| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Mon Feb 23, 2004 8:05 pm    Post subject: Terrain and Woods and Trees |  |  
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				| The best terrain model for wargaming "woods" that I have ever seen
 was a demo game I played in years ago put on at one of the HMGS-E
 cons by HAWKS for a feudal skirmish game using the BattleLust rules
 (the Welsh ambushing the Normans at a choke point where a road ran
 between two large woods).
 
 There was a base of felt, or similar material, with top views of
 trees or forest paths outlined on it.
 
 Then there was a single-piece tree canopy. This consisted of a whole
 bunch of tree trunks with the leafy top part (whatever the heck you
 call them), all connected together in one matching piece that fit to
 the felt base.
 
 Only the trees along the edge actually had trunks, but the canopy
 leaf cover was complete.
 
 So you could move troops in by taking the canopy top off, then (if
 desired) put it back on top and the troops were hidden in the woods.
 
 I have seen this method written up somewhere, maybe Donald
 Featherstone or one of those guys had it in one of their books. Or
 maybe it was in one of the WHAB books.
 
 I don't know, maybe someone else has already suggested this idea on
 the thread and I missed it.
 
 
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