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A Four Horsemen Enterprises Rules Set
 
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Recruiting
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joncleaves
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PostPosted: Wed Aug 14, 2002 12:47 am    Post subject: Re: Recruiting


Got a website/contact info for WBC?

J


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joncleaves
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PostPosted: Wed Aug 14, 2002 12:56 am    Post subject: Re: Recruiting


In a message dated 8/13/2002 20:55:10 Central Daylight Time,
ewan.mcnay@... writes:


> www.boardgamers.org

Don Greenwood. Wow. I converted over from boardgames all the way about
eight years ago, but maybe I'll drift back in one of these WBCs....


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joncleaves
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PostPosted: Wed Aug 14, 2002 4:25 am    Post subject: Recruiting


Fellow Warriors

Take a minute and tell me what FHE can do for you that would help you
recruit new Warrior players.

This is a serious request. And we do not have a lot of money.

Jon


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Ewan McNay
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PostPosted: Wed Aug 14, 2002 4:45 am    Post subject: Re: Recruiting


On Wed, 14 Aug 2002, joncleaves wrote:
> Take a minute and tell me what FHE can do for you that would help you
> recruit new Warrior players.
>
> This is a serious request. And we do not have a lot of money.

More regional events. I'm actually lucky - both Bill and Jake live close
by. But I bet other regions would also benefit.

Promotion outside the miniatures hobby. I was at WBC (the annual US
boardgaming championships) July 27-August 3 or so. No more fertile ground
- but no promotion, even flyers.

Just off my cuff.

E

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Ewan McNay
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PostPosted: Wed Aug 14, 2002 4:53 am    Post subject: Re: Recruiting


On Tue, 13 Aug 2002 JonCleaves@... wrote:
> Got a website/contact info for WBC?

Yep. www.boardgamers.org - the person you want to talk to is probably Don
Greenwood, doncon99@...

Pete Reese, who may be more around the miniatures tournament scene than I
am these days, is a regular there also.

E

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PostPosted: Wed Aug 14, 2002 1:54 pm    Post subject: Re: Recruiting


On Wed, 14 Aug 2002 09:54:25 -0400 "Kurtus A. Brown" <sheol@...>
writes:
<snip>

>> One other factor is that, for me at least, WRG was never a game
>which
>> read well...so unless there was someone to teach the rules, they
>> either weren't purchased, or were discarded. Hold "Warrior Clinics"
>> at conventions, where basic game mechanics are taught, might also be
>> a good thing and promote player recruitment.
>>
>
>Well, I think Warrior is not (or no longer) WRG. This is a NEW game we
>are
>talking about.
>

First post and into the maelstrom.... Oh well.

Perhaps, and I hope, true but the reason I went to the web site (and this
list) was because I wanted to see HOW it was different from WRG. First
impression was cool lists (but very tournament looking because of the
connection to WRG lists) but nothing to tell me how this differs from WRG
Resuscitation 101.

I am a dedicated non-tournament player (unless the tournament was
designed for armies that actually would have faced each other (distance,
time, mercenary possibly) in some sense of actuality. Incas-Han,
probably not...) I am looking for a set of rules that I can use with my 6
mm armies for ancients that have a good feel between Paper/Rock/Scissors
games and well, the old WRG "More details makes a better game" mentality
(My opinion.)

Local presentations would be crucial to my buying the rules. Did I
mention that after many years in the Hobby I no longer buy rules without
playing them (Con, friends basement, whatever)? In my old age (and after
unloading many rules that didn't cut it for me) I will do without before
I buy another untried set of rules. Want to recruit me, show me the
rules in action.

How will I know how the game is different from "retreaded WRG" unless I
see it in action? This list might (or might not) eventfully give me the
flavor differences but a chance to play them on the table would make it
clear whether or not I would buy them.

My dos centavos.

Gracias,
Glenn/Dwarf_Warrior@...
This is my Fantasy and 6/10mm Alter Ego e-mail account
Historical Miniatures and bead jewelry: Warbeads@...
Science Fiction: Triphibious@...


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PostPosted: Wed Aug 14, 2002 2:06 pm    Post subject: Re: Recruiting


On Wed, 14 Aug 2002 10:50:33 -0400 "John Carroll" <johncarroll453@...>
writes:
>
>1) A ranking system will only encourage the perception that Warrior
>players
>are the ultra-competitive you know whats. Pursue it if you wish.

Agreed.

>2) Encourage well painted armies. The WAB guys claim this is one of
>their
>major selling points, and they are right. Try to get substantial
>donated
>prizes.

Very under utilized tool even if I don't paint worth beans myself (see
below)

>3) Have 25mm Fast Warrior tournaments on Fridays and Saturdays, i.e.
>Prime
>Time. One of my prejudices against 15mm armies is that they are
>merely
>gaming pieces, not often well painted, and anything can substitute for
>anything. Encourage 25mm FW games, with substantial Best Painted
>awards.

Hmm, as a 6 mm guy who doesn't like wide open 'historical' tournaments I
guess i should be pierced by that but I'm not. Goes along with above to
get the painter-war gamers into the rules.

>4) FW armies are only twice the size of DBA armies. Promote the
>bejabbers
>out of this. I personally find DBA sterile. FW is the way to amass a
>lot
>of different armies.

I thought that was one of the claims of DBA'ers locally - lots of
"Armies" (Chess boards have more counters...)

>5) Send out review copies, with cover letters explaining how it id
>improved
>over WRG to the Courier, etc. Latest issue just came last week, with
>no
>mention.

Well, not a magazine subscriber but sounds worth an effort. PR seldom
hurts. Ask Hollywood. Let me find a better example...

>
>Just a few thoughts.
>
>John the OFM
>

And some excellent ones!

Gracias,
Glenn/Dwarf_Warrior@...
This is my Fantasy and 6/10mm Alter Ego e-mail account
Historical Miniatures and bead jewelry: Warbeads@...
Science Fiction: Triphibious@...


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PostPosted: Wed Aug 14, 2002 2:33 pm    Post subject: Re: Recruiting


On Wed, 14 Aug 2002 11:04:34 -0400 "Kurtus A. Brown" <sheol@...>
writes:
<snip>
>I must stick up for 15's here. Not true about the quality of 15's. I
>have
>seen some 15's that would make some 25's look ugly (Corvus Belli
>figures are
>the BEST figures I have ever seen). And battles LOOK like battles in
>15mm...25's can take up alot more space. This is just my opinion
>though. To
>me 15mm is the one true wargaming scale Smile, and it is THEE scale for
>tournament gamers (me).
>

Heresy! Six (6) mm (especially skirmish) is God's Own True Scale.
<grin>

But beyond that, all scales have detailed figures and 'vanilla' figures
- Foundry/Reviresco/Irregular (some) for 25's and Baccus/H&R/Irregular
(some) for 6mm.

Gracias,
Glenn/Dwarf_Warrior@...
This is my Fantasy and 6/10mm Alter Ego e-mail account
Historical Miniatures and bead jewelry: Warbeads@...
Science Fiction: Triphibious@...


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Mark Mallard
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PostPosted: Wed Aug 14, 2002 3:36 pm    Post subject: Re: Recruiting


I agree, What chance do the non US players have of attending the CONS.

A ranking system can work - including games at small clubs or even homes.
Adopt the chess system, i recently used it succesfully for a pool team.

mark mallard


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PostPosted: Wed Aug 14, 2002 3:59 pm    Post subject: Re: Recruiting


This sounds GREAT!!! I would love a national ranking system for the rules.
----- Original Message -----
From: JonCleaves@...
To: sheol@...
Sent: Wednesday, August 14, 2002 8:33 AM
Subject: Re: [WarriorRules] Recruiting


And I've been thinking about an FHE Warrior ranking system. We remain one of
the few branches of gaming where a non-profit and not the game company itself,
does all the regional/national tourneys, and I'd like to change that to some
degree.


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Ewan McNay
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PostPosted: Wed Aug 14, 2002 4:05 pm    Post subject: Re: Recruiting


> And I've been thinking about an FHE Warrior ranking system. We remain one
of the few branches of gaming where a non-profit and not the game company
itself, does all the regional/national tourneys, and I'd like to change that to
some degree.

Mmm. Careful. In other arenas - e.g. online bridge - ranking systems
have caused acrimony. [In some cases - AREA for boardgames being a prime
example - this is not the case, and I would urge examination of this
system if such an idea goes forward.]

What is the objective here? I don't doubt that anyone of the regular
gamers could name the top ten or so Warrior players, without any ranking
system; is there some other goal? [Organising tournaments, great. Having
maybe regional winners go to national finals, great. But individual
rankings? Why?]

E, ever opinionated.

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joncleaves
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PostPosted: Wed Aug 14, 2002 4:40 pm    Post subject: Re: Recruiting


Well, we might all agree on 6-7 of the top ten... :)

I am an Area rated guy myself, but Area accounts for more than tourneys. I have
no intention of signing up for tracking games played in someone's basement.

I am thinking something more along the lines of SFB where you have to show that
the event was in some public venue, and have a minimum, provable number of
players. In return, FHE would track rankings and support tourneys with prizes
or whatever.

Why? Because if the only way to get to the NICT/be ranked is to play in a Con-
or hobby-store-based tourney, there will be more public events. Public events
clearly supported by the company show the customer that this set is supported
and worth the investment.

J


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Ewan McNay
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PostPosted: Wed Aug 14, 2002 4:47 pm    Post subject: Re: Recruiting


As designated disagreer, it seems: I do.

Take the upcoming event that Jake is organising, for instance. Is it
going to be in some public venue? No. Is there one such available? Nope
- no hobby shop nor con around. Will we still play? Sure, but if we are
then told 'sorry, but your games are not worthy of consideration' is this
going to encourage us to recruit to Warrior? No, it will if anything
drive folk away.

On Wed, 14 Aug 2002 JonCleaves@... wrote:

> Well, we might all agree on 6-7 of the top ten... Smile
>
> I am an Area rated guy myself, but Area accounts for more than tourneys. I
have no intention of signing up for tracking games played in someone's basement.
>
> I am thinking something more along the lines of SFB where you have to show
that the event was in some public venue, and have a minimum, provable number of
players. In return, FHE would track rankings and support tourneys with prizes
or whatever.
>
> Why? Because if the only way to get to the NICT/be ranked is to play in a
Con- or hobby-store-based tourney, there will be more public events. Public
events clearly supported by the company show the customer that this set is
supported and worth the investment.
>
> J
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>

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PostPosted: Wed Aug 14, 2002 4:51 pm    Post subject: Re: Recruiting


--- In WarriorRules@y..., "joncleaves" <JonCleaves@a...> wrote:
> Fellow Warriors
>
> Take a minute and tell me what FHE can do for you that would help
you
> recruit new Warrior players.
>
> This is a serious request. And we do not have a lot of money.
>
> Jon

Jon and all,

One common impression of the old WRG and new Warrior system (at least
in So. CA, where I live) is that it is a competition game, and most
WRG/Warrior gamers are "hyper-competitive a**h***s" (that, by the
way, is a direct quote from someone else). I certainly don't believe
this is justified, but I fear it may well be a common perception by
many outside the Warrior community. As a result, I believe that
people who are not interested in tournaments have avoided Warrior as
a tend to not bother with it.

One other factor is that, for me at least, WRG was never a game which
read well...so unless there was someone to teach the rules, they
either weren't purchased, or were discarded. Hold "Warrior Clinics"
at conventions, where basic game mechanics are taught, might also be
a good thing and promote player recruitment.

Finally (and I think I may have mentioned this before), I think one
of the best recruiting tools is putting on scenario games at
conventions. Demonstrate that these rules are a good balance between
the hyper-complex (like Ancient Empires) and the fun but less-
detailed (like Might of Arms or Armati). More to the point (and this
only applies to Historicon), get out of the Lampeter room at the
Host, get some nice, central space in the Distelfink room, and have
at least 1 game each day.

Finally, I would also Develop scenarios (and recruit others to help
develop scenarios) and make them available on the FHE website. This
gives people a reason to visit, and return, to the web page.

Cheers,
Dave Lynch

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PostPosted: Wed Aug 14, 2002 4:54 pm    Post subject: Re: Re: Recruiting


>
> Jon and all,
>
> One common impression of the old WRG and new Warrior system (at least
> in So. CA, where I live) is that it is a competition game, and most
> WRG/Warrior gamers are "hyper-competitive a**h***s" (that, by the
> way, is a direct quote from someone else). I certainly don't believe
> this is justified, but I fear it may well be a common perception by
> many outside the Warrior community. As a result, I believe that
> people who are not interested in tournaments have avoided Warrior as
> a tend to not bother with it.
>

I think we need a balance of tourament and scenario play support. Just
focusing on the tournament style will not accuratly portray the Warrior
rules. I don't for a second feel they are all about tournament gaming and
thats it.

> One other factor is that, for me at least, WRG was never a game which
> read well...so unless there was someone to teach the rules, they
> either weren't purchased, or were discarded. Hold "Warrior Clinics"
> at conventions, where basic game mechanics are taught, might also be
> a good thing and promote player recruitment.
>

Well, I think Warrior is not (or no longer) WRG. This is a NEW game we are
talking about.

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