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A Four Horsemen Enterprises Rules Set
 
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New player-long post.

 
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joncleaves
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PostPosted: Tue Sep 05, 2000 8:36 pm    Post subject: Re: New player-long post.


Welcome, Michael. Excellent post. It is for EXACTLY guys like you that we are
doing this. To be sure, the veterans among us have long wanted a cleaner set,
but without new blood we'll still be playing the same guys at the old gamer's
home in 2025.

Here's what we have now:
1. Lots of diagrams.
2. A complete example battle, annotated.
3. Several pairs of matched historical premade lists. (sound familiar?)

By design, none of those things (except a few examples) are in the online draft.
For one, they don't need beta testing and for another we wanted to have
something in the published rules that was entirely new.

I am in the middle of the prep of the sample battle and the rest of the diagrams
now.
I have not gotten to the premade lists, but when I do, your suggestions will be
among them.

Premade lists and other support will also be available online.

Stay with us. And remember that most of the 'intensity' of 7.6 tourneys has
nothing to do with the rules!

Jon


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PostPosted: Wed Sep 06, 2000 12:13 am    Post subject: New player-long post.


Hello all,

As a new player I am afraid that I have very little to add to the
level of testing that goes on for the new rules set. I can tell you of my
experiences starting out and perhaps help from the perspective of someone
starting to play.
I am not new to gaming, and not new to complex games. I have been
to conventions and watched the intensity with which folks played WRG 7.6.
There was some rules intimidation there, even when I tried to follow along
with the rule set in hand. The situation seemed to state 'We take our fun
very seriously here'. As a newbie to any rules system, I know I am going
to generally screw up and flounder around for a while. But, just like
everyone else, eventually I will find my way and start being competitive.
My point: every rules set needs new players to keep the game going , but
getting new players for this game at a tournament is not easy, because
everyone is very focused on their games, so the rules themselves have to
make the system accessible.
As a professional computer games tester (well, test director- the
young guys do the testing, I get to interpret and report the game's
progress), I know that we have to report repeatable problems to the
developers for them to fix, then we have to regress the fix- to verify that
the fix was made. You guys do the same kind of thing when you try out
changes proposed for the new set. We also limit the factors that are to be
tested, so focus is achieved. But we also have to continue going over the
game again and again to make sure the fix did not break something else. It
is in this process that I see a suitable learning exercise for Warrior.
Here is my recommendation. Veterans of the game could provide
competitive army lists at some designated point level so the new player
would not have to design an army to get going, and more importantly, be
freed from the idea that any difficulty they may be having is not because of
ignorance about the points system and correct army design. I say a listing
because the new player is going to be attracted to a few or perhaps only one
of the armies listed. For instance, my match-ups would include Imperial
Romans against Germanic or Celtic forces about 200 C.E., Normans against
Saxons, Early Crusader and Syrian, 100 Years War, and War of the Roses.
However, some rules sections, like those about elephants, are not included
in such a list, and so the list would need to be more extensive. From what
I have seen at conventions, the submission of armies wouldn't be much of a
stretch for current players.
Then comes a reading of something like John Desmond's fine
introduction to 7.x, followed by a play-by-play with rules annotations of a
small game.
Then the new player could stumble around for a few games, reading
over the pertinent sections of the rules each game. Posting questions to a
devoted group like this one is sure to get good responses, and this should
be clearly offered in the rules. In addition, more armies for new players
could be posted and updated, and various tactics debated, with the beginner
in mind as well as the veteran. When the player gets comfortable with the
rules, the same match-up is played over and over, with the player finding
new ways to use units in co-ordination, and how to take advantage of
opportunities presented by the opponent. This repetition gets the rules
learned, and at some point the new player will say, 'If I had one less HI
and one more HC, I could have moved here, presenting a different threat to
my opponent'. This would be the time to start learning about army building.
Note that so far a huge investment in figures has not been made, and thus
the player has not been discouraged about cost.
Therefore, there has been a focus of attention to as limited an area
as possible (one army), as much help as rules can give (an intro and an
annotated game), a support system (this e-group), and the encouragement to
stick with one army both for low investment and the fastest learning curve.
Finally, when the new player comes up with new army composition ideas
himself, the vast possibilities inherent in the game will present themselves
naturally.
Since I am new here, some or all of these comments may already have
been made. If that is the case, I regret the repetition. I'm just trying
to learn the game, myself, so any help, whether covered here or not, is
greatly appreciated.

Regards,

Michael

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PostPosted: Wed Sep 06, 2000 12:31 am    Post subject: Re: New player-long post.


I second Michael's suggestion. I have tried to play a couple of games
with the rules (to see how they work) and the biggest trouble was by far
chosing the armies, even though I managed to find some army lists
online. Preprepared armies will greatly facilitate the introduction of
new players to the system.

Marios

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PostPosted: Wed Sep 06, 2000 12:41 am    Post subject: RE: New player-long post.


Thanks, John! I'm looking forward to the reading, painting, and playing.
Thanks for all your hard work.

Regards,

Michael

-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Tuesday, September 05, 2000 5:36 PM
To: WarriorRules@egroups.com
Subject: Re: [WarriorRules] New player-long post.



Welcome, Michael. Excellent post. It is for EXACTLY guys like you that we
are doing this. To be sure, the veterans among us have long wanted a
cleaner set, but without new blood we'll still be playing the same guys at
the old gamer's home in 2025.

Here's what we have now:
1. Lots of diagrams.
2. A complete example battle, annotated.
3. Several pairs of matched historical premade lists. (sound familiar?)

By design, none of those things (except a few examples) are in the online
draft. For one, they don't need beta testing and for another we wanted to
have something in the published rules that was entirely new.

I am in the middle of the prep of the sample battle and the rest of the
diagrams now.
I have not gotten to the premade lists, but when I do, your suggestions will
be among them.

Premade lists and other support will also be available online.

Stay with us. And remember that most of the 'intensity' of 7.6 tourneys has
nothing to do with the rules!

Jon

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Greg Regets
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Joined: 12 Apr 2006
Posts: 2988

PostPosted: Wed Sep 06, 2000 12:44 am    Post subject: RE: New player-long post.


Where do you live Mike .... you might be able to find a friendly gamer near
you?

Greg


-----Original Message-----
From: Craighead, Mike [mailto:mikelc@...]
Sent: Tuesday, September 05, 2000 4:41 PM
To: 'WarriorRules@egroups.com'
Subject: RE: [WarriorRules] New player-long post.



Thanks, John! I'm looking forward to the reading, painting, and playing.
Thanks for all your hard work.

Regards,

Michael

-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Tuesday, September 05, 2000 5:36 PM
To: WarriorRules@egroups.com
Subject: Re: [WarriorRules] New player-long post.



Welcome, Michael. Excellent post. It is for EXACTLY guys like you that we
are doing this. To be sure, the veterans among us have long wanted a
cleaner set, but without new blood we'll still be playing the same guys at
the old gamer's home in 2025.

Here's what we have now:
1. Lots of diagrams.
2. A complete example battle, annotated.
3. Several pairs of matched historical premade lists. (sound familiar?)

By design, none of those things (except a few examples) are in the online
draft. For one, they don't need beta testing and for another we wanted to
have something in the published rules that was entirely new.

I am in the middle of the prep of the sample battle and the rest of the
diagrams now.
I have not gotten to the premade lists, but when I do, your suggestions will
be among them.

Premade lists and other support will also be available online.

Stay with us. And remember that most of the 'intensity' of 7.6 tourneys has
nothing to do with the rules!

Jon

To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com



To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com

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PostPosted: Wed Sep 06, 2000 12:53 am    Post subject: RE: New player-long post.


Hi Greg,

I live and work in Beverly, MA, about 35 minutes north of Boston
(well, 35 minutes when one drives at 2:30am and no others are on the
roads!). Beverly is not exactly a thriving center of gaming - outside work,
that is. I work with games all day long; you'd think I'd get enough. But
computers are pretty dumb and no matter how much AI improves not a single
one of our games has brought over beer. On the other hand, they refuse to
argue about anything, which is a plus sometimes.

Best,

Michael

-----Original Message-----
From: Greg Regets [mailto:greg@...]
Sent: Tuesday, September 05, 2000 5:45 PM
To: 'WarriorRules@egroups.com'
Subject: RE: [WarriorRules] New player-long post.



Where do you live Mike .... you might be able to find a friendly gamer near
you?

Greg


-----Original Message-----
From: Craighead, Mike [mailto:mikelc@...]
Sent: Tuesday, September 05, 2000 4:41 PM
To: 'WarriorRules@egroups.com'
Subject: RE: [WarriorRules] New player-long post.



Thanks, John! I'm looking forward to the reading, painting, and playing.
Thanks for all your hard work.

Regards,

Michael

-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Tuesday, September 05, 2000 5:36 PM
To: WarriorRules@egroups.com
Subject: Re: [WarriorRules] New player-long post.



Welcome, Michael. Excellent post. It is for EXACTLY guys like you that we
are doing this. To be sure, the veterans among us have long wanted a
cleaner set, but without new blood we'll still be playing the same guys at
the old gamer's home in 2025.

Here's what we have now:
1. Lots of diagrams.
2. A complete example battle, annotated.
3. Several pairs of matched historical premade lists. (sound familiar?)

By design, none of those things (except a few examples) are in the online
draft. For one, they don't need beta testing and for another we wanted to
have something in the published rules that was entirely new.

I am in the middle of the prep of the sample battle and the rest of the
diagrams now.
I have not gotten to the premade lists, but when I do, your suggestions will
be among them.

Premade lists and other support will also be available online.

Stay with us. And remember that most of the 'intensity' of 7.6 tourneys has
nothing to do with the rules!

Jon

To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com



To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com



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WarriorRules-unsubscribe@egroups.com

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