Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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minor playtest comments

 
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Don Coon
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Joined: 12 Apr 2006
Posts: 2742

PostPosted: Mon Sep 25, 2000 2:32 pm    Post subject: Re: minor playtest comments


Jon,

Testudo again. How about making it so you can only go into Testudo when
in enemy missile range, if your move will take you into enemy missile
range, or if enemy apprtoaching second could move into missile range.
You would come have to come out of testudo if at the beginning of your
approach phase you could not continue to fulfill one of those
conditions.

Testudo again again. What abot they can move foward at full tactical
move, but wheeling allows only a 40p move (Chris suggested this, feeling
it would be hard to wheel and stay cohesive).

90 degree turns. It appears columns 5 elements or deeper can turn 90
and CHOOSE to be 2 OR 3 elements wide. Is this correct?

Mixed bodies. The rules really need clarification on when you can mix
troop types. I was informed by Chris yesterday that my Fuedal English
can mix sargeants and Knights in the same body. I am allowed Fuedal
Knights, and Fuedal sargents by the army list, and he says since both
names are "Fuedal" I am allowed a mixed body. Your rules are devoid of
supporting info.

Reprompting retirements. Wow did this cause some changes. It was kind
of fun to have to keep reassuring a unit that yes you wanted it to keep
getting out of the way. I assume the intent here is to prompt a march
as soon as 240p separation is achieved? I like the rule personally.

Don

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