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A Four Horsemen Enterprises Rules Set
 
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RULES Incindiary missiles in comps

 
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joncleaves
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PostPosted: Tue Apr 27, 2004 3:07 am    Post subject: Re: RULES Incindiary missiles in comps


In a message dated 4/26/2004 20:06:27 Central Daylight Time,
jjmurphy@... writes:
Are incindiary missiles for longbowmen purchased like TF's, i.e.
replacing a number of troop elements after deployment (certainly
after you know who you are playing since they need to have TF's on
their list)?>>

Yes.


I know, here we go with the frying bacon and boulders again... geesh!>>

Indeed. <sigh>



Also, it seems to me that non-wooden TF's (ditches) can not be
destroyed during a game? Since the only reference I see to destroying
TF's is the use of incindiaries or artillery?>>

Correct. You'd have to fill in a ditch - not something that is going to
happen quickly...



Question also... if my LMI longbows get charged by elephants across
stakes do I take a waver test?>>
yes.


[Non-text portions of this message have been removed]


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John Murphy
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PostPosted: Tue Apr 27, 2004 3:57 am    Post subject: RULES Incindiary missiles in comps


A whole bunch of questions...

Are incindiary missiles for longbowmen purchased like TF's, i.e.
replacing a number of troop elements after deployment (certainly
after you know who you are playing since they need to have TF's on
their list)?

I know, here we go with the frying bacon and boulders again... geesh!

Also, it seems to me that non-wooden TF's (ditches) can not be
destroyed during a game? Since the only reference I see to destroying
TF's is the use of incindiaries or artillery?

Question also... if my LMI longbows get charged by elephants across
stakes do I take a waver test? The elephants ignore the obstacle but
basically do my longbowmen ignore it if the elephants are still
crossing it?

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