhaustion  .  But not much fun, and so we got
 
> stuck in.  The IrrA allowed them not to be uneasy even when charging SHC
 
> next to elephants, so both plusses and minuses; the alternative IrrB would
 
> have avoided the fatigues from repeated charging, but they would have had
 
> to take charges at the halt if I set things up right.  The Samurai line is
 
> just not very long, and we were fighting again on a pretty open field in
 
> the centre, but it did stretch from the UBA on one flank to a wood on
 
> Matt's baseline, just.  The reserve cav unit plugged a gap very early,
 
> though, so that when the first cataphract was able to break through a
 
> samurai unit, there was nothing there to oppose it turning around and
 
> coming back into the rear (which was not enough; I still had to send in a
 
> second SHC unit to help!), and the eventual demise there opened up flanks
 
> to either side before the remaining samurai were able to get away from
 
> their repeated charges at LI/LC.  The LEHI units are *damn* tough to kill
 
> but as Matt noted, you're essentially at the mercy of whatever your
 
> opponent decides to do.
 
>
 
> I am not really conveying the full enjoyment here - several families (both
 
> gaming and not - both the Kovel sons and Tim Brown's son Zach were
 
> playing), gallons of good coffee and slightly less red wine, a glorious
 
> setting as always.  My wife and son were able to team up with Sherri and
 
> Hannah Kovel for an aquarium trip and Bill even found a battery-powered
 
> Disney train that Aidan covets mighteously!
 
>
 
> Thanks, Bill.  Wonderful.
 
>
 
>
 
>
 
>   SPONSORED LINKS
 
>         Miniature wargaming   Wargaming   Warrior
 
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> ---------------------------------
 
>   YAHOO! GROUPS LINKS
 
>
 
>
 
>     Visit your group "WarriorRules" on the web.
 
>
 
>     To unsubscribe from this group, send an email to:
 
>  WarriorRules-unsubscribe@yahoogroups.com
 
>
 
>     Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
>
 
>
 
> ---------------------------------
 
>
 
>
 
>
 
>
 
>
 
> ---------------------------------
 
> Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
 
>
 
> [Non-text portions of this message have been removed]
 
>
 
>
 
>
 
>
 
> Yahoo! Groups Links
 
>
 
>
 
>
 
>
 
>
 
>
 
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		Tim Grimmett Legionary
  
 
  Joined: 12 Apr 2006 Posts: 406 Location: Northern Virginia
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				 Posted: Mon Feb 20, 2006 10:25 pm    Post subject: Re: Ludes Praesidentorum | 
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Matt--FWIW...I'm toying with Late Feudal Japanese as well.  I'd suggest a single
 
IA element per Samurai unit and then HOLD orders.  I regularly find myself
 
outscouted and in the reactive mode, but largely on my side of the table...I
 
also have darn few units to prompt in any event.
 
 
   Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched their
 
previous game, so I knew that all units were at least part IrrA, and it
 
was kind of tempting to just send out my LI screen and try to watch 7
 
bounds of charging-to-exhaustion  .  But not much fun, and so we got
 
stuck in.  The IrrA allowed them not to be uneasy even when charging SHC
 
next to elephants, so both plusses and minuses; the alternative IrrB would
 
have avoided the fatigues from repeated charging, but they would have had
 
to take charges at the halt if I set things up right.
 
 
 
 
 
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[Non-text portions of this message have been removed]
 
 
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		Kelly Wilkinson Dictator
  
 
  Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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				 Posted: Tue Feb 21, 2006 1:41 am    Post subject: Re: Ludes Praesidentorum | 
				      | 
			 
			
				
  | 
			 
			
				
 
Todd,
 
 
        "Are you saying you think 15mm plays differently than 25's?" LOL! You
 
"deceased equine slapper!"
 
 
   kw
 
 
Todd Kaeser <hailkaeser@...> wrote:
 
   Ewan,
 
 
   Thanks for the battle reports - It's not the same as being there, but it gives
 
one just a taste.
 
 
   A few thoughts.  I see that your HC unit FINALLY got to get into action -
 
routing the Hussite bow unit in game 2.
 
 
   I'm curious about the composition of Jevon's army - very much a 15mm plan -
 
too much LC in 25mm IMO.
 
 
   Always sad to have missed a day of wargaming at Bill Low's -  probably one of
 
the most enjoyable place to gather and game.
 
 
   Todd K
 
 
Ewan McNay <ewan.mcnay@...> wrote:
 
   At Todd's special request  .  [Asif took a bunch of photos, too, which he
 
may post at some stage]
 
 
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
 
his wine cellar   - to a bunch of assorted reprobates yesterday for
 
Warrior gaming.  The complete gamut of experience, from first--game
 
newcomers to national champs, but a commonality of enjoyment for all, I think.
 
 
I got in three games, in each case running my Sassanids for want of a
 
better idea.  Two at 15mm, with a 25mm in between.
 
 
Game 1 - Jevon's new Xiongnu.  This army is apparently inspired by an
 
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
 
use them.  Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
 
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
 
skirmish and then being able to fight optimally also).  I had filled his
 
backfield with woods and a steep hill, but other than that it was an open
 
board, and his LC did an excellent job of disposing - routing on contact
 
without being impetuous - much of my LI screen, but were too big to then
 
be able to escape/evade as well as he could have liked, and in one case he
 
had needed to send in a cataphract unit to help out which ended up being
 
within disordering range of some elephants; it took a surprisingly long
 
time to die after that, but die it did  .  We decided that the terrain
 
(which had led to Jevon deploying over a very narrow frontage) had
 
probably need more psychologically effective than it needed to be, and
 
that marching out of the woods and such might have allowed a more fluid
 
deployment, but trying to get away would have been hard in any case.  The
 
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
 
baseline woods.
 
 
Game 2 - Jacob Kovel's Hussites (yeah, Hussites).  Jacob mentioned that he
 
has not played these guys for years, and it showed a little: a one-command
 
list with ten units which included two essentially impervious wagon units
 
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
 
2HCT interspersed, behind chains and mantlets!) but not much decent
 
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
 
and a unit of shieldless LI S.  Jacob set up with a MWF, MI CB unit, then
 
the two big wagon units, and then the remaining close foot angling back to
 
the baseline with the two LC units out in the open and the SHK behinf the
 
wagons.  I planned to kill the LC, LI and some MI while ignoring and
 
screening the wagons, but a cow flew by: one LC had made it off-table by
 
rolling long on two recalls, without gatting shaken, but then the MI CB
 
unit on the far left came out to assist a wagon unit in shooting away the
 
LC of mine that had just killed the Hussite LI, in the process allowing
 
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
 
not remembered was regular).  I was then able to march over my HC lancer
 
unit to rout it; the wagons failed their waver and then broke when burst
 
through by the MI.  Oops.  Especially with Reg B (!!) wagons and close
 
foot, throughout.
 
 
Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched their
 
previous game, so I knew that all units were at least part IrrA, and it
 
was kind of tempting to just send out my LI screen and try to watch 7
 
bounds of charging-to-exhaustion  .  But not much fun, and so we got
 
stuck in.  The IrrA allowed them not to be uneasy even when charging SHC
 
next to elephants, so both plusses and minuses; the alternative IrrB would
 
have avoided the fatigues from repeated charging, but they would have had
 
to take charges at the halt if I set things up right.  The Samurai line is
 
just not very long, and we were fighting again on a pretty open field in
 
the centre, but it did stretch from the UBA on one flank to a wood on
 
Matt's baseline, just.  The reserve cav unit plugged a gap very early,
 
though, so that when the first cataphract was able to break through a
 
samurai unit, there was nothing there to oppose it turning around and
 
coming back into the rear (which was not enough; I still had to send in a
 
second SHC unit to help!), and the eventual demise there opened up flanks
 
to either side before the remaining samurai were able to get away from
 
their repeated charges at LI/LC.  The LEHI units are *damn* tough to kill
 
but as Matt noted, you're essentially at the mercy of whatever your
 
opponent decides to do.
 
 
I am not really conveying the full enjoyment here - several families (both
 
gaming and not - both the Kovel sons and Tim Brown's son Zach were
 
playing), gallons of good coffee and slightly less red wine, a glorious
 
setting as always.  My wife and son were able to team up with Sherri and
 
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
 
Disney train that Aidan covets mighteously!
 
 
Thanks, Bill.  Wonderful.
 
 
 
 
   SPONSORED LINKS
 
         Miniature wargaming   Wargaming   Warrior
 
 
---------------------------------
 
   YAHOO! GROUPS LINKS
 
 
 
     Visit your group "WarriorRules" on the web.
 
 
     To unsubscribe from this group, send an email to:
 
WarriorRules-unsubscribe@yahoogroups.com
 
 
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---------------------------------
 
 
 
 
 
 
---------------------------------
 
Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
 
 
[Non-text portions of this message have been removed]
 
 
 
 
   SPONSORED LINKS
 
         Miniature wargaming   Wargaming   Warrior
 
 
---------------------------------
 
   YAHOO! GROUPS LINKS
 
 
 
     Visit your group "WarriorRules" on the web.
 
 
     To unsubscribe from this group, send an email to:
 
  WarriorRules-unsubscribe@yahoogroups.com
 
 
     Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 
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		Matt Kollmer Recruit
  
 
  Joined: 12 Apr 2006 Posts: 88
 
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				 Posted: Tue Feb 21, 2006 6:06 am    Post subject: Re: Ludes Praesidentorum | 
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  | 
			 
			
				
 
-thanks Tim I appreciate any help!
 
I had a great time at Bill's place Yest.
 
3 games, all fun got to play Han Chinese and Samurai. great game
 
against our honorable host, thoughbeit he lost to me through the help
 
of another ungreatful guest..Ewan! thanks for the help by the by!!
 
Should be noted that my fanatic Samurai destroyed one Sassanid
 
Cataphract Sub general, All I needed to make a 5-1 loss enjoyable!
 
It's the little things you know. game is official right Bill?!!
 
a few were missed   Kaeser, Woyke, Davowitz and of course DAD. Met
 
some very nice and knowledgeable people. Anyhow, I would probably
 
have to be dead to miss the fun to be had at the Low house.
 
Thank you to our always gracious host and all those who made
 
yesterday--yesterday! oh you too Ewan.(the Samurai are pretty NO?)
 
Matt
 
 
 
 
 
 
 
-- In WarriorRules@yahoogroups.com, Tim Grimmett <grimmetttim@...>
 
wrote:
 
>
 
> Matt--FWIW...I'm toying with Late Feudal Japanese as well.  I'd
 
suggest a single IA element per Samurai unit and then HOLD orders.  I
 
regularly find myself outscouted and in the reactive mode, but
 
largely on my side of the table...I also have darn few units to
 
prompt in any event.
 
>
 
>   Game 3 - Matt Kollmer's Samurai.  Very, very pretty.  I'd watched
 
their
 
> previous game, so I knew that all units were at least part IrrA,
 
and it
 
> was kind of tempting to just send out my LI screen and try to watch
 
7
 
> bounds of charging-to-exhaustion  .  But not much fun, and so we
 
got
 
> stuck in.  The IrrA allowed them not to be uneasy even when
 
charging SHC
 
> next to elephants, so both plusses and minuses; the alternative
 
IrrB would
 
> have avoided the fatigues from repeated charging, but they would
 
have had
 
> to take charges at the halt if I set things up right.
 
>
 
>
 
>
 
>
 
> ---------------------------------
 
> Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
 
>
 
> [Non-text portions of this message have been removed]
 
>
 
 
                                                                                                          _________________ did those bombards really explode again?? | 
			 
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