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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Legionary

Joined: 12 Apr 2006 Posts: 300
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Posted: Fri Mar 08, 2002 7:56 pm Post subject: one unit commands |
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Ewan wrote (as I clipped from digest):
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With the shift to 50% demoralisation ... I will probably
move to having each general other than the CinC as a one-unit command.
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Is allowing this to be legal a good idea?
John Meunier
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Fri Mar 08, 2002 9:52 pm Post subject: Re: one unit commands |
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John
One unit commands will be very problematic as there are only 1-3 subgenerals in
any given list. At 1600 points there are typically 13-20 units in an army
depending on average expense of a unit, usually around 15-16. You could have 3
one-unit commands and the CINC could command the rest, I suppose (an average of
12 bodies), but I sure would not recommend it. For one thing, all I have to do
is shake the one unit guy to get him to retreat.
To 'gamesmanship' this - you could have a 14 unit list with two commands of 7
with SGs and the CINC separate. It would take 8 shakes/kills to demoralize the
whole army (4 per command). If you took the same list with the max one unit
commands (3 SGs in one unit they command and the CINC commanding the other 11),
it would take 9 shakes/kills instead of eight, but the CINC would be tied to a
command and have to take care of 11 units. And that is only possible in a list
with 3 SGs, which not all have.
6 of one, 1/2 dozen of another to me.
I *think* there was a day when up to 6 SGs were allowed no matter the list in a
tourney using another rules set we will not name, but that is *not* true in
Warrior. Someone may be reminiscing....
Jon
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Sun Mar 10, 2002 4:21 am Post subject: Re: one unit commands |
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Lists are being done in such a way as to usually max out total generals
at 4. If that's not the case, lists will say "no more than 4 generals
allowed" in any given list.
>>> JonCleaves@... 3/8/02 6:44:00 PM >>>
John
One unit commands will be very problematic as there are only 1-3
subgenerals in any given list. At 1600 points there are typically 13-20
units in an army depending on average expense of a unit, usually around
15-16. You could have 3 one-unit commands and the CINC could command
the rest, I suppose (an average of 12 bodies), but I sure would not
recommend it. For one thing, all I have to do is shake the one unit guy
to get him to retreat.
To 'gamesmanship' this - you could have a 14 unit list with two commands
of 7 with SGs and the CINC separate. It would take 8 shakes/kills to
demoralize the whole army (4 per command). If you took the same list
with the max one unit commands (3 SGs in one unit they command and the
CINC commanding the other 11), it would take 9 shakes/kills instead of
eight, but the CINC would be tied to a command and have to take care of
11 units. And that is only possible in a list with 3 SGs, which not all
have.
6 of one, 1/2 dozen of another to me.
I *think* there was a day when up to 6 SGs were allowed no matter the
list in a tourney using another rules set we will not name, but that is
*not* true in Warrior. Someone may be reminiscing....
Jon
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