| 
			
				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
 |  
 
	
		| View previous topic :: View next topic |  
		| Author | Message |  
		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
 | 
			
				|  Posted: Thu Dec 19, 2002 8:15 pm    Post subject: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| Okay, the format is a *go*.  I'll have more on various web sites in the next
 week or three.  To reiterate the format:
 
 Allowed HW armies (see www.nasamw.org for details on list restrictions) will
 fight a max of 1200 points per round.  Each player starts the campaign/tourney
 with a single 1600 point list that must follow the usual mins/maxes.  However,
 whatever a player chooses to field in any given round does *not* have to consist
 of those mins/maxes (you can hold them in reserve for the next round, etc).  The
 only guideline is that your list cannot exceed 1200 pts (plus or minus the cost
 of your CHEAPEST single element and even then, we might make some allowances in
 later rounds).
 
 After each round, broken/destroyed troops are gone, never to return.
 
 Shaken troops come back at HALF strength in elements.  If generals in 2 element
 units, that means said general comes back as a single element body.  If the
 general was only in a single element body that was shaken at the end of the
 game, the general comes back as such but at ONE MORALE GRADE LOWER and that
 reduction lasts for the rest of the campaign.
 
 If the unit is regular, obviously you'll have to factor in such things as
 uniform ranks, etc., when bringing back that unit.  You will only be limited by
 that.  You could choose to merge the regular unit into another (which might free
 up some command points) or you could just not use it for the next round and
 leave it in reserve and then possibly meld units going into round 3.  The same
 thing applies to Irr units.
 
 One other possibility I'm toying with is instead to allow Reg/Irr units that end
 the came shaken to come back at full strength (in elements) in the next round
 except that they are a morale grade lower (like the generals).  There would be
 some bottom limit to this (can't come back less than Reg D if Regs or Irr E if
 Irr) and if that bottom was hit, then the player would *have* to only bring the
 unit back with half its elements.  Any comments/suggestions on this gladly
 accepted.
 
 What this means is that after each round, you will need  to rewicker your lists
 since point values for the units will change, command costs may be added or
 dropped, etc.  This means the Mini Campaign will be an all day affair with
 little time for anything else (only 1 hour between rounds).  But, it will be fun
 and I'm anticipating getting some extra nifty prizes for it.
 
 What about armies that just lose too much stuff you ask?  Well, usually (but not
 always) the scoring system pretty much also tracks what was lost in terms of
 troop point values.  So by Swiss pairing, I'm anticipating that tourney scores
 will *usually* result in armies that are more or less the same size playing
 against each other.  And if not, so be it, that's the "charm" of a campaign
 tournament (live to fight another day).  The only minimum I anticipate is that
 any given army must still have about 700 points left to play.  Now, if we get
 two guys, one with 750 points and the other with 650 points, they'll still
 probably play.  In those instances where a player doesn't meet the 700 point
 requirement, we'll toss in some temporary field fortifications to make up *some*
 of the difference.  However, the cost of those temporary field thingies will
 automatically count for said players opponent when adding things up at the end
 of the round.  And if we have players who can't field an army in round 3, then
 they don't play in round 3.  Or they play the equivalent of a FW game:)
  :) 
 Also, have more than one general.  If you're CinC gets killed, you'll need a
 second in command.  His point value as second in command won't "go up" after his
 promotion tho, you'd just stick with his value as originally purchased (unless
 he's down a morale grade, then you'd subtract that cost from the unit)
 
 Expect this tourney to be a bit looser than most because of the inherent nature
 of the format.  I hope everybody comes out in droves for it in both scales and
 are prepared to work with the umpire and your opponent to refashion your armies
 after each round.  I know I'm already purchasing the 1st Crusaders with that in
 mind!
 
 This is something NO ONE else is doing or even contemplating.  I already think
 these rules set us apart, now let's do something else to bring an added
 dimension to tourney gaming!
 
 Scott
 Theme Ho
 
 
 _________________
 These Rules Suck, Let's Paint!
 |  |  
		| Back to top |  |  
		|  |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Thu Dec 19, 2002 8:21 pm    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| Scott
 
 Tell everyone where to find the info on scales, times etc. of this and all CW03
 Warrior tourneys.  Thanks.
 
 Jon
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
 | 
			
				|  Posted: Thu Dec 19, 2002 8:28 pm    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| I will, just probably not until next week.
 
 >>> JonCleaves@... 12/19/02 11:23AM >>>
 Scott
 
 Tell everyone where to find the info on scales, times etc. of this and all CW0
 3 Warrior tourneys.  Thanks.
 
 Jon
 
 To unsubscribe from this group, send an email to:
 WarriorRules-unsubscribe@egroups.com
 
 
 
 Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
 
 _________________
 These Rules Suck, Let's Paint!
 |  |  
		| Back to top |  |  
		|  |  
		| Doug Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1412
 
 
 | 
			
				|  Posted: Fri Dec 20, 2002 7:24 am    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| If you want a real free-for-all, you could do "loser becomes a
 vassal"  where the loser carries forward 600 points and supplies 400
 in the 2nd & 3rd rounds, for a 1600 point game. Is 400 pts enough
 stuff to push around?  Maybe 500, out of a 1500 point game?
 
 Even more interesting if you deliberately pair experienced vs
 inexperienced players in the 1st round.
 
 Maybe the "experienced" players could bid for who they fight, hoping
 to obtain a vassal whose army fills in their weakness.  Bid points
 would be subtracted from their final tourney score.
 
 ***
 I'm trying to think of a way to keep track of unit strengths from one
 round to another.  Maybe a separate sheet with a column for "status"
 after each round?
 --
 
 Doug
 The price of freedom is infernal vigilantes
 
 I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
 reversal in the heroin addiction, syphilis, violent crime, and
 political corruption spawned by the last 30+ years of liberal
 Democrat autocracy.
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Doug Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1412
 
 
 | 
			
				|  Posted: Fri Dec 20, 2002 7:31 am    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| Oh, what scale are you lobbying for?
 --
 
 Doug
 The price of freedom is infernal vigilantes
 
 I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
 reversal in the heroin addiction, syphilis, violent crime, and
 political corruption spawned by the last 30+ years of liberal
 Democrat autocracy.
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
 | 
			
				|  Posted: Fri Dec 20, 2002 3:56 pm    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| I'm trying to think of a way to keep track of unit strengths from one
 round to another.  Maybe a separate sheet with a column for "status"
 after each round?
 
 >I'm game for any playing aids.  Our chief playtester on this, Ed Bernhard, ha
 s indicated that the only real issue is "reformatting" one's army after round
 1 and 2.
 
 scott
 
 
 _________________
 These Rules Suck, Let's Paint!
 |  |  
		| Back to top |  |  
		|  |  
		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
 | 
			
				|  Posted: Fri Dec 20, 2002 3:57 pm    Post subject: Re: Mini-Campaign at Cold Wars Update |  |  
				| 
 |  
				| This will be played in both scales.  I'll be there playing in 25mm, First Crus
 ades
 
 >>> rockd@... 12/19/02 10:26PM >>>
 Oh, what scale are you lobbying for?
 --
 
 Doug
 The price of freedom is infernal vigilantes
 
 I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
 reversal in the heroin addiction, syphilis, violent crime, and
 political corruption spawned by the last 30+ years of liberal
 Democrat autocracy.
 
 
 To unsubscribe from this group, send an email to:
 WarriorRules-unsubscribe@egroups.com
 
 
 
 Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
 
 _________________
 These Rules Suck, Let's Paint!
 |  |  
		| Back to top |  |  
		|  |  
		|  |  
  
	| 
 
 | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot vote in polls in this forum
 You cannot attach files in this forum
 You cannot download files in this forum
 
 |  
 Powered by phpBB © 2001, 2002 phpBB Group
 
 |