| 
			
				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
 |  
 
	
		| View previous topic :: View next topic |  
		| Author | Message |  
		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
 | 
			
				|  Posted: Wed Aug 25, 2004 10:20 pm    Post subject: re: Table Size, etc |  |  
				| 
 |  
				| --- On August 25 Jon Cleaves said: ---
 ------ On August 25 John said: ------
 
 >> Personally, except that it is a major change, I think Jon should
 >> consider for the new rulebook re-doing rear zones to be measred in
 >> paces from the centerline which would also eliminate the difference
 >> between scales.
 >
 > Funny you should say that. I am currently working on 14.0 and the standard
 > competition scenario. I would be VERY interested to hear what others thought
 > about John's suggestion above....
 >
 > J
 
 The 5 elements' width difference matters some, but not a lot.
 
 The table depth difference matters more, in a couple of different ways.
 
 There's a psychological difference: people believe a deeper table makes
 skirmishing/mounted/light troops more effective. I'm not convinced this is true
 -- I side with Jon here -- but it does give the 15mm game a different character
 because people tend to pick different armies.
 
 Here's a more significant difference: I started as a 15mm player and moved to
 25mm. What I found was that I had _horrible_ setup habits from learning in
 15mm; I was in the habit of assuming that whatever setup mistakes I made could
 be corrected in march moves. In fact, 25mm is _much_ less forgiving in this
 respect. If you set up poorly, you pay for it all game long. So I've had to
 really work to clean up my setup; took me years, and I still don't always get
 it right.
 
 So there are some subtle differences between scales, some real and some
 "cultural". Overall that's a good thing; I like the variety that results.
 
 Having said all that, I don't think in principle that there are armies viable in
 one scale that are not viable in the other, nor do I think there are players who
 excel in one scale who would not also excel in the other.
 
 There are two considerations I think warrant some changes in section 14.
 
 First, I want to be as reasonably assured of getting a decisive result in under
 4 hours as I can be. A deeper table makes this harder. Maybe not a lot, but it
 does make it harder. If 1 out of 20 games fails to get to a decisive result
 within time limits because of table depth, then that's an unacceptable outcome.
 
 My recommendation: make the 15mm rear zone 360p.
 
 Second, we all know that it is gimmicky and unrealistic to use the table edge as
 a terrain feature. The rules do little to discourage this kind of behavior right
 now. I'm always going to play to the limit of what the rules allow me to do, so
 if I can gain an advantage by lining up against the table edge I'll continue to
 do so, but I don't like it. This problem can't completely be eliminated, but we
 can do more to mitigate it.
 
 My recommendation: add the following paragraph to Section 14.43, "Army
 deployment", at the end of that section just above the Example:
 
 "Troops deployed in the rear zone or as force marchers not in ambush must deploy
 at least 240p from the table edge."
 
 That would give us less of the table edge as terrain feature behavior, and
 diminish the effect of the 5 element difference between 15mm and 25mm.
 
 
 -Mark Stone
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Wed Aug 25, 2004 10:59 pm    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| First, I want to be as reasonably assured of getting a decisive result in under
 4 hours as I can be.>>
 
 Mark, I agree with this in principle, but I got to tell you that Scott and I
 talk round length all the time.  And I am of the opinion there are just some
 players who expand to fill the time alloted and my recent experience at HCon is
 proof positive.  There are just some guys who take for-frickin'-ever to make
 even the most minor decision.  For me, it is maddening. Four hours to me is a
 crazy amount of time to play a 1600 point game, but Scott is right that there
 are players who want it all and given their rate of movement - need it all.
 
 My counter to him (and to you) is that we need an enforcement mechanism on
 stalling, or we might as well just leave it.  A shallower table is not going to
 make these guys play at a reasonable pace.
 
 Jon
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
 | 
			
				|  Posted: Wed Aug 25, 2004 11:04 pm    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| JonCleaves@... wrote:
 
 > First, I want to be as reasonably assured of getting a decisive
 > result in under 4 hours as I can be.>>
 >
 > Mark, I agree with this in principle, but I got to tell you that
 > Scott and I talk round length all the time.  And I am of the
 > opinion there are just some players who expand to fill the time
 > alloted and my recent experience at HCon is proof positive.  There
 > are just some guys who take for-frickin'-ever to make even the most
 > minor decision.  For me, it is maddening. Four hours to me is a
 > crazy amount of time to play a 1600 point game, but Scott is right
 > that there are players who want it all and given their rate of
 > movement - need it all.
 >
 > My counter to him (and to you) is that we need an enforcement
 > mechanism on stalling, or we might as well just leave it.  A
 > shallower table is not going to make these guys play at a
 > reasonable pace.
 
 A shallower table, no.  However, there are few if any slow, *good*
 players.  So, allowing one to get into contact can help give a result
 even against someone very slow.
 
 I do think that a player should be able to request that the umpire
 watch/time each side's moves, or put the game on a clock.  I have
 already bitched about my first round NICT game having only *4* bounds.
 
 Also, I disagree about expanding to fill time allotted.  I think that
 usually, it is incompetence rather than malice - only usually - and so
 games as long as possible are desirable.
 
 E
 
 p.s.  This from a guy who grew up playing 2.5 - 3 hour games, and
 almost never not getting a result.  But, even the game against Derek,
 last round of NICT, did not get us to a result in 4 hours, and no-one
 was moving slowly.  It happpens.
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Thu Aug 26, 2004 12:03 am    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| Someone remind me why chess clocks would not be a good idea. It would add
 a much needed air of sophistication to our unneessarily slovenly
 appearance. Indeed, I would not oppose the mandatory wearing of ascots and
 smoking jackets particularly in the meat locker we play in at H'Con.>>
 
 Meat locker?  geez, we spent all those years trying to get the AC fixed and now
 its *bad*?  lol  I for one thought it was superb this year...  :)
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
 | 
			
				|  Posted: Thu Aug 26, 2004 12:04 am    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| I'd support tuxedos.
 
 Chess clocks are tricky, and have a high acceptance threshold.  But a
 mechanisms for umpire monitoring/awarding of win to non-slow players
 is needed.
 
 E
 
 hrisikos@... wrote:
 
 >>    First, I want to be as reasonably assured of getting a decisive result
 >>in under
 >> 4 hours as I can be.>>
 >>
 >> Mark, I agree with this in principle, but I got to tell you that Scott
 >>and I talk round length all the time.  And I am of the opinion there are
 >>just some players who expand to fill the time alloted and my recent
 >>experience at HCon is proof positive.  There are just some guys who take
 >>for-frickin'-ever to make even the most minor decision.  For me, it is
 >>maddening. Four hours to me is a crazy amount of time to play a 1600
 >>point game, but Scott is right that there are players who want it all and
 >>given their rate of movement - need it all.
 >>
 >> My counter to him (and to you) is that we need an enforcement mechanism
 >>on stalling, or we might as well just leave it.  A shallower table is not
 >>going to make these guys play at a reasonable pace.
 >>
 >> Jon
 >>
 >
 >
 >
 > Someone remind me why chess clocks would not be a good idea. It would add
 > a much needed air of sophistication to our unneessarily slovenly
 > appearance. Indeed, I would not oppose the mandatory wearing of ascots and
 > smoking jackets particularly in the meat locker we play in at H'Con. No
 > complaints mind you...A South Texan like me always appreciates air
 > conditioning!! but really, why not clocks?
 >
 >
 > greek
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Bill Chriss Centurion
 
  
  
 Joined: 12 Apr 2006
 Posts: 1000
 Location: Texas
 
 | 
			
				|  Posted: Thu Aug 26, 2004 12:14 am    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| >     First, I want to be as reasonably assured of getting a decisive result
 > in under
 >  4 hours as I can be.>>
 >
 >  Mark, I agree with this in principle, but I got to tell you that Scott
 > and I talk round length all the time.  And I am of the opinion there are
 > just some players who expand to fill the time alloted and my recent
 > experience at HCon is proof positive.  There are just some guys who take
 > for-frickin'-ever to make even the most minor decision.  For me, it is
 > maddening. Four hours to me is a crazy amount of time to play a 1600
 > point game, but Scott is right that there are players who want it all and
 > given their rate of movement - need it all.
 >
 >  My counter to him (and to you) is that we need an enforcement mechanism
 > on stalling, or we might as well just leave it.  A shallower table is not
 > going to make these guys play at a reasonable pace.
 >
 >  Jon
 >
 
 
 Someone remind me why chess clocks would not be a good idea. It would add
 a much needed air of sophistication to our unneessarily slovenly
 appearance. Indeed, I would not oppose the mandatory wearing of ascots and
 smoking jackets particularly in the meat locker we play in at H'Con. No
 complaints mind you...A South Texan like me always appreciates air
 conditioning!! but really, why not clocks?
 
 
 greek
 
 
 _________________
 -Greek
 |  |  
		| Back to top |  |  
		|  |  
		| Mark Mallard Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 868
 Location: Whitehaven, England
 
 | 
			
				|  Posted: Thu Aug 26, 2004 1:42 pm    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| In a message dated 8/25/2004 9:03:22 PM GMT Daylight Time,
 JonCleaves@... writes:
 
 First, I  want to be as reasonably assured of getting a decisive result in
 under
 4  hours as I can be.>>
 
 Mark, I agree with this in principle, but I  got to tell you that Scott and I
 talk round length all the time.  And I  am of the opinion there are just some
 players who expand to fill the time  alloted and my recent experience at HCon
 is proof positive.  There are  just some guys who take for-frickin'-ever to
 make even the most minor  decision.  For me, it is maddening. Four hours to me
 is a crazy amount of  time to play a 1600 point game, but Scott is right that
 there are players who  want it all and given their rate of movement - need it
 all.
 
 My counter  to him (and to you) is that we need an enforcement mechanism on
 stalling, or  we might as well just leave it.  A shallower table is not going
 to make  these guys play at a reasonable pace.
 
 Jon
 
 
 
 ** For us(our group in the UK) 4 hours is never enough - we enjoy the  game
 and dont like to rush, 30 minutes a bound is about normal. A deeper  deployment
 zone could make our games take less time tho. The close order foot  could be
 in action a bound earlier and hence cut 30 minutes off our game  time.
 
 In reality battles may have taken less than 4 hours, but the generals did
 not have all the rules to think about etc. We do not play slowly deliberately,
 it is generally inexperience of one or both players. Often a crucial rule look
 up could waste a good 20 minutes before being resolved.
 
 Just our/my opinion of how increasing the depth of the deployment  zone could
 help speed up the game.
 
 mark mallard
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Chess, WoW.
 |  |  
		| Back to top |  |  
		|  |  
		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
 | 
			
				|  Posted: Thu Aug 26, 2004 5:53 pm    Post subject: Re: re: Table Size, etc |  |  
				| 
 |  
				| markmallard7@... wrote:
 > ** For us(our group in the UK) 4 hours is never enough - we enjoy the  game
 > and dont like to rush, 30 minutes a bound is about normal. A deeper
 deployment
 > zone could make our games take less time tho. The close order foot  could be
 > in action a bound earlier and hence cut 30 minutes off our game  time.
 
 Mark - I am delighted at the clearly unintentional irony of this post.
 
 30 min/bound would be fine.  That gives 8 bounds in a game, enough in
 most cases for a result if not always a complete victory for one side.
 
 It's when bounds take an hour, with the ratio between the two sides
 being 55 min: 5 min that there's a problem!
 
 Deployment zones are not, I think, a major element of this.  Even
 close foot get to 240p in two march bounds from baseline - so give
 them 3 more bounds to get into combat, and three bounds of combat to
 get a result, and that's the 8 bounds which should be just fine.
 
 In boardgaming competitions, we have some games which should take 4-5
 hours but can be stretched to 6 or more by slow play (one final took a
 mindnumbing 9 hours.  Aaaaaaagh).  What worked there was to penalise
 any table taking more than 5 hours, and give an extra penalty to thhe
 last-finishing table.  Something similar might work in comp Warrior,
 but the problem is that there's only one (putatively) innocent party
 per table to apply pressure.  It's much easier to chivvy a slowster if
 ther other 4-5 players are all doing so.
 
 
 |  |  
		| Back to top |  |  
		|  |  
		|  |  
  
	| 
 
 | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot vote in polls in this forum
 You cannot attach files in this forum
 You cannot download files in this forum
 
 |  
 Powered by phpBB © 2001, 2002 phpBB Group
 
 |