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 Joined: 12 Apr 2006
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				|  Posted: Fri Jul 30, 2004 7:27 pm    Post subject: Swiss 48 Fig Block |  |  
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				| Frank and Board,
 
 I put the Swiss in 48 figure blocks (3 E wide by 4 E deep) mainly to avoid
 routing and the like. At that size:
 
 1)  it takes 9+ figures of JLS/HTW crazies to rout on contact (need 108+
 casulties) with a unit rolling +1 to get to more.
 
 2) you can survive shooting, assuming to the front facing LHI and even dice,
 of 29 figures of bow (at 3 for shiledless LHI) and 24 figures of LB (at a 4)
 before taking the mandatory waver test for being shiledless. Add LI HG to
 split shooting.
 
 3) A 2 stand Selucid pike elephant does not push you back on even dice (I
 think they cause 30 casulties or something) at first contact allowing you to
 beat them the second round undisordered with THCT backed by pike.
 
 4) Being 5 ranks deep (4 of pike and 1 of thct) and 2 wide is too expensive
 to count as only 28 figures therefore I go with 3x4.
 
 5) If imp knights go element for element you take only 1 cpf (60 casulties)
 on even dice while they take 3 and a disorder and tired with neither side
 winning on even dice (Kn 5@5 for 20, pike 8@3 for 20 per element).
 
 6) I try and put a general in every block (2 of three in my NITC army) so I
 almost never roll down given the +1 for being Reg A/B and +1 for being Ally
 or CinC general. If I do roll -3 (becoming -1) it will be hard for the
 opponent to kill my general (I think they need to do 3 cpf for a kill wihich
 means 108 casulties).
 
 The cost of each blcok is 329 pts for CinC, 304 for Ally, and 246 for no
 general. You can set it up so opponenets have to face a block or a Lorainer
 knight to get a 5 (all my skrimishers only cost 284 points).
 
 In the Nationals, I got 5, 2, 2, 1, and 5 points, my opponents 2, 2, 4, 5,
 1, with even the 5 and 4 having a chance to win throughout. Actually, even
 the games I lost, against Scott MacDonald and Dave Marcowitz, another turn
 would have shifted to a 3-3 draw as their knights were in the process of
 getting eaten. The only block that routed was to 2 24 figure units of
 English longbowmen and me rolling 3 1's in a row, the first to miss my
 counter away from English, the second due to 2 cpf, the third when the
 english charged against Scott. I was hoping to face more of the pike armies,
 Dan W. Selucid in first round, but drew Tim Brown's Neo Assyrian and their
 double rider camels, 2x Medieval Spanish with 'required' longbowmen and
 Moogs, and finally John Murphy's Free company with their 72 (?) English. Not
 great draws, but again, every game I had chances to win and each was really
 only decided in the last bound.
 
 The key to playing Swiss is aggression unlike other pike armies as you
 need to pressure given your investment in the blocks (879 points) and the
 vulnerability to shooting. To the beginner painting the Swiss have fun, but
 expect to loose a few. I am 0.500 with the Swiss under old and new rules and
 have played them in 5 tournaments now. Also, you need to buy the Lorainers
 to be able to catch horse armies and deal with HTW/JLS guys who go through
 you like a hot knife through butta'. Don't be tempted by the 0.5 Swiss
 SHK/0.5 HC as they are a rout waiting to happen. You need the 100% Lorrainer
 SHK. Todd Kaiser as played them extensive in 15 mm nad might have differeing
 views. He ran in 10E blcks which is no longer legal (8E pike and 2E THCT)
 given the list. Also, assuming playing later, you can't have stone walls and
 point that oput to opponents so flaming arrows and the like cannot be
 bought.
 
 Sean
 
 ps. forgive the name mispellings please.
 
 ****************************************************************************
 Sean,
 
 What was your rationale behind putting the Swiss foot into 48 figure
 units, and were you fully satisfied with that?
 
 I had considered running Swiss, but using 24 man units (probably 5
 of them.)
 
 Was it just vulnerability to shooting?
 
 Frank
 
 
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 Joined: 12 Apr 2006
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				|  Posted: Fri Jul 30, 2004 8:28 pm    Post subject: Re: Swiss 48 Fig Block |  |  
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				| Sean - I'm the beginner with the Swiss, and I don't mind losing for
 quite awhile. I'm mainly trying to have fun learning the nuances of
 the game, and I assume that for the forseeable future I'll be losing
 every game I play (unless I can find some other newcomers to try my
 lessons out on). The information you're sharing is invaluable though,
 and I really appreciate it.
 
 Thanks,
 
 Peter
 
 >To the beginner painting the Swiss have fun, but
 > expect to loose a few. I am 0.500 with the Swiss under old and new
 rules and
 > have played them in 5 tournaments now.
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Fri Jul 30, 2004 8:41 pm    Post subject: RE: Re: Swiss 48 Fig Block |  |  
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				| The information you're sharing is invaluable though,
 and I really appreciate it.
 
 >Sean, I really appreciate it as well even though I'll not be playing the Swiss
 anytime soon.  Sean has taken two armies now, Italian Condotta and Swiss and
 stuck to em over the years and has shown that at a fairly high level, you can
 make em work.
 
 >Also, it's nice to see interest in the Swiss.  That's what the Swiss rules were
 designed to do.
 
 scott
 
 
 _________________
 These Rules Suck, Let's Paint!
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 Joined: 12 Apr 2006
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				|  Posted: Fri Jul 30, 2004 9:15 pm    Post subject: Re: Swiss 48 Fig Block |  |  
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				| Sean
 
 Write and I will print it. Make a comparison between the Swiss and
 Ital. in an article for spearpoint.
 
 Eric
 
 
 --- In WarriorRules@yahoogroups.com, "Holder, Scott" <Scott.Holder@f..
 .> wrote:
 > The information you're sharing is invaluable though,
 > and I really appreciate it.
 >
 > >Sean, I really appreciate it as well even though I'll not be
 playing the Swiss anytime soon.  Sean has taken two armies now,
 Italian Condotta and Swiss and stuck to em over the years and has
 shown that at a fairly high level, you can make em work.
 >
 > >Also, it's nice to see interest in the Swiss.  That's what the
 Swiss rules were designed to do.
 >
 > scott
 
 
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