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A Four Horsemen Enterprises Rules Set
 
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New topic!!!!!

 
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joncleaves
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PostPosted: Thu Nov 13, 2003 11:04 pm    Post subject: Re: Re:New topic!!!!!


In a message dated 11/13/2003 18:52:37 Central Standard Time,
dbeeson@... writes:
Ok, Re: Combat in terrain, does a body have to be fully on or in a terrain
feature to get the benefit of that terrain?
Is it like movement, i.e.., the front edge must be entirely out or in?
Actually that is a great question. Here's the short answer: at least half of
the element you are fighting or shooting at must be in.

Here's the long answer: I am working on a terrain play aid that has what
constitutes 'in terrain' for every game effect. I hope to back it with a
terrain
chart matching all terrain with their game effects. It is a bear because I
want to get it exactly right one time, but it should be a huge help when done
and that info with diagrams will be in the second printing at the appropriate
points.


I also hope that I did not offend Mike T. or anyone else with my question
and comments,
Oh no. I wouldn't worry about that.


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joncleaves
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PostPosted: Fri Nov 14, 2003 12:56 am    Post subject: Re:New topic!!!!!


In a message dated 11/13/2003 20:53:49 Central Standard Time,
dbeeson@... writes:
Jon,
Sounds cool! I look forward to it.
How does everyone else handle it now?
Is there a consensus in the group?
David
David, I sure hope the consensus ends up like:

> Here's the short answer: at least half
of the element you are fighting or shooting at must be in.>>
lol
Jon


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joncleaves
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PostPosted: Fri Nov 14, 2003 2:31 am    Post subject: Re: Re:New topic!!!!!


In a message dated 11/13/2003 22:26:25 Central Standard Time, gar@...
writes:
A somewhat old way to play terrain was to assume that the edge
portion of terrain was somewhat thinner and/or less steep then the
interior, such that an element needed to be entirely in or on the
terrain to gain the benefit.
I hear ya, Greg. I so wanted to do that at first. But we have been working
on this play aid using every different terrain modeling type imaginable -
there are as many as there are players it seems, and a place they like to
express
themselves creatively and should. This and the fixed nature of our soldiers
to their bases required something more flexible - it isn't as easy as a flat
piece of felt, and we want to try and encourage the general movement away from
simpe pieces of felt in any case.


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PostPosted: Fri Nov 14, 2003 3:47 am    Post subject: Re: Re:New topic!!!!!


Jon,

I know how you can help ease my pain over the Irish thing,( may be not
Greg's)
but mine.Smile
Ok, Re: Combat in terrain, does a body have to be fully on or in a terrain
feature to get the benefit of that terrain?
Is it like movement, i.e.., the front edge must be entirely out or in?

I also hope that I did not offend Mike T. or anyone else with my question
and comments,
David




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PostPosted: Fri Nov 14, 2003 6:14 am    Post subject: Re: Re:New topic!!!!!


Jon,
Thanks, that will do for now.
David
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Thursday, November 13, 2003 8:56 PM
Subject: [WarriorRules] Re:New topic!!!!!


> In a message dated 11/13/2003 20:53:49 Central Standard Time,
> dbeeson@... writes:
> Jon,
> Sounds cool! I look forward to it.
> How does everyone else handle it now?
> Is there a consensus in the group?
> David
> David, I sure hope the consensus ends up like:
>
> > Here's the short answer: at least half
> of the element you are fighting or shooting at must be in.>>
> lol
> Jon
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
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> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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Greg Regets
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PostPosted: Fri Nov 14, 2003 7:23 am    Post subject: Re:New topic!!!!!


A somewhat old way to play terrain was to assume that the edge
portion of terrain was somewhat thinner and/or less steep then the
interior, such that an element needed to be entirely in or on the
terrain to gain the benefit.

The advantage was that this system was idiot proof, needed no
interpretation or special rules, and had virtually no wiggle room. It
was also reasonably realistic, as the edge of a wood tends to be less
dense, the edge of a hill less steep, the edge or rocky ground
somewhat less rocky, etc ...

g

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Kelly Wilkinson
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Location: Raytown, MO

PostPosted: Fri Nov 14, 2003 9:33 am    Post subject: Re: Re:New topic!!!!!


I for one think that "Kelly Green" Felt should be a prize given as prizes by
NASAMW sponsored events! At least as my dear friend, Howard Whitehouse would
say!

Kelly "One of the
Positive-ly nice Minority"

JonCleaves@... wrote:
In a message dated 11/13/2003 22:26:25 Central Standard Time, gar@...
writes:
A somewhat old way to play terrain was to assume that the edge
portion of terrain was somewhat thinner and/or less steep then the
interior, such that an element needed to be entirely in or on the
terrain to gain the benefit.
I hear ya, Greg. I so wanted to do that at first. But we have been working
on this play aid using every different terrain modeling type imaginable -
there are as many as there are players it seems, and a place they like to
express
themselves creatively and should. This and the fixed nature of our soldiers
to their bases required something more flexible - it isn't as easy as a flat
piece of felt, and we want to try and encourage the general movement away from
simpe pieces of felt in any case.


[Non-text portions of this message have been removed]


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PostPosted: Fri Nov 14, 2003 7:27 pm    Post subject: Re: Re:New topic!!!!!


The edge of the wood is often the densest part - lots more light for
undergrowth to use and fluorish.
OTOH, your system does make life easier.

Swampster
----- Original Message -----
From: "Greg Regets" <gar@...>
To: <WarriorRules@yahoogroups.com>
Sent: Friday, November 14, 2003 4:23 AM
Subject: [WarriorRules] Re:New topic!!!!!


> A somewhat old way to play terrain was to assume that the edge
> portion of terrain was somewhat thinner and/or less steep then the
> interior, such that an element needed to be entirely in or on the
> terrain to gain the benefit.
>
> The advantage was that this system was idiot proof, needed no
> interpretation or special rules, and had virtually no wiggle room. It
> was also reasonably realistic, as the edge of a wood tends to be less
> dense, the edge of a hill less steep, the edge or rocky ground
> somewhat less rocky, etc ...
>
> g
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

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PostPosted: Sat Nov 15, 2003 1:50 am    Post subject: Re: Re:New topic!!!!!


Jon,
I think we have a real need to keep all the terrain rules as simple as
possible. This system is great because of it's complexity, down here even
the 6th ed. guys used to say buy a copy of the rules, put them where you
read the most, read them for a whole year, but you will learn more by
playing two games. The point is that the new to average player has more on
his/her plate than they can handle for a good while. I don't know a whole
lot of players that have not lost a game because they forgot a single
counter. So, please try and keep that in mind with what ever you all come up
with, i.e.., no subjectivity in play, just, it is or it is not.
I think the playing aid is one of the best ideas yet, it would be great to
have a allot of playing aids ( when you have the time).
I would love to hear from others in the group on how they handle things like
combat in terrain, bringing new players in, and a biggy with me is speed of
play.
I know as I've gotten a better handle on the game I can play faster and when
I do the result is much better ever if I lose.
David
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Thursday, November 13, 2003 10:31 PM
Subject: Re: [WarriorRules] Re:New topic!!!!!


> In a message dated 11/13/2003 22:26:25 Central Standard Time,
gar@...
> writes:
> A somewhat old way to play terrain was to assume that the edge
> portion of terrain was somewhat thinner and/or less steep then the
> interior, such that an element needed to be entirely in or on the
> terrain to gain the benefit.
> I hear ya, Greg. I so wanted to do that at first. But we have been
working
> on this play aid using every different terrain modeling type imaginable -
> there are as many as there are players it seems, and a place they like to
express
> themselves creatively and should. This and the fixed nature of our
soldiers
> to their bases required something more flexible - it isn't as easy as a
flat
> piece of felt, and we want to try and encourage the general movement away
from
> simpe pieces of felt in any case.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

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