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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2779 Location: Albany, NY, US
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Posted: Mon Feb 20, 2006 8:42 pm Post subject: Ludes Praesidentorum |
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At Todd's special request . [Asif took a bunch of photos, too, which he
may post at some stage]
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
his wine cellar - to a bunch of assorted reprobates yesterday for
Warrior gaming. The complete gamut of experience, from first--game
newcomers to national champs, but a commonality of enjoyment for all, I think.
I got in three games, in each case running my Sassanids for want of a
better idea. Two at 15mm, with a 25mm in between.
Game 1 - Jevon's new Xiongnu. This army is apparently inspired by an
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
use them. Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
skirmish and then being able to fight optimally also). I had filled his
backfield with woods and a steep hill, but other than that it was an open
board, and his LC did an excellent job of disposing - routing on contact
without being impetuous - much of my LI screen, but were too big to then
be able to escape/evade as well as he could have liked, and in one case he
had needed to send in a cataphract unit to help out which ended up being
within disordering range of some elephants; it took a surprisingly long
time to die after that, but die it did . We decided that the terrain
(which had led to Jevon deploying over a very narrow frontage) had
probably need more psychologically effective than it needed to be, and
that marching out of the woods and such might have allowed a more fluid
deployment, but trying to get away would have been hard in any case. The
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
baseline woods.
Game 2 - Jacob Kovel's Hussites (yeah, Hussites). Jacob mentioned that he
has not played these guys for years, and it showed a little: a one-command
list with ten units which included two essentially impervious wagon units
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
2HCT interspersed, behind chains and mantlets!) but not much decent
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
and a unit of shieldless LI S. Jacob set up with a MWF, MI CB unit, then
the two big wagon units, and then the remaining close foot angling back to
the baseline with the two LC units out in the open and the SHK behinf the
wagons. I planned to kill the LC, LI and some MI while ignoring and
screening the wagons, but a cow flew by: one LC had made it off-table by
rolling long on two recalls, without gatting shaken, but then the MI CB
unit on the far left came out to assist a wagon unit in shooting away the
LC of mine that had just killed the Hussite LI, in the process allowing
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
not remembered was regular). I was then able to march over my HC lancer
unit to rout it; the wagons failed their waver and then broke when burst
through by the MI. Oops. Especially with Reg B (!!) wagons and close
foot, throughout.
Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched their
previous game, so I knew that all units were at least part IrrA, and it
was kind of tempting to just send out my LI screen and try to watch 7
bounds of charging-to-exhaustion . But not much fun, and so we got
stuck in. The IrrA allowed them not to be uneasy even when charging SHC
next to elephants, so both plusses and minuses; the alternative IrrB would
have avoided the fatigues from repeated charging, but they would have had
to take charges at the halt if I set things up right. The Samurai line is
just not very long, and we were fighting again on a pretty open field in
the centre, but it did stretch from the UBA on one flank to a wood on
Matt's baseline, just. The reserve cav unit plugged a gap very early,
though, so that when the first cataphract was able to break through a
samurai unit, there was nothing there to oppose it turning around and
coming back into the rear (which was not enough; I still had to send in a
second SHC unit to help!), and the eventual demise there opened up flanks
to either side before the remaining samurai were able to get away from
their repeated charges at LI/LC. The LEHI units are *damn* tough to kill
but as Matt noted, you're essentially at the mercy of whatever your
opponent decides to do.
I am not really conveying the full enjoyment here - several families (both
gaming and not - both the Kovel sons and Tim Brown's son Zach were
playing), gallons of good coffee and slightly less red wine, a glorious
setting as always. My wife and son were able to team up with Sherri and
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
Disney train that Aidan covets mighteously!
Thanks, Bill. Wonderful.
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Todd Kaeser Centurion


Joined: 12 Apr 2006 Posts: 1219 Location: Foxborough, Massachusetts
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Posted: Mon Feb 20, 2006 9:19 pm Post subject: Re: Ludes Praesidentorum |
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Ewan,
Thanks for the battle reports - It's not the same as being there, but it gives
one just a taste.
A few thoughts. I see that your HC unit FINALLY got to get into action -
routing the Hussite bow unit in game 2.
I'm curious about the composition of Jevon's army - very much a 15mm plan -
too much LC in 25mm IMO.
Always sad to have missed a day of wargaming at Bill Low's - probably one of
the most enjoyable place to gather and game.
Todd K
Ewan McNay <ewan.mcnay@...> wrote:
At Todd's special request . [Asif took a bunch of photos, too, which he
may post at some stage]
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
his wine cellar - to a bunch of assorted reprobates yesterday for
Warrior gaming. The complete gamut of experience, from first--game
newcomers to national champs, but a commonality of enjoyment for all, I think.
I got in three games, in each case running my Sassanids for want of a
better idea. Two at 15mm, with a 25mm in between.
Game 1 - Jevon's new Xiongnu. This army is apparently inspired by an
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
use them. Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
skirmish and then being able to fight optimally also). I had filled his
backfield with woods and a steep hill, but other than that it was an open
board, and his LC did an excellent job of disposing - routing on contact
without being impetuous - much of my LI screen, but were too big to then
be able to escape/evade as well as he could have liked, and in one case he
had needed to send in a cataphract unit to help out which ended up being
within disordering range of some elephants; it took a surprisingly long
time to die after that, but die it did . We decided that the terrain
(which had led to Jevon deploying over a very narrow frontage) had
probably need more psychologically effective than it needed to be, and
that marching out of the woods and such might have allowed a more fluid
deployment, but trying to get away would have been hard in any case. The
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
baseline woods.
Game 2 - Jacob Kovel's Hussites (yeah, Hussites). Jacob mentioned that he
has not played these guys for years, and it showed a little: a one-command
list with ten units which included two essentially impervious wagon units
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
2HCT interspersed, behind chains and mantlets!) but not much decent
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
and a unit of shieldless LI S. Jacob set up with a MWF, MI CB unit, then
the two big wagon units, and then the remaining close foot angling back to
the baseline with the two LC units out in the open and the SHK behinf the
wagons. I planned to kill the LC, LI and some MI while ignoring and
screening the wagons, but a cow flew by: one LC had made it off-table by
rolling long on two recalls, without gatting shaken, but then the MI CB
unit on the far left came out to assist a wagon unit in shooting away the
LC of mine that had just killed the Hussite LI, in the process allowing
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
not remembered was regular). I was then able to march over my HC lancer
unit to rout it; the wagons failed their waver and then broke when burst
through by the MI. Oops. Especially with Reg B (!!) wagons and close
foot, throughout.
Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched their
previous game, so I knew that all units were at least part IrrA, and it
was kind of tempting to just send out my LI screen and try to watch 7
bounds of charging-to-exhaustion . But not much fun, and so we got
stuck in. The IrrA allowed them not to be uneasy even when charging SHC
next to elephants, so both plusses and minuses; the alternative IrrB would
have avoided the fatigues from repeated charging, but they would have had
to take charges at the halt if I set things up right. The Samurai line is
just not very long, and we were fighting again on a pretty open field in
the centre, but it did stretch from the UBA on one flank to a wood on
Matt's baseline, just. The reserve cav unit plugged a gap very early,
though, so that when the first cataphract was able to break through a
samurai unit, there was nothing there to oppose it turning around and
coming back into the rear (which was not enough; I still had to send in a
second SHC unit to help!), and the eventual demise there opened up flanks
to either side before the remaining samurai were able to get away from
their repeated charges at LI/LC. The LEHI units are *damn* tough to kill
but as Matt noted, you're essentially at the mercy of whatever your
opponent decides to do.
I am not really conveying the full enjoyment here - several families (both
gaming and not - both the Kovel sons and Tim Brown's son Zach were
playing), gallons of good coffee and slightly less red wine, a glorious
setting as always. My wife and son were able to team up with Sherri and
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
Disney train that Aidan covets mighteously!
Thanks, Bill. Wonderful.
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2779 Location: Albany, NY, US
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Posted: Mon Feb 20, 2006 9:22 pm Post subject: Re: Ludes Praesidentorum |
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Yes - the HC think that the flank of a disordered, shieldless, MI B unit
is about their level of appropriate target .
Jevon had - in addition to the 4 big LC units - I think 7 2E units of SHC
with HC rear ranks (he likes massed SHC, which don't work for me) and 3 4E
units of the LMI; there was at least one LI unit but may have been 2
(bow-armed).
Matt's samurai LI, btw, with 2HCW, B are cool but never on a good thing
against LI JLS, Sh.
Todd Kaeser wrote:
> Ewan,
>
> Thanks for the battle reports - It's not the same as being there, but it
gives one just a taste.
>
> A few thoughts. I see that your HC unit FINALLY got to get into action -
routing the Hussite bow unit in game 2.
>
> I'm curious about the composition of Jevon's army - very much a 15mm plan -
too much LC in 25mm IMO.
>
> Always sad to have missed a day of wargaming at Bill Low's - probably one
of the most enjoyable place to gather and game.
>
> Todd K
>
> Ewan McNay <ewan.mcnay@...> wrote:
> At Todd's special request . [Asif took a bunch of photos, too, which he
> may post at some stage]
>
> The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
> his wine cellar - to a bunch of assorted reprobates yesterday for
> Warrior gaming. The complete gamut of experience, from first--game
> newcomers to national champs, but a commonality of enjoyment for all, I think.
>
> I got in three games, in each case running my Sassanids for want of a
> better idea. Two at 15mm, with a 25mm in between.
>
> Game 1 - Jevon's new Xiongnu. This army is apparently inspired by an
> ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
> use them. Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
> JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
> skirmish and then being able to fight optimally also). I had filled his
> backfield with woods and a steep hill, but other than that it was an open
> board, and his LC did an excellent job of disposing - routing on contact
> without being impetuous - much of my LI screen, but were too big to then
> be able to escape/evade as well as he could have liked, and in one case he
> had needed to send in a cataphract unit to help out which ended up being
> within disordering range of some elephants; it took a surprisingly long
> time to die after that, but die it did . We decided that the terrain
> (which had led to Jevon deploying over a very narrow frontage) had
> probably need more psychologically effective than it needed to be, and
> that marching out of the woods and such might have allowed a more fluid
> deployment, but trying to get away would have been hard in any case. The
> LMI JLS, B, Sh allied foot never really played a role, being stuck in the
> baseline woods.
>
> Game 2 - Jacob Kovel's Hussites (yeah, Hussites). Jacob mentioned that he
> has not played these guys for years, and it showed a little: a one-command
> list with ten units which included two essentially impervious wagon units
> (each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
> 2HCT interspersed, behind chains and mantlets!) but not much decent
> support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
> and a unit of shieldless LI S. Jacob set up with a MWF, MI CB unit, then
> the two big wagon units, and then the remaining close foot angling back to
> the baseline with the two LC units out in the open and the SHK behinf the
> wagons. I planned to kill the LC, LI and some MI while ignoring and
> screening the wagons, but a cow flew by: one LC had made it off-table by
> rolling long on two recalls, without gatting shaken, but then the MI CB
> unit on the far left came out to assist a wagon unit in shooting away the
> LC of mine that had just killed the Hussite LI, in the process allowing
> itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
> not remembered was regular). I was then able to march over my HC lancer
> unit to rout it; the wagons failed their waver and then broke when burst
> through by the MI. Oops. Especially with Reg B (!!) wagons and close
> foot, throughout.
>
> Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched their
> previous game, so I knew that all units were at least part IrrA, and it
> was kind of tempting to just send out my LI screen and try to watch 7
> bounds of charging-to-exhaustion . But not much fun, and so we got
> stuck in. The IrrA allowed them not to be uneasy even when charging SHC
> next to elephants, so both plusses and minuses; the alternative IrrB would
> have avoided the fatigues from repeated charging, but they would have had
> to take charges at the halt if I set things up right. The Samurai line is
> just not very long, and we were fighting again on a pretty open field in
> the centre, but it did stretch from the UBA on one flank to a wood on
> Matt's baseline, just. The reserve cav unit plugged a gap very early,
> though, so that when the first cataphract was able to break through a
> samurai unit, there was nothing there to oppose it turning around and
> coming back into the rear (which was not enough; I still had to send in a
> second SHC unit to help!), and the eventual demise there opened up flanks
> to either side before the remaining samurai were able to get away from
> their repeated charges at LI/LC. The LEHI units are *damn* tough to kill
> but as Matt noted, you're essentially at the mercy of whatever your
> opponent decides to do.
>
> I am not really conveying the full enjoyment here - several families (both
> gaming and not - both the Kovel sons and Tim Brown's son Zach were
> playing), gallons of good coffee and slightly less red wine, a glorious
> setting as always. My wife and son were able to team up with Sherri and
> Hannah Kovel for an aquarium trip and Bill even found a battery-powered
> Disney train that Aidan covets mighteously!
>
> Thanks, Bill. Wonderful.
>
>
>
> SPONSORED LINKS
> Miniature wargaming Wargaming Warrior
>
> ---------------------------------
> YAHOO! GROUPS LINKS
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>
> Visit your group "WarriorRules" on the web.
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
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>
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> Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
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> [Non-text portions of this message have been removed]
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Tim Grimmett Legionary

Joined: 12 Apr 2006 Posts: 406 Location: Northern Virginia
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Posted: Mon Feb 20, 2006 10:25 pm Post subject: Re: Ludes Praesidentorum |
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Matt--FWIW...I'm toying with Late Feudal Japanese as well. I'd suggest a single
IA element per Samurai unit and then HOLD orders. I regularly find myself
outscouted and in the reactive mode, but largely on my side of the table...I
also have darn few units to prompt in any event.
Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched their
previous game, so I knew that all units were at least part IrrA, and it
was kind of tempting to just send out my LI screen and try to watch 7
bounds of charging-to-exhaustion . But not much fun, and so we got
stuck in. The IrrA allowed them not to be uneasy even when charging SHC
next to elephants, so both plusses and minuses; the alternative IrrB would
have avoided the fatigues from repeated charging, but they would have had
to take charges at the halt if I set things up right.
---------------------------------
Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
[Non-text portions of this message have been removed]
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Tue Feb 21, 2006 1:41 am Post subject: Re: Ludes Praesidentorum |
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|
Todd,
"Are you saying you think 15mm plays differently than 25's?" LOL! You
"deceased equine slapper!"
kw
Todd Kaeser <hailkaeser@...> wrote:
Ewan,
Thanks for the battle reports - It's not the same as being there, but it gives
one just a taste.
A few thoughts. I see that your HC unit FINALLY got to get into action -
routing the Hussite bow unit in game 2.
I'm curious about the composition of Jevon's army - very much a 15mm plan -
too much LC in 25mm IMO.
Always sad to have missed a day of wargaming at Bill Low's - probably one of
the most enjoyable place to gather and game.
Todd K
Ewan McNay <ewan.mcnay@...> wrote:
At Todd's special request . [Asif took a bunch of photos, too, which he
may post at some stage]
The ne plus ultra of wargaming gentlemen, Bill Low, opened his house - and
his wine cellar - to a bunch of assorted reprobates yesterday for
Warrior gaming. The complete gamut of experience, from first--game
newcomers to national champs, but a commonality of enjoyment for all, I think.
I got in three games, in each case running my Sassanids for want of a
better idea. Two at 15mm, with a 25mm in between.
Game 1 - Jevon's new Xiongnu. This army is apparently inspired by an
ongoing discussion about 1.5-rank-fighting LC being powerfuul, and how to
use them. Jevon had 4 12-element units of LC, each with 4E JLS, B, Sh, 4E
JLS, B and 4E B (so designed to fight 3 dep, putting out max fire while in
skirmish and then being able to fight optimally also). I had filled his
backfield with woods and a steep hill, but other than that it was an open
board, and his LC did an excellent job of disposing - routing on contact
without being impetuous - much of my LI screen, but were too big to then
be able to escape/evade as well as he could have liked, and in one case he
had needed to send in a cataphract unit to help out which ended up being
within disordering range of some elephants; it took a surprisingly long
time to die after that, but die it did . We decided that the terrain
(which had led to Jevon deploying over a very narrow frontage) had
probably need more psychologically effective than it needed to be, and
that marching out of the woods and such might have allowed a more fluid
deployment, but trying to get away would have been hard in any case. The
LMI JLS, B, Sh allied foot never really played a role, being stuck in the
baseline woods.
Game 2 - Jacob Kovel's Hussites (yeah, Hussites). Jacob mentioned that he
has not played these guys for years, and it showed a little: a one-command
list with ten units which included two essentially impervious wagon units
(each with 3E wagons w/ MI HG, 2E bombards on integral wagons, and 4E HI
2HCT interspersed, behind chains and mantlets!) but not much decent
support: two units of SHK, but also shieldless MI shooters, irreg LC CB,
and a unit of shieldless LI S. Jacob set up with a MWF, MI CB unit, then
the two big wagon units, and then the remaining close foot angling back to
the baseline with the two LC units out in the open and the SHK behinf the
wagons. I planned to kill the LC, LI and some MI while ignoring and
screening the wagons, but a cow flew by: one LC had made it off-table by
rolling long on two recalls, without gatting shaken, but then the MI CB
unit on the far left came out to assist a wagon unit in shooting away the
LC of mine that had just killed the Hussite LI, in the process allowing
itself to get caught in the rear by a LI JLS, Sh unit (which Jacob that
not remembered was regular). I was then able to march over my HC lancer
unit to rout it; the wagons failed their waver and then broke when burst
through by the MI. Oops. Especially with Reg B (!!) wagons and close
foot, throughout.
Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched their
previous game, so I knew that all units were at least part IrrA, and it
was kind of tempting to just send out my LI screen and try to watch 7
bounds of charging-to-exhaustion . But not much fun, and so we got
stuck in. The IrrA allowed them not to be uneasy even when charging SHC
next to elephants, so both plusses and minuses; the alternative IrrB would
have avoided the fatigues from repeated charging, but they would have had
to take charges at the halt if I set things up right. The Samurai line is
just not very long, and we were fighting again on a pretty open field in
the centre, but it did stretch from the UBA on one flank to a wood on
Matt's baseline, just. The reserve cav unit plugged a gap very early,
though, so that when the first cataphract was able to break through a
samurai unit, there was nothing there to oppose it turning around and
coming back into the rear (which was not enough; I still had to send in a
second SHC unit to help!), and the eventual demise there opened up flanks
to either side before the remaining samurai were able to get away from
their repeated charges at LI/LC. The LEHI units are *damn* tough to kill
but as Matt noted, you're essentially at the mercy of whatever your
opponent decides to do.
I am not really conveying the full enjoyment here - several families (both
gaming and not - both the Kovel sons and Tim Brown's son Zach were
playing), gallons of good coffee and slightly less red wine, a glorious
setting as always. My wife and son were able to team up with Sherri and
Hannah Kovel for an aquarium trip and Bill even found a battery-powered
Disney train that Aidan covets mighteously!
Thanks, Bill. Wonderful.
SPONSORED LINKS
Miniature wargaming Wargaming Warrior
---------------------------------
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Visit your group "WarriorRules" on the web.
To unsubscribe from this group, send an email to:
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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
---------------------------------
---------------------------------
Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
[Non-text portions of this message have been removed]
SPONSORED LINKS
Miniature wargaming Wargaming Warrior
---------------------------------
YAHOO! GROUPS LINKS
Visit your group "WarriorRules" on the web.
To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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Matt Kollmer Recruit

Joined: 12 Apr 2006 Posts: 87
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Posted: Tue Feb 21, 2006 6:06 am Post subject: Re: Ludes Praesidentorum |
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|
-thanks Tim I appreciate any help!
I had a great time at Bill's place Yest.
3 games, all fun got to play Han Chinese and Samurai. great game
against our honorable host, thoughbeit he lost to me through the help
of another ungreatful guest..Ewan! thanks for the help by the by!!
Should be noted that my fanatic Samurai destroyed one Sassanid
Cataphract Sub general, All I needed to make a 5-1 loss enjoyable!
It's the little things you know. game is official right Bill?!!
a few were missed Kaeser, Woyke, Davowitz and of course DAD. Met
some very nice and knowledgeable people. Anyhow, I would probably
have to be dead to miss the fun to be had at the Low house.
Thank you to our always gracious host and all those who made
yesterday--yesterday! oh you too Ewan.(the Samurai are pretty NO?)
Matt
-- In WarriorRules@yahoogroups.com, Tim Grimmett <grimmetttim@...>
wrote:
>
> Matt--FWIW...I'm toying with Late Feudal Japanese as well. I'd
suggest a single IA element per Samurai unit and then HOLD orders. I
regularly find myself outscouted and in the reactive mode, but
largely on my side of the table...I also have darn few units to
prompt in any event.
>
> Game 3 - Matt Kollmer's Samurai. Very, very pretty. I'd watched
their
> previous game, so I knew that all units were at least part IrrA,
and it
> was kind of tempting to just send out my LI screen and try to watch
7
> bounds of charging-to-exhaustion . But not much fun, and so we
got
> stuck in. The IrrA allowed them not to be uneasy even when
charging SHC
> next to elephants, so both plusses and minuses; the alternative
IrrB would
> have avoided the fatigues from repeated charging, but they would
have had
> to take charges at the halt if I set things up right.
>
>
>
>
> ---------------------------------
> Relax. Yahoo! Mail virus scanning helps detect nasty viruses!
>
> [Non-text portions of this message have been removed]
>
_________________ did those bombards really explode again?? |
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