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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Tue Feb 12, 2002 4:38 pm Post subject: Re: Some Fast Warrior Questions. |
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Scott was momentarily possessed by some aliens and answered a set of rules
questions. Please forgive him, it was not his fault. If they hadn't sucked out
his memory he would remember that he is not supposed to do that....
He was of course correct, but did not tell the whole tale.
4.12 A CINC's character is defined by the player. Nothing in 18.0 changes this.
4.41 A CINC passes orders to any troops in his own command like any general
4.13 An independent staff element may join a unit. This is different from
intercepting a unit (4.11) which may be done by a staff element whether part of
a unit or not.
Note that 18.0 (Fast Warrior) changes very little of the rules and if another
rule is not mentioned in that rule as a change it is played exactly as it is at
any other time.
Scott did answer the questiopn about the 4 units lost victory condition in FW.
I was sceptical at first as well, but it works just fine. You will find that
7-8 unit FW armies start to have some very vulnerable units that can be killed
while the others are screened or ignored.
Scott, report to the agony booth.
All, have a Warrior day.
Jon, RULES horse.
_________________ Roll Up and Win! |
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Dave Smith Centurion

Joined: 12 Apr 2006 Posts: 877
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Posted: Tue Feb 12, 2002 7:48 pm Post subject: Some Fast Warrior Questions. |
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I apologize ahead of time if these questions have been answered, or
appear to be naive...they are naive, since I've never played FW.
Anyway,
1. Do you dice for characteristic of the CinC each game?
2. Since each army is one command, are orders communicated to the
units the same way that a sub-general would communicate to units in
Warrior.
3. Can a CinC's staff element join another unit identically armed and
equipped (ie. Viking CinC 2E join the Huscarles unit of 6E).
4. I notice that the 'breakpoint' is 4 units. The smaller armies of
6 units will obviously have greater staying power (proportionately),
compared to those armies that have 7 units. Can you help me
understand the design rationale behind that.
That's it for now. BTW, Scott you did a terrific job on the lists.
I am looking forward to my first games of FW.
Dave
http://www.miniwars.com
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Tue Feb 12, 2002 8:40 pm Post subject: Re: Some Fast Warrior Questions. |
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1. Do you dice for characteristic of the CinC each game?
>No although that's a nice idea for an x-rule if we eliminate Unreliable
as an option.
2. Since each army is one command, are orders communicated to the
units the same way that a sub-general would communicate to units in
Warrior.
>Correct. The CinC changes his orders, then you measure to the farthest
unit from the CinC, do all the usual visibility, regular/irregular
stuff, toss the die and there ya go.
3. Can a CinC's staff element join another unit identically armed and
equipped (ie. Viking CinC 2E join the Huscarles unit of 6E).
>No. Note that every CinC in FW is in at least a 2 element body.
Therefore, he cannot "join" another body. Period. The idea here was to
make CinCs "fighters" not "combat managers". By doing this, the game
speeds up significantly since joining is not possible and units start
shaking/breaking/routing to the point that your best bet is to toss the
CinC in against some opponent, not rush around trying to "save" portions
of your army!
4. I notice that the 'breakpoint' is 4 units. The smaller armies of
6 units will obviously have greater staying power (proportionately),
compared to those armies that have 7 units. Can you help me
understand the design rationale behind that.
>Playtesting dictated it. Note the Hussites are a 4 unit army! We did
not find any proportionate staying power problems with armies of
different "sizes" during playtesting.
>There will also be a scoring variation that will be an x-rule on the
web site, sooner rather than later. We played two versions and settled
on one but I think the other one has it's merits.
That's it for now. BTW, Scott you did a terrific job on the lists.
I am looking forward to my first games of FW.
>Thanks. Again, if there are oversights, we'll correct them in time.
There are already some things that will be put up on the web page at
some point. Eventually, assuming people actually play this variant,
I'll most likely come back to the basic 276 lists and develop
variations. After the next 6 army list books:) :)
Scott
List Ho
_________________ These Rules Suck, Let's Paint! |
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Wed Feb 13, 2002 8:33 pm Post subject: Re: Some Fast Warrior Questions. |
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--- JonCleaves@... wrote:
> Scott was momentarily possessed by some aliens and
> answered a set of rules questions. Please forgive
> him, it was not his fault. If they hadn't sucked
> out his memory he would remember that he is not
> supposed to do that....
> He was of course correct, but did not tell the whole
> tale.
>
> 4.12 A CINC's character is defined by the player.
> Nothing in 18.0 changes this.
>
> 4.41 A CINC passes orders to any troops in his own
> command like any general
>
> 4.13 An independent staff element may join a unit.
> This is different from intercepting a unit (4.11)
> which may be done by a staff element whether part of
> a unit or not.
>
> Note that 18.0 (Fast Warrior) changes very little of
> the rules and if another rule is not mentioned in
> that rule as a change it is played exactly as it is
> at any other time.
>
> Scott did answer the questiopn about the 4 units
> lost victory condition in FW. I was sceptical at
> first as well, but it works just fine. You will
> find that 7-8 unit FW armies start to have some very
> vulnerable units that can be killed while the others
> are screened or ignored.
>
> Scott, report to the agony booth.
>
> All, have a Warrior day.
>
> Jon, RULES horse.
>
> Jon, Time to haul out the Klingon Painsticks! LOL!
Kelly
>
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