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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Larry Essick Legionary
 
  
 
 Joined: 12 Apr 2006
 Posts: 461
 
 
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				|  Posted: Thu Apr 22, 2004 2:14 am    Post subject: Terrain (was Sassanids) |  |  
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				| > I said majority.  Certainly you have nailed most of the
 exceptions...lol
 
 :-)
 
 I don't think that I even came close.  I just grabbed the most easily
 identifiable and most commonly known.
 
 I think either of us would have trouble making claims about the
 "majority" of ancient and medieval battles.
 
 From a game standpoint, I always found it better to place woods in the
 enemy's rear zone if I wanted an open table.  My opponent was usually
 busy putting out the terrain on the flanks, so it wasn't really needed
 for me to complicate things.
 
 Woods in the enemy rear zone have the virtue of almost guaranteeing
 massive forced marches by mounted and close formation opponents.  The
 added 2 fatigue to start the game is an easy way to get a jump on the
 enemy.  Fewer effective shooting opportunities, faster to tired
 (removing impetuous charges), and with the added benefit of
 restricting movement behind the lines and so greatly impacting
 redeployment and reinforcement efforts.
 
 Larry
 
 
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
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				|  Posted: Thu Apr 22, 2004 7:28 am    Post subject: Re: Terrain (was Sassanids) |  |  
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				| So to stay on track, why have the Daylamite infantry disappeared from this list?
 The evidence is there. Has anyone heard from Craig Scott?
 
 kelly
 
 larryessick@... wrote:
 > I said majority.  Certainly you have nailed most of the
 exceptions...lol
 
 :-)
 
 I don't think that I even came close.  I just grabbed the most easily
 identifiable and most commonly known.
 
 I think either of us would have trouble making claims about the
 "majority" of ancient and medieval battles.
 
 From a game standpoint, I always found it better to place woods in the
 enemy's rear zone if I wanted an open table.  My opponent was usually
 busy putting out the terrain on the flanks, so it wasn't really needed
 for me to complicate things.
 
 Woods in the enemy rear zone have the virtue of almost guaranteeing
 massive forced marches by mounted and close formation opponents.  The
 added 2 fatigue to start the game is an easy way to get a jump on the
 enemy.  Fewer effective shooting opportunities, faster to tired
 (removing impetuous charges), and with the added benefit of
 restricting movement behind the lines and so greatly impacting
 redeployment and reinforcement efforts.
 
 Larry
 
 
 
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