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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Greg Preston Recruit

Joined: 12 Apr 2006 Posts: 244 Location: Newcastle, Australia
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Posted: Fri Jun 04, 2004 10:31 am Post subject: Re: Rolling for Generals+Rules Question |
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Additionally, The Seljuq Turks might be able to have an ally general
again ! (even the Wars of the Roses English might show up with more
than 1 sub/ally general)
Rules question/s
By the way, I have always been interested in how this is scored in a
comp game.
1. If one side has an unreliable ally that ends up changing sides- if
that command (the one changing sides) loses points -whose loses are
they counted towards ?
2. In the change sides example above- if the ally general's original
owners baggage is captured, does it still count towards demoralization
of the (now enemy) allied command ?
Cheers,
Greg P.
On 04/06/2004, at 17:10, Greg Preston wrote:
> Dear Kelly,
> I second that. I have enough trouble getting my guys to be where I
> want them anyway- let alone is they start to think for themselves.
>
> The idea that guys that I paid good points for might end up fighting
> for the other side is always a bad idea.
> This is further compounded by the idea that in a comp game I could be
> killing my own points
>
> Greg P
>
> On 04/06/2004, at 15:59, kelly wilkinson wrote:
>
> > Greetings all,
> >
> > I would also like to put my two bits in. The Texas boys never
> > roll for generals and I must say that I like taking this randomness
> > out of a competition game as I never really felt eager to take an
> ally
> > general with the potential for him to ignore my orders based on a die
> > roll. Somehow I feel this cheapens a competition game when it occurs
> > and I for one have reservations for it's use in competitive games.
> Any
> > thoughts from anyone else?
> >
> > kelly
>
>
> [Non-text portions of this message have been removed]
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Fri Jun 04, 2004 12:15 pm Post subject: Re: Rolling for Generals+Rules Question |
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In a message dated 6/4/2004 03:00:24 Central Daylight Time,
edgdp@... writes:
1. If one side has an unreliable ally that ends up changing sides- if
that command (the one changing sides) loses points -whose loses are
they counted towards ?
2. In the change sides example above- if the ally general's original
owners baggage is captured, does it still count towards demoralization
of the (now enemy) allied command ?>>
If an unreliable general changes sides - they change sides for all pruposes.
Jon
[Non-text portions of this message have been removed]
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