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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Larry Essick Legionary

Joined: 12 Apr 2006 Posts: 461
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Posted: Thu Apr 22, 2004 2:14 am Post subject: Terrain (was Sassanids) |
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> I said majority. Certainly you have nailed most of the
exceptions...lol
:-)
I don't think that I even came close. I just grabbed the most easily
identifiable and most commonly known.
I think either of us would have trouble making claims about the
"majority" of ancient and medieval battles.
From a game standpoint, I always found it better to place woods in the
enemy's rear zone if I wanted an open table. My opponent was usually
busy putting out the terrain on the flanks, so it wasn't really needed
for me to complicate things.
Woods in the enemy rear zone have the virtue of almost guaranteeing
massive forced marches by mounted and close formation opponents. The
added 2 fatigue to start the game is an easy way to get a jump on the
enemy. Fewer effective shooting opportunities, faster to tired
(removing impetuous charges), and with the added benefit of
restricting movement behind the lines and so greatly impacting
redeployment and reinforcement efforts.
Larry
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Thu Apr 22, 2004 7:28 am Post subject: Re: Terrain (was Sassanids) |
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So to stay on track, why have the Daylamite infantry disappeared from this list?
The evidence is there. Has anyone heard from Craig Scott?
kelly
larryessick@... wrote:
> I said majority. Certainly you have nailed most of the
exceptions...lol
:-)
I don't think that I even came close. I just grabbed the most easily
identifiable and most commonly known.
I think either of us would have trouble making claims about the
"majority" of ancient and medieval battles.
From a game standpoint, I always found it better to place woods in the
enemy's rear zone if I wanted an open table. My opponent was usually
busy putting out the terrain on the flanks, so it wasn't really needed
for me to complicate things.
Woods in the enemy rear zone have the virtue of almost guaranteeing
massive forced marches by mounted and close formation opponents. The
added 2 fatigue to start the game is an easy way to get a jump on the
enemy. Fewer effective shooting opportunities, faster to tired
(removing impetuous charges), and with the added benefit of
restricting movement behind the lines and so greatly impacting
redeployment and reinforcement efforts.
Larry
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