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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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				|  Posted: Wed Nov 02, 2005 9:19 pm    Post subject: Some thoughts on terrain |  |  
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				| I'm currently building terrain--my old terrain is just too old and beat
 up, and much of it needs to be relegated to the trash.
 
 Naturally, this caused me to read the terrain rules carefully.  I'm a
 big fan of the terrain rules--one of the things that are most poorly
 handled in other rules, and best handled in Warrior, and I have always
 felt that good terrain useage can cover a multitude of other sins in an
 army.
 
 I've also had the opportunity to visit a bunch of Ancients
 battlefield areas in the last couple of years--Greece (repeatedely) and
 Scotland (repeatedly) head the list.  This does leave me with a few
 questions that relate to building terrain.
 First, let me say that I like the new look of terrain being
 produced in Europe (mostly the UK).  What I've been seeing there is
 terrain pieces that often resemble a cross between dioramas and the best
 of model railroad pieces.  These chunks of terrain are produced so that
 by owning five or six of them, a player can turn a 6 x 4 battlefield
 into a number of different enviroments, all very realistically modeled,
 while starting from our traditional "green cloth."  As a solution, it
 seems to offer the best compromise between modular terrain and "train
 set" terrain (single piece giant battlefields lovingly rendered, like
 those you see for a GW Games Day.)  Coincidentally, such terrain pieces
 are pretty much what we have always used in warrior, and offer us some
 exciting modeling opportunities.
 
 So, on to my questions.
 
 1)  I understand why we have 1 element gaps between terrain, both
 for playability and for the look of the battlefield, but I wonder if
 there shouldn't be some exceptions.  Both of mine involve minor water
 features (MiWFs).
 A)  Most minor water features originate on hillsides.  Shouldn't it
 be possible to do this in warrior, simply by  saying that a minor water
 feature may be placed to descend from a single slope on the table as its
 start point?
 B) Streams (MiWFs) tend to be a major element in the "creation" of
 real terrain (like hills)--hence, at least in Greece and Scotland, most
 MWFs tend to lie immediately at the base of hills, often creating some
 very difficult terrain indeed.  Streams also tend to run by or even
 through BUAs, by or through woods, brush, olive groves...  I think you
 can see where I'm going here.
 
 Perhaps I just want to model a waterfall. : )
 
 C) Marshes and bogs frequently occur on hillsides.  I recognize
 that this makes no sense at all--why doesn't the water run off?  In
 fact, it is trapped by ridges of rock hidden by the ground cover of the
 hillside, as any Adirondack hiker will testify.  This same terrain
 occurs in Thrace and Scotland--and I'll bet it occurs elsewhere.
 D) Fords.  The current rule, placing a single bridge or frequented
 ford on a length of stream that may cover the full frontage of the
 field, is one of the reasons so many players hesitate to take MiWFs.
 Seems to me that several ancients accounts (Anabasis leaps to mind) say
 that the process of finding and useing other fords than the "known" or
 "frequented" ford were essential to battles, movements, flank
 marches...you get the idea.  I wonder if Warrior shouldn't allow for the
 discovery (or even placement) of other fords.  If a MiWF had 2 or 3 or 4
 fords, it seems to me that people might use them more often--and they
 were a feature of the period (well, all periods, really.)
 
 
 2) Various types of hill
 
 In the rules, we have low ridges, "hills," and knolls.  From a
 modeling perspective, models produced to represent low riges and knolls
 can also be used as "hills" and have better likelyhood of ending up in a
 useful place.  In fact, I can't remember the last time an opponent used
 a knoll against me.
 Yet these terrain types a very common--as are major ridges, high
 hills, and mountain valleys--and all occur on Greek and Scottish
 battlefields--so much so that they might be taken to be the determinent
 in the choosing of the battlefield.
 Because of that, I have a host of questions, which I'll summarize.
 
 A) Why can't I put a fortified baggage camp on a hill?  Even the
 most casual survey of ancient battlefields suggests that most ancient
 armies that dug in liked to take advantage of the terrain--or am I
 missing something in the new terrain rules?  (I may be--I have some
 weird glitch that prohibits me from downloading them, so I rely on my
 friends to tell me what they say).
 B)  Couldn't the rules be modified to allow the smaller, less
 effective varieties of 'hill' (knoll and low ridge) to occur MORE
 frequently and thus make an appearance?
 C)  Would it be possible (I recognize that this may seem
 outrageous) to vary some of the results in new ways?  My example would
 be the low ridge.  Low ridges (or even high ones) never seem to exist as
 lone objects (at least to my observation--I'm sure someone can find an
 example).  Often, viewed from an airplane, low ridges look like waves or
 ripples in the earth, with parallel crests marching on for miles.  Why
 not have some of the dice results provide TWO ridges, parallel to one
 another--say, one in each deployment zone?  (Hey, this is a VERY common
 feature of ancients battlefields--two armies drawn up on ridges facing
 each other).
 
 3) Some wording has stuck with me and I wonder just what it means.  "May
 continue off board" is applied to BUAs--does that imply that other
 terrain may NOT continue off board?  this is primarily a modeling
 question, but it has gameplay applications. For instance, it is an
 accepted tactic for players who choose a hill and roll the wrong number
 to toss a steep hill into the enemy deployment zone.  Several of my
 opponents over the years have chosen to do this on a flank, to shorten
 my deployment area and ease the movement of an "on-table flank march".
 Could such a terrain feature be modeled with a flat, 240 pace wide edge
 and be considered to continue off board?  (I could model such a hill so
 that the slope was continuously DOWN from offboard to onboard, so that
 my flank march was uphill on arrival.)
 The gameplay implication is straightforward--as a number of my
 local opponents now charge things from off board, and as these charges
 often result in combats fought at the board edge, it is suddenly
 important to judge what terrain everyone is actually in, especially if
 Cavalry are chargeing loose infantry, for instance.  Does the rough
 ground continue off board, disordering the cavalry?  Or is it all a
 green lawn over there beyond the board edge?
 
 Finally--and I realize this proposal is preposterous, but I'm thinking
 out loud--shouldn't generals have the opportunity to refuse battle?
 There are terrain situations where some armies would just not go--unless
 driven by extreme need or tournament conditions.  How about, after
 terrain placement, allowing a general to forfeit one tournament point to
 his opponent in exchange for doing terrain over?  (Useable only
 once--second battlefield is the final one).  I admit this might eat an
 extra few minutes, but it would even the terrain results.  I admit, I'm
 influenced by clawing through Thucydides right now--even the Spartans
 refused battle in all kinds of terrain situations.
 
 Sorry--I suspect I'm avoiding work. I'll pipe down now.
 
 Christian
 
 
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				|  Posted: Wed Nov 02, 2005 10:39 pm    Post subject: Re: Some thoughts on terrain |  |  
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				| Greetings Christian,
 I like aspects of your ideas on mixed terrain.  Certainly many woods in a dry
 area is going to be near a MiWF.  If you are willing to run a tournament you can
 playtest the refusal idea
 TD
 
 
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				|  Posted: Thu Nov 03, 2005 1:26 am    Post subject: Re: Some thoughts on terrain |  |  
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				| I was just discussing with our sponsor the idea of trying the terrain
 refusal idea at Pandamonium, where we run a 25mm tourny.  Not sure one
 test will matter--in a 12 person tournament, I expect it could take
 several tournaments before someone actually elected to do it...
 
 Like I said, it's probably just an idea born of reading about how often
 armies in Thucydides refused combat.  It may not even pertain to the
 Warrior tournament world.  But I thought I'd run it up the flagpole.
 
 Yeah, in dry--I spent years in the US Nav in Africa (long story) and on
 the plains, the only trees you ever see are RIGHT on the watercourse.
 
 
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		| Doug Centurion
 
  
 
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				|  Posted: Thu Nov 03, 2005 5:28 am    Post subject: Re: Some thoughts on terrain |  |  
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				| The refusal idea is interesting, but could be used by corner-sitters
 to get a cheap point.
 
 Both players ought to declare in writing simultaneously, so if both
 refuse there's no loss of points but terrain is done over.
 
 
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		| joncleaves Moderator
 
  
  
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				|  Posted: Mon Nov 07, 2005 9:38 pm    Post subject: Re: Some thoughts on terrain |  |  
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				| Chris, the bottom line to your excellent terrain post is that I agree.
 
 The issue is that we have to finally, finally get the base rule book done.  At
 that point, I can begin to produce options and x-rules and alternate tables and
 all sorts of cool stuff.  But I have to have a start point that is as solid as
 we can make it.  *Then* and only then, will I be delving into alternatives.
 
 Jon
 
 
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				|  Posted: Mon Nov 07, 2005 10:42 pm    Post subject: Re: Some thoughts on terrain |  |  
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				| Thanks, Jon.  No rush at all--except I'd like to know the ruling on "off
 table terrain."  Just to rehash--if, for instance, I place a hill in the
 enemy rear zone, sloping from his flank board edge down toward his
 center, are troops entering the table "uphill" if they charge vs. an
 opponent at the table edge?  There's a million riffs on this
 theme--that's why I wanted to know whether terrain actually extends off
 board.
 
 I put too much stuff in that post--apologies.
 
 Yours,
 Christian
 
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		| joncleaves Moderator
 
  
  
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				|  Posted: Mon Nov 07, 2005 10:52 pm    Post subject: Re: Re: Some thoughts on terrain |  |  
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				| There is no off table terrain per se.  But a hill may end at a table edge in
 such a way as to allow an arriving body to be higher, yes.
 
 J
 
 -----Original Message-----
 From: Christian and Sarah <cgc.sjw@...>
 To: WarriorRules@yahoogroups.com
 Sent: Mon, 07 Nov 2005 14:42:45 -0500
 Subject: [WarriorRules] Re: Some thoughts on terrain
 
 
 Thanks, Jon.  No rush at all--except I'd like to know the ruling on "off
 table terrain."  Just to rehash--if, for instance, I place a hill in the
 enemy rear zone, sloping from his flank board edge down toward his
 center, are troops entering the table "uphill" if they charge vs. an
 opponent at the table edge?  There's a million riffs on this
 theme--that's why I wanted to know whether terrain actually extends off
 board.
 
 I put too much stuff in that post--apologies.
 
 Yours,
 Christian
 
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