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A Four Horsemen Enterprises Rules Set
 
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Old Book 3 list 170 "medieval French"

 
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joncleaves
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PostPosted: Mon Jan 07, 2002 12:25 am    Post subject: Re: Re:Old Book 3 list 170 "medieval French"


Martin

You might also consider that there will be more 'duplicate' and 'theme'
events to play in than was true in the past. I think we all sometimes place
too much emphasis on how an army performs in open competitions. This army is
well worth the effort when compared to its historical opponents, which we
hope to have a hand in making more important than it has been.

Also, when you get your Warrior rulebook, take a look at the Med French Fast
Warrior list and use that information to make your decision as well.

Jon, from somewhere deep in the wilderness of campaign playtesting


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PostPosted: Mon Jan 07, 2002 2:44 am    Post subject: Old Book 3 list 170 "medieval French"


Greetings all!

Well, here is a change of pace while awaitng the iminent retail release of
warrior; a list advice request!

I currrently have this army (Old Book 3, list 170 "Medieval French") painted
up in 15mm for DBM. Furthermore way back in the early '90's I used to run
this army in 7th ed. tournies (but got badly stomped every time). It seemed
to work quite well in freindly games against other High Medieval armies, but
it suffered in open competition. However, the army is quite pretty and alot
of fun to play.

Here is my question; am I mad to even consider this "dog"? It would take a
bit of painting to get the units I would require for a 1500 pnt "Warrior"
game. Admittedly with the "lance and half" rule, the "Irr A" knights backed
by HC is even more deadly than before (I use the North American variant) but
the lack of lights is a problem.

How would YOU run this army?

I await the enlightened and expert opinions of the group with baited
breath...

Martin




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Todd Kaeser
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PostPosted: Mon Jan 07, 2002 3:47 am    Post subject: Re:Old Book 3 list 170 "medieval French"


Martin,

This is a very potent list, but it does have its
drawbacks. I like to use a few 12 man mixed
knights/hc units plus a few pure 6 man knight units
for going into the brush. Your "lights" will have to
be units of 24 Reg D LMI CB and some Ir D LMI B. They
are decent enough to screen off lights, but do not
stand up well against quality troops. In my opinion
this army should punch holes in the enemy and take
their chances with waver tests. Playing a dancing
game will get you only fatigue and a lack of punch.

Todd Kaeser

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