| 
			
				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
 |  
 
	
		| View previous topic :: View next topic |  
		| Author | Message |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Thu Mar 24, 2005 7:03 pm    Post subject: Terrain in Warrior Events |  |  
				| 
 |  
				| Ok, if we’re gonna debate controversial subjects, let’s at least do one that
 might result in change! Lol
 
 Seriously, we need to change the way we present terrain at our public events.
 In my own inimitable blunt manner, let me state that our terrain sucks.  I am
 speaking specifically of Hcon/Cold Wars, but also I have not been in a regional
 event where it was any better.  If some of you are out there fighting the good
 fight and putting on events with classy terrain, then lord bless you and please
 post some pictures so you can get credit for your hard work and lead us all by
 example.
 
 I would like us to get into a discussion about how to fix this issue.  Many
 ideas are on the table.  What is not on the table is the status quo.  However we
 fix this, it is not our intent that it ends up with folded felt and cloth hills.
 Repeated discussions of this and handing out awards for good terrain have done
 nothing to improve the situation, so other types of measures are in order.
 I’d like to hear thoughts on measures that would actually work to get us to
 good looking and realistic terrain.
 
 Here’s the goals:
 
 1.  Improve the quality of terrain on our tables to be at least as good as that
 found in WAB games and other convention events.
 2.  Remove the ability of the player to use the terrain generation system to
 place ‘gamey’ terrain.
 
 By #2 I mean that a guy who places a perfectly rectangular woods because that
 provides him the best micrometer advantage in the game is doing something I find
 personally heinous but more importantly both reflects sub-optimally on the
 Warrior hobby as well as making for a terrible looking table.  Ditto for someone
 who brings a piece of felt for a brush feature and folds it in half because its
 size does not suit his current needs.
 
 I don’t think this can be self-policed.  I think we need a standard in 14.0
 that helps fix this.  I myself am for pre-set terrain in tourneys.  But our
 customers largely prefer the 14.3 method, which does indeed have the advantage
 of the tourney organizer not needing 16-20 tables of terrain (or more).
 
 That means, though, that players have to bring their own and it is indeed hard
 to bring every conceivable piece that one could want once one found out
 opponent/army.  But we HAVE to change – that isn’t negotiable.  Our tables
 look like crap and it is high time we got it fixed.
 
 So, here’s my thoughts to stir the pot:
 
 1.  Terrain features cannot be made from felt or cloth.  Flocked and/or painted
 card/gatorboard/roofing paper is the standard.  Store bought
 ‘worldmaker’-like stuff is totally ok.
 2.  Hills must be three dimensional and must be made in line with 12.0.
 Flocked.
 3.  Woods must have trees.  Painted/modeled or store bought.  Foliage.
 4.  Villages must have buildings/tents/huts of some appropriate sort.  Painted.
 5.  Marshes have lichen/weeds, rocky has rocks.
 
 Tourney organizer can remove any terrain feature from any table that does not
 meet this standard.
 
 Tourney organizer ought to have as much correctly done ‘common terrain’
 available for use as possible.  Maybe something to spend local club/NASAMW funds
 on.
 
 Ok, have at me.
 
 Remember, we are looking for good ideas and the status quo is the only thing off
 the table.
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| Mike Bard Legionary
 
  
 
 Joined: 12 Apr 2006
 Posts: 388
 
 
 | 
			
				|  Posted: Thu Mar 24, 2005 7:59 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| We up here in civilization (aka Canada) are working on the problem.
 
 I will admit that the forest situation is not yet perfect, but we have dealt
 with the hill and brush problem.  Hills are all flocked and/or painted
 (rocks).  Brush consists of felt with small markers of brush on them OR
 burlap painted in patterns.  Forests are being worked on (at least they're
 not square or perfectly round) but we're still looking for a good tree
 solution.
 
 Note: There are all the pictures we have online. Some are a bit on the
 embarassing side, but we are working on the problem.  Certain persons (Chris
 Ryall) tend to like square terrain.  We have expressed our opinion of this.
 
 All the pictures currently online are below.  For the Panda2005 page scroll
 down past the 40k stuff to get to the warrior stuff.
 
 http://www.deep-strike.com/events/panda2005.htm
 http://www.deep-strike.com/events/alexandermegabattle.htm
 http://www.deep-strike.com/events/warriorminitournament2004.htm
 http://www.deep-strike.com/events/migswarrior.htm
 http://www.deep-strike.com/events/christianbirthdaywarrior.htm
 
 Some notes on construction.
 
 Most of the hills were purchased at Cold Wars/Historicon.  I believe that
 they are constructued of a frame of wood around foam insulation with some
 kind of spackle on top.  I have been experimenting with hill construction
 with mixed success:
 
 1. Taking a container of sand, hollowing out a space, sticking in some cedar
 bark landscaping material, and pouring in Hydrocal (a far less soft version
 of plaster but brittle).  This gives an interesting hill, though the bark
 was mostly covered, that weighs about 20 pounds.
   2. Cutting out an irregular shape in masonite.  Glueing on two layers of 1"
 insulation foam (the dense stuff).  Carving it roughly to shape with a knife
 and then sanding it smooth.  Trimming cedar back to fit along one side for
 "rocks" and glueing it to the side of the hill.  Filling the gap with
 spackle material.  Flocking and painting the result.  It comes out very
 nice -- you can see it in the AlexanderMegaBattle pictures.
 
 For forest/brush terrain we do the following:
 
 1a. Old base - pieces of irregularly cut felt (with one notable exception)
 or other material.
 1b. New base - pieces of irregularly cut burlap painted in various natural
 shades.
 
 2a. "Brush markers" are put on the base to indicate that it is brush.  These
 consist of either round, rectangular, or irregularly shapped bases of
 various sizes (usually fairly small) with rocks, flocking, upright grass,
 and the odd small trunk or small tree.  These are scattered over the terrain
 and can be moved as required.
 2b. "Forest markers" are, of course, trees, but we have yet to find a good
 looking tree that is tough (resistant to damage) yet looks good.  The search
 continues!
 
 For Urban/Built Up areas we do the following:
 
 1. Base of rectangular gray felt.  We want it to be rectangular to represent
 the artificial nature of the BUA
 2. Buildings scattered about the terrain.  The current buildings we have for
 28mm are a bunch of purchased medieval buildings.  I don't know the
 manufacturer.  Personally I prefer buildings 1 scale smaller and am going to
 make some classical buildings this summer as NOBODY seems to manufacture
 any.  If anybody knows somebody who does, I'd definitely be interested in
 hearing about them.
 
 For Orchards/Vineyards etc.
 
 We have a bunch of gorgeous pieces of these purchased at Codl
 Wars/Historicon from some "Barb's Bunkers".  We tend to save those for
 special events as they aren't that useful in a typical tournament game.
 
 For Major Water Feature
 
 Current we use the typical blue felt.  We do plan to construct a proper
 terrain piece (in two halves) with the water blue with transparent speckle
 for waves and a sculpted shoreline.  One of the persons who introduced me to
 WRG (6th/7th) back in the early 80s in Waterloo, Ontario (if any of you are
 out there I wouldn't mind getting your names and chatting as I can't
 remember any of your names anymore) had a gorgeious major water feature done
 in this manner.
 
 For Minor Water Feature
 
 Two methods are currently used, both bought terrain.  One is the "rubber
 river" which consists of thin pieces of textured rubber painted with river
 and flocked edges that can be joined up to form a river.  The second is the
 "clay creek" which consists of a large number of cast resin river sections
 about 6" long either straight or curved that join up to form a river.
 
 Michael Bard
 That Greek Hoplite Guy who...
 1. Won't be running Platea since he can't get to ColdWars before Friday, and
 the only time to run it is Thursday.
  Hopefully Historicon 2. Will be playing Han Chinese in the doubles to help a friend.  Greeks in
 the mini though!!!
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Tim Grimmett Legionary
 
  
 
 Joined: 12 Apr 2006
 Posts: 406
 Location: Northern Virginia
 
 | 
			
				|  Posted: Thu Mar 24, 2005 8:12 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Jon --
 
 I hear you and admit to being a guilty bastard in bringing minimalist
 kindergarden-quality terrain to conventions.
 
 But if I have stands of trees or lichen stuff sitting on top of non-square-ish
 felt how am I not meeting your intent?
 
 Tim
 
 JonCleaves@... wrote:
 
 
 1.  Terrain features cannot be made from felt or cloth.  Flocked and/or painted
 card/gatorboard/roofing paper is the standard.  Store bought
 ‘worldmaker’-like stuff is totally ok.
 2.  Hills must be three dimensional and must be made in line with 12.0.
 Flocked.
 3.  Woods must have trees.  Painted/modeled or store bought.  Foliage.
 4.  Villages must have buildings/tents/huts of some appropriate sort.  Painted.
 5.  Marshes have lichen/weeds, rocky has rocks.
 
 
 
 ---------------------------------
 Do you Yahoo!?
 Yahoo! Small Business - Try our new resources site!
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Tim
 |  |  
		| Back to top |  |  
		|  |  
		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Thu Mar 24, 2005 8:15 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| For forests/woods I would expand on the brush idea.  Use gator board
 or roofing paper to make the appropriate "base", sculpted/painted,
 then separate pieces of lichen/brush are palce on the base, in the
 case of woods, these can be individually based trees.  Most woods
 would only need 4-6 "trees" placed on the base.  When a unit moves
 into these pieces of terrain, simply move the bushes or trees around
 the base to fit the unit.
 
 Mike
 
 
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 >
 > Ok, if we’re gonna debate controversial subjects, let’s at
 least do one that might result in change! Lol
 >
 > Seriously, we need to change the way we present terrain at our
 public events.  In my own inimitable blunt manner, let me state that
 our terrain sucks.  I am speaking specifically of Hcon/Cold Wars, but
 also I have not been in a regional event where it was any better.  If
 some of you are out there fighting the good fight and putting on
 events with classy terrain, then lord bless you and please post some
 pictures so you can get credit for your hard work and lead us all by
 example.
 >
 > I would like us to get into a discussion about how to fix this
 issue.  Many ideas are on the table.  What is not on the table is the
 status quo.  However we fix this, it is not our intent that it ends
 up with folded felt and cloth hills.  Repeated discussions of this
 and handing out awards for good terrain have done nothing to improve
 the situation, so other types of measures are in order.  I’d like
 to hear thoughts on measures that would actually work to get us to
 good looking and realistic terrain.
 >
 > Here’s the goals:
 >
 > 1.  Improve the quality of terrain on our tables to be at least as
 good as that found in WAB games and other convention events.
 > 2.  Remove the ability of the player to use the terrain generation
 system to place ‘gamey’ terrain.
 >
 > By #2 I mean that a guy who places a perfectly rectangular woods
 because that provides him the best micrometer advantage in the game
 is doing something I find personally heinous but more importantly
 both reflects sub-optimally on the Warrior hobby as well as making
 for a terrible looking table.  Ditto for someone who brings a piece
 of felt for a brush feature and folds it in half because its size
 does not suit his current needs.
 >
 > I don’t think this can be self-policed.  I think we need a
 standard in 14.0 that helps fix this.  I myself am for pre-set
 terrain in tourneys.  But our customers largely prefer the 14.3
 method, which does indeed have the advantage of the tourney organizer
 not needing 16-20 tables of terrain (or more).
 >
 > That means, though, that players have to bring their own and it is
 indeed hard to bring every conceivable piece that one could want once
 one found out opponent/army.  But we HAVE to change â€" that isn’t
 negotiable.  Our tables look like crap and it is high time we got it
 fixed.
 >
 > So, here’s my thoughts to stir the pot:
 >
 > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 and/or painted card/gatorboard/roofing paper is the standard.  Store
 bought ‘worldmaker’-like stuff is totally ok.
 > 2.  Hills must be three dimensional and must be made in line with
 12.0.  Flocked.
 > 3.  Woods must have trees.  Painted/modeled or store bought.
 Foliage.
 > 4.  Villages must have buildings/tents/huts of some appropriate
 sort.  Painted.
 > 5.  Marshes have lichen/weeds, rocky has rocks.
 >
 > Tourney organizer can remove any terrain feature from any table
 that does not meet this standard.
 >
 > Tourney organizer ought to have as much correctly done ‘common
 terrain’ available for use as possible.  Maybe something to spend
 local club/NASAMW funds on.
 >
 > Ok, have at me.
 >
 > Remember, we are looking for good ideas and the status quo is the
 only thing off the table.
 >
 > Jon
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Thu Mar 24, 2005 8:19 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Tim,
 I think you are very close to Jon's intent, you are at least "adding"
 something to the "base" that outlines the terrain feature.
 I see it as two parts, the "base" forming the terrain features space,
 and the three dimensional portion added to it, ie. trees, shrubs, etc.
 
 Mike
 
 --- In WarriorRules@yahoogroups.com, Tim Grimmett <grimmetttim@y...>
 wrote:
 > Jon --
 >
 > I hear you and admit to being a guilty bastard in bringing
 minimalist kindergarden-quality terrain to conventions.
 >
 > But if I have stands of trees or lichen stuff sitting on top of non-
 square-ish felt how am I not meeting your intent?
 >
 > Tim
 >
 >  JonCleaves@a... wrote:
 >
 >
 > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 and/or painted card/gatorboard/roofing paper is the standard.  Store
 bought ‘worldmaker’-like stuff is totally ok.
 > 2.  Hills must be three dimensional and must be made in line with
 12.0.  Flocked.
 > 3.  Woods must have trees.  Painted/modeled or store bought.
 Foliage.
 > 4.  Villages must have buildings/tents/huts of some appropriate
 sort.  Painted.
 > 5.  Marshes have lichen/weeds, rocky has rocks.
 >
 >
 >
 > ---------------------------------
 > Do you Yahoo!?
 >  Yahoo! Small Business - Try our new resources site!
 >
 > [Non-text portions of this message have been removed]
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Thu Mar 24, 2005 8:40 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Just so folks know, I am very much into sharing of ideas on how to make terrain
 here.  But what I am looking for is methods to get players to use good terrain
 in games.
 
 J
 
 -----Original Message-----
 From: turner1118 <Turnerm@...>
 To: WarriorRules@yahoogroups.com
 Sent: Thu, 24 Mar 2005 17:15:17 -0000
 Subject: [WarriorRules] Re: Terrain in Warrior Events
 
 
 
 
 For forests/woods I would expand on the brush idea.  Use gator board
 or roofing paper to make the appropriate "base", sculpted/painted,
 then separate pieces of lichen/brush are palce on the base, in the
 case of woods, these can be individually based trees.  Most woods
 would only need 4-6 "trees" placed on the base.  When a unit moves
 into these pieces of terrain, simply move the bushes or trees around
 the base to fit the unit.
 
 Mike
 
 
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 >
 > Ok, if we’re gonna debate controversial subjects, let’s at
 least do one that might result in change! Lol
 >
 > Seriously, we need to change the way we present terrain at our
 public events.  In my own inimitable blunt manner, let me state that
 our terrain sucks.  I am speaking specifically of Hcon/Cold Wars, but
 also I have not been in a regional event where it was any better.  If
 some of you are out there fighting the good fight and putting on
 events with classy terrain, then lord bless you and please post some
 pictures so you can get credit for your hard work and lead us all by
 example.
 >
 > I would like us to get into a discussion about how to fix this
 issue.  Many ideas are on the table.  What is not on the table is the
 status quo.  However we fix this, it is not our intent that it ends
 up with folded felt and cloth hills.  Repeated discussions of this
 and handing out awards for good terrain have done nothing to improve
 the situation, so other types of measures are in order.  I’d like
 to hear thoughts on measures that would actually work to get us to
 good looking and realistic terrain.
 >
 > Here’s the goals:
 >
 > 1.  Improve the quality of terrain on our tables to be at least as
 good as that found in WAB games and other convention events.
 > 2.  Remove the ability of the player to use the terrain generation
 system to place ‘gamey’ terrain.
 >
 > By #2 I mean that a guy who places a perfectly rectangular woods
 because that provides him the best micrometer advantage in the game
 is doing something I find personally heinous but more importantly
 both reflects sub-optimally on the Warrior hobby as well as making
 for a terrible looking table.  Ditto for someone who brings a piece
 of felt for a brush feature and folds it in half because its size
 does not suit his current needs.
 >
 > I don’t think this can be self-policed.  I think we need a
 standard in 14.0 that helps fix this.  I myself am for pre-set
 terrain in tourneys.  But our customers largely prefer the 14.3
 method, which does indeed have the advantage of the tourney organizer
 not needing 16-20 tables of terrain (or more).
 >
 > That means, though, that players have to bring their own and it is
 indeed hard to bring every conceivable piece that one could want once
 one found out opponent/army.  But we HAVE to change â€" that isn’t
 negotiable.  Our tables look like crap and it is high time we got it
 fixed.
 >
 > So, here’s my thoughts to stir the pot:
 >
 > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 and/or painted card/gatorboard/roofing paper is the standard.  Store
 bought ‘worldmaker’-like stuff is totally ok.
 > 2.  Hills must be three dimensional and must be made in line with
 12.0.  Flocked.
 > 3.  Woods must have trees.  Painted/modeled or store bought.
 Foliage.
 > 4.  Villages must have buildings/tents/huts of some appropriate
 sort.  Painted.
 > 5.  Marshes have lichen/weeds, rocky has rocks.
 >
 > Tourney organizer can remove any terrain feature from any table
 that does not meet this standard.
 >
 > Tourney organizer ought to have as much correctly done ‘common
 terrain’ available for use as possible.  Maybe something to spend
 local club/NASAMW funds on.
 >
 > Ok, have at me.
 >
 > Remember, we are looking for good ideas and the status quo is the
 only thing off the table.
 >
 > Jon
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| Frank Gilson Moderator
 
  
 
 Joined: 12 Apr 2006
 Posts: 1568
 Location: Orange County California
 
 | 
			
				|  Posted: Thu Mar 24, 2005 9:10 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| I am certainly guilty of bad terrain, either my own or borrowed.
 
 If you want to improve terrain at events, you have to overcome a
 particular fact:
 Very few people have and transport good terrain. Such higher quality
 terrain takes more time, money, and attention to acquire and
 maintain. Transporting it is significantly more difficult than
 folding up felt.
 
 Personally, I will not be able to pack up and transport terrain
 across country. Thus, the tournament organizers had better have all
 the terrain I need at the event for me.
 
 If the tournament organizers are willing to do this, then multiply
 the requirement by all the people who don't have or bring terrain.
 The fact that the organizers would have terrain is a reason for many
 people not to have their own, and to continue to use felt, etc., in
 home games.
 
 Some players will use 'gamesmanship', however heinous, to make high
 quality custom shaped features (square woods). So, will you have a
 terrain qualification board that reviews player terrain before each
 event?
 
 I love the custom terrain placement rules in Warrior. It makes me
 feel as though I have some control over the battlefield conditions.
 
 Note also that given the nature of Warrior figures and their basing,
 that some terrain (hills typically) doesn't work out too well, with
 bases falling over or not fitting. Also, given such basing, trees or
 other terrain interruptions need to be moveable so that units can
 move and remain together as the game requires.
 
 These challenges can be overcome, but it will require a massive
 community effort of no small expense.
 
 Frank Gilson
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 >
 > Ok, if we’re gonna debate controversial subjects, let’s at
 least do one that might result in change! Lol
 >
 > Seriously, we need to change the way we present terrain at our
 public events.  In my own inimitable blunt manner, let me state that
 our terrain sucks.  I am speaking specifically of Hcon/Cold Wars,
 but also I have not been in a regional event where it was any
 better.  If some of you are out there fighting the good fight and
 putting on events with classy terrain, then lord bless you and
 please post some pictures so you can get credit for your hard work
 and lead us all by example.
 >
 > I would like us to get into a discussion about how to fix this
 issue.  Many ideas are on the table.  What is not on the table is
 the status quo.  However we fix this, it is not our intent that it
 ends up with folded felt and cloth hills.  Repeated discussions of
 this and handing out awards for good terrain have done nothing to
 improve the situation, so other types of measures are in order.
 I’d like to hear thoughts on measures that would actually work to
 get us to good looking and realistic terrain.
 >
 > Here’s the goals:
 >
 > 1.  Improve the quality of terrain on our tables to be at least as
 good as that found in WAB games and other convention events.
 > 2.  Remove the ability of the player to use the terrain generation
 system to place ‘gamey’ terrain.
 >
 > By #2 I mean that a guy who places a perfectly rectangular woods
 because that provides him the best micrometer advantage in the game
 is doing something I find personally heinous but more importantly
 both reflects sub-optimally on the Warrior hobby as well as making
 for a terrible looking table.  Ditto for someone who brings a piece
 of felt for a brush feature and folds it in half because its size
 does not suit his current needs.
 >
 > I don’t think this can be self-policed.  I think we need a
 standard in 14.0 that helps fix this.  I myself am for pre-set
 terrain in tourneys.  But our customers largely prefer the 14.3
 method, which does indeed have the advantage of the tourney
 organizer not needing 16-20 tables of terrain (or more).
 >
 > That means, though, that players have to bring their own and it is
 indeed hard to bring every conceivable piece that one could want
 once one found out opponent/army.  But we HAVE to change â€" that
 isn’t negotiable.  Our tables look like crap and it is high time
 we got it fixed.
 >
 > So, here’s my thoughts to stir the pot:
 >
 > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 and/or painted card/gatorboard/roofing paper is the standard.  Store
 bought ‘worldmaker’-like stuff is totally ok.
 > 2.  Hills must be three dimensional and must be made in line with
 12.0.  Flocked.
 > 3.  Woods must have trees.  Painted/modeled or store bought.
 Foliage.
 > 4.  Villages must have buildings/tents/huts of some appropriate
 sort.  Painted.
 > 5.  Marshes have lichen/weeds, rocky has rocks.
 >
 > Tourney organizer can remove any terrain feature from any table
 that does not meet this standard.
 >
 > Tourney organizer ought to have as much correctly done ‘common
 terrain’ available for use as possible.  Maybe something to spend
 local club/NASAMW funds on.
 >
 > Ok, have at me.
 >
 > Remember, we are looking for good ideas and the status quo is the
 only thing off the table.
 >
 > Jon
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Frank Gilson Moderator
 
  
 
 Joined: 12 Apr 2006
 Posts: 1568
 Location: Orange County California
 
 | 
			
				|  Posted: Thu Mar 24, 2005 9:22 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Some people will build and bring their own terrain, they will be in
 the minority. So, you can:
 
 a) Require players to have quality terrain if they wish to place it.
 That imposes a mandatory time, money, and transport space
 requirement on players that is likely unfair.
 
 b) Have tournament organizers maintain a local set of terrain likely
 sufficient to cover all needs.
 Hmmm, off the cuff calculations would require that NASAMW maintain
 for Warrior players for an event like Historicon something like 1000
 total terrain features to cover the type and size range that players
 may draw from. That's something like 80 cubic feet of terrain. That
 is about two pickup truck beds full of the stuff, or one large van.
 
 These two positions seem to be the extremes of how quality terrain
 would appear at Warrior events. A compromise is the likely real
 world results such that:
 
 c) Players are encouraged to bring the terrain that they can,
 according to some defined minimum standards (text plus take digital
 pictures, make them available online and as paper handouts.)
 Tournament organizers state that they will have 'some' terrain
 available for loan. If you bring no terrain, you are at the mercy of
 what's available...which is likely to be a subset of the types and
 sizes/shapes that you want.
 
 Frank
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > Just so folks know, I am very much into sharing of ideas on how to
 make terrain here.  But what I am looking for is methods to get
 players to use good terrain in games.
 >
 > J
 >
 > -----Original Message-----
 > From: turner1118 <Turnerm@l...>
 > To: WarriorRules@yahoogroups.com
 > Sent: Thu, 24 Mar 2005 17:15:17 -0000
 > Subject: [WarriorRules] Re: Terrain in Warrior Events
 >
 >
 >
 >
 > For forests/woods I would expand on the brush idea.  Use gator
 board
 > or roofing paper to make the appropriate "base", sculpted/painted,
 > then separate pieces of lichen/brush are palce on the base, in the
 > case of woods, these can be individually based trees.  Most woods
 > would only need 4-6 "trees" placed on the base.  When a unit moves
 > into these pieces of terrain, simply move the bushes or trees
 around
 > the base to fit the unit.
 >
 > Mike
 >
 >
 >
 > --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > >
 > > Ok, if we’re gonna debate controversial subjects, letâ
 €™s at
 > least do one that might result in change! Lol
 > >
 > > Seriously, we need to change the way we present terrain at our
 > public events.  In my own inimitable blunt manner, let me state
 that
 > our terrain sucks.  I am speaking specifically of Hcon/Cold Wars,
 but
 > also I have not been in a regional event where it was any better.
 If
 > some of you are out there fighting the good fight and putting on
 > events with classy terrain, then lord bless you and please post
 some
 > pictures so you can get credit for your hard work and lead us all
 by
 > example.
 > >
 > > I would like us to get into a discussion about how to fix this
 > issue.  Many ideas are on the table.  What is not on the table is
 the
 > status quo.  However we fix this, it is not our intent that it
 ends
 > up with folded felt and cloth hills.  Repeated discussions of this
 > and handing out awards for good terrain have done nothing to
 improve
 > the situation, so other types of measures are in order.  I’
 d like
 > to hear thoughts on measures that would actually work to get us to
 > good looking and realistic terrain.
 > >
 > > Here’s the goals:
 > >
 > > 1.  Improve the quality of terrain on our tables to be at least
 as
 > good as that found in WAB games and other convention events.
 > > 2.  Remove the ability of the player to use the terrain
 generation
 > system to place ‘gamey’ terrain.
 > >
 > > By #2 I mean that a guy who places a perfectly rectangular woods
 > because that provides him the best micrometer advantage in the
 game
 > is doing something I find personally heinous but more importantly
 > both reflects sub-optimally on the Warrior hobby as well as making
 > for a terrible looking table.  Ditto for someone who brings a
 piece
 > of felt for a brush feature and folds it in half because its size
 > does not suit his current needs.
 > >
 > > I don’t think this can be self-policed.  I think we need
 a
 > standard in 14.0 that helps fix this.  I myself am for pre-set
 > terrain in tourneys.  But our customers largely prefer the 14.3
 > method, which does indeed have the advantage of the tourney
 organizer
 > not needing 16-20 tables of terrain (or more).
 > >
 > > That means, though, that players have to bring their own and it
 is
 > indeed hard to bring every conceivable piece that one could want
 once
 > one found out opponent/army.  But we HAVE to change â€" that
 isn’t
 > negotiable.  Our tables look like crap and it is high time we got
 it
 > fixed.
 > >
 > > So, here’s my thoughts to stir the pot:
 > >
 > > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 > and/or painted card/gatorboard/roofing paper is the standard.
 Store
 > bought ‘worldmaker’-like stuff is totally ok.
 > > 2.  Hills must be three dimensional and must be made in line
 with
 > 12.0.  Flocked.
 > > 3.  Woods must have trees.  Painted/modeled or store bought.
 > Foliage.
 > > 4.  Villages must have buildings/tents/huts of some appropriate
 > sort.  Painted.
 > > 5.  Marshes have lichen/weeds, rocky has rocks.
 > >
 > > Tourney organizer can remove any terrain feature from any table
 > that does not meet this standard.
 > >
 > > Tourney organizer ought to have as much correctly done â
 €˜common
 > terrain’ available for use as possible.  Maybe something to
 spend
 > local club/NASAMW funds on.
 > >
 > > Ok, have at me.
 > >
 > > Remember, we are looking for good ideas and the status quo is
 the
 > only thing off the table.
 > >
 > > Jon
 > >
 > >
 > > [Non-text portions of this message have been removed]
 >
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:14 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| I think C is closest to my thoughts.  Clearly transport is a huge issue.  but
 heck, guys I know *wink* arrange for entire loaner armies to play in these
 events - surely they can find some friend to bring them a couple of nice
 hills.....
 
 I definitely like the idea of the pre-established standards complete with
 digital photos.  Also the idea that if you don't bring your own you are 'at the
 mercy' of what's available.
 
 J
 
 -----Original Message-----
 From: Frank Gilson <franktrevorgilson@...>
 To: WarriorRules@yahoogroups.com
 Sent: Thu, 24 Mar 2005 18:22:59 -0000
 Subject: [WarriorRules] Re: Terrain in Warrior Events
 
 
 
 
 Some people will build and bring their own terrain, they will be in
 the minority. So, you can:
 
 a) Require players to have quality terrain if they wish to place it.
 That imposes a mandatory time, money, and transport space
 requirement on players that is likely unfair.
 
 b) Have tournament organizers maintain a local set of terrain likely
 sufficient to cover all needs.
 Hmmm, off the cuff calculations would require that NASAMW maintain
 for Warrior players for an event like Historicon something like 1000
 total terrain features to cover the type and size range that players
 may draw from. That's something like 80 cubic feet of terrain. That
 is about two pickup truck beds full of the stuff, or one large van.
 
 These two positions seem to be the extremes of how quality terrain
 would appear at Warrior events. A compromise is the likely real
 world results such that:
 
 c) Players are encouraged to bring the terrain that they can,
 according to some defined minimum standards (text plus take digital
 pictures, make them available online and as paper handouts.)
 Tournament organizers state that they will have 'some' terrain
 available for loan. If you bring no terrain, you are at the mercy of
 what's available...which is likely to be a subset of the types and
 sizes/shapes that you want.
 
 Frank
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > Just so folks know, I am very much into sharing of ideas on how to
 make terrain here.  But what I am looking for is methods to get
 players to use good terrain in games.
 >
 > J
 >
 > -----Original Message-----
 > From: turner1118 <Turnerm@l...>
 > To: WarriorRules@yahoogroups.com
 > Sent: Thu, 24 Mar 2005 17:15:17 -0000
 > Subject: [WarriorRules] Re: Terrain in Warrior Events
 >
 >
 >
 >
 > For forests/woods I would expand on the brush idea.  Use gator
 board
 > or roofing paper to make the appropriate "base", sculpted/painted,
 > then separate pieces of lichen/brush are palce on the base, in the
 > case of woods, these can be individually based trees.  Most woods
 > would only need 4-6 "trees" placed on the base.  When a unit moves
 > into these pieces of terrain, simply move the bushes or trees
 around
 > the base to fit the unit.
 >
 > Mike
 >
 >
 >
 > --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > >
 > > Ok, if we’re gonna debate controversial subjects, letâ
 €™s at
 > least do one that might result in change! Lol
 > >
 > > Seriously, we need to change the way we present terrain at our
 > public events.  In my own inimitable blunt manner, let me state
 that
 > our terrain sucks.  I am speaking specifically of Hcon/Cold Wars,
 but
 > also I have not been in a regional event where it was any better.
 If
 > some of you are out there fighting the good fight and putting on
 > events with classy terrain, then lord bless you and please post
 some
 > pictures so you can get credit for your hard work and lead us all
 by
 > example.
 > >
 > > I would like us to get into a discussion about how to fix this
 > issue.  Many ideas are on the table.  What is not on the table is
 the
 > status quo.  However we fix this, it is not our intent that it
 ends
 > up with folded felt and cloth hills.  Repeated discussions of this
 > and handing out awards for good terrain have done nothing to
 improve
 > the situation, so other types of measures are in order.  I’
 d like
 > to hear thoughts on measures that would actually work to get us to
 > good looking and realistic terrain.
 > >
 > > Here’s the goals:
 > >
 > > 1.  Improve the quality of terrain on our tables to be at least
 as
 > good as that found in WAB games and other convention events.
 > > 2.  Remove the ability of the player to use the terrain
 generation
 > system to place ‘gamey’ terrain.
 > >
 > > By #2 I mean that a guy who places a perfectly rectangular woods
 > because that provides him the best micrometer advantage in the
 game
 > is doing something I find personally heinous but more importantly
 > both reflects sub-optimally on the Warrior hobby as well as making
 > for a terrible looking table.  Ditto for someone who brings a
 piece
 > of felt for a brush feature and folds it in half because its size
 > does not suit his current needs.
 > >
 > > I don’t think this can be self-policed.  I think we need
 a
 > standard in 14.0 that helps fix this.  I myself am for pre-set
 > terrain in tourneys.  But our customers largely prefer the 14.3
 > method, which does indeed have the advantage of the tourney
 organizer
 > not needing 16-20 tables of terrain (or more).
 > >
 > > That means, though, that players have to bring their own and it
 is
 > indeed hard to bring every conceivable piece that one could want
 once
 > one found out opponent/army.  But we HAVE to change â€" that
 isn’t
 > negotiable.  Our tables look like crap and it is high time we got
 it
 > fixed.
 > >
 > > So, here’s my thoughts to stir the pot:
 > >
 > > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 > and/or painted card/gatorboard/roofing paper is the standard.
 Store
 > bought ‘worldmaker’-like stuff is totally ok.
 > > 2.  Hills must be three dimensional and must be made in line
 with
 > 12.0.  Flocked.
 > > 3.  Woods must have trees.  Painted/modeled or store bought.
 > Foliage.
 > > 4.  Villages must have buildings/tents/huts of some appropriate
 > sort.  Painted.
 > > 5.  Marshes have lichen/weeds, rocky has rocks.
 > >
 > > Tourney organizer can remove any terrain feature from any table
 > that does not meet this standard.
 > >
 > > Tourney organizer ought to have as much correctly done â
 €˜common
 > terrain’ available for use as possible.  Maybe something to
 spend
 > local club/NASAMW funds on.
 > >
 > > Ok, have at me.
 > >
 > > Remember, we are looking for good ideas and the status quo is
 the
 > only thing off the table.
 > >
 > > Jon
 > >
 > >
 > > [Non-text portions of this message have been removed]
 >
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
 |  |  
		| Back to top |  |  
		|  |  
		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:20 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Why people cannot take the time and effort to have decent-looking terrain is a
 mystery to me. I made the decision over a year ago -- in response to an earlier
 post by Jon on this topic -- to upgrade the quality of my terrain. I'll put some
 pictures online to show what I've got; I may be able to do this later today.
 
 Now, let me qualify my complaint with this:
 - I play 25mm
 - I fly 3000 miles to get to Cold Wars and Historicon
 - I have very little artistic talent
 
 So, if you have some excuse not covered by the above, I'd be happy to hear it.
 Otherwise, you should have decent terrain and bring it with you.
 
 Having said that, I realize that Frank is right, and that most people _still_
 won't make and bring decent-looking terrain. I have one caveat, and a
 suggestion.
 
 First the caveat: I am _absolutely_ opposed to dispensing with the current
 feature-choosing system for tournament. In a campaign, grand tactical level
 maneuver would determine where and on what terrain a battle took place. The
 feature-choosing system is the only thing in a tournament context we have for
 capturing, however abstractly, that grand tactical element of battle.
 
 Furthermore, going to preset terrain would inevitably disadvantage some armies
 (which ones would depend on the mix of terrain). Anything that makes fewer
 armies tournament viable is a _bad_ thing.
 
 So, what to do?
 
 It has been my observation that most terrain goes unused most of the time at
 tournaments. I'm not opposed to loaning out my terrain, and in fact I do this
 with friends (*ahem* Frank *ahem*) all the time. Why not extend that to simply
 make it a tournament policy?
 
 I would be happy with the following:
 (1) All terrain to be used at a major national tournament (i.e. Cold Wars,
 Historicon) must pass inspection. If the tournament organizers and/or umpire
 don't think a particular piece meets the standard, then that piece cannot be
 used.
 
 (2) Designate a table for the "terrain pool" where all acceptable terrain is
 placed. In each tournament round each player, of course, gets dibs on the
 terrain they brought, but thereafter anyone who didn't bring terrain can have
 their pick of any remaining terrain. If no piece is available that fits the
 size and type they are looking for, too bad. Let that be a lesson to them for
 next tournament.
 
 
 -Mark Stone
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:25 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| I think for Cold Wars and/or Historicon, some terrain that meets
 the "standards" could be maintained or made available, but I wouldn't
 expect the tournament organizer to have to maintain ALL types of
 terrain, if a player wanted something less common, say a vineyard,
 etc. then the individual could provide it themselves or go without.
 
 But say hills, woods, brush, swamp, could these be available and
 maintained by NASAMW? don't know?
 
 Now a problem situation, I design a "nice" piece of terrain and my
 opponent through placing opens, roads, whatever, makes it near
 impossible to place this "nice" piece of terrain.  If it had been a
 piece of felt, I might have been able to fold a corner up and still
 fit my terrain in.  So, if I make a nice piece of terrain, within the
 proscribed measurement limits of Warrior, could I miss out on being
 able to place it because I cannot manipulate it to fit the situation?
 
 Mike
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > I think C is closest to my thoughts.  Clearly transport is a huge
 issue.  but heck, guys I know *wink* arrange for entire loaner armies
 to play in these events - surely they can find some friend to bring
 them a couple of nice hills.....
 >
 > I definitely like the idea of the pre-established standards
 complete with digital photos.  Also the idea that if you don't bring
 your own you are 'at the mercy' of what's available.
 >
 > J
 >
 > -----Original Message-----
 > From: Frank Gilson <franktrevorgilson@h...>
 > To: WarriorRules@yahoogroups.com
 > Sent: Thu, 24 Mar 2005 18:22:59 -0000
 > Subject: [WarriorRules] Re: Terrain in Warrior Events
 >
 >
 >
 >
 > Some people will build and bring their own terrain, they will be in
 > the minority. So, you can:
 >
 > a) Require players to have quality terrain if they wish to place it.
 > That imposes a mandatory time, money, and transport space
 > requirement on players that is likely unfair.
 >
 > b) Have tournament organizers maintain a local set of terrain
 likely
 > sufficient to cover all needs.
 > Hmmm, off the cuff calculations would require that NASAMW maintain
 > for Warrior players for an event like Historicon something like
 1000
 > total terrain features to cover the type and size range that
 players
 > may draw from. That's something like 80 cubic feet of terrain. That
 > is about two pickup truck beds full of the stuff, or one large van.
 >
 > These two positions seem to be the extremes of how quality terrain
 > would appear at Warrior events. A compromise is the likely real
 > world results such that:
 >
 > c) Players are encouraged to bring the terrain that they can,
 > according to some defined minimum standards (text plus take digital
 > pictures, make them available online and as paper handouts.)
 > Tournament organizers state that they will have 'some' terrain
 > available for loan. If you bring no terrain, you are at the mercy
 of
 > what's available...which is likely to be a subset of the types and
 > sizes/shapes that you want.
 >
 > Frank
 >
 > --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > > Just so folks know, I am very much into sharing of ideas on how
 to
 > make terrain here.  But what I am looking for is methods to get
 > players to use good terrain in games.
 > >
 > > J
 > >
 > > -----Original Message-----
 > > From: turner1118 <Turnerm@l...>
 > > To: WarriorRules@yahoogroups.com
 > > Sent: Thu, 24 Mar 2005 17:15:17 -0000
 > > Subject: [WarriorRules] Re: Terrain in Warrior Events
 > >
 > >
 > >
 > >
 > > For forests/woods I would expand on the brush idea.  Use gator
 > board
 > > or roofing paper to make the appropriate "base",
 sculpted/painted,
 > > then separate pieces of lichen/brush are palce on the base, in
 the
 > > case of woods, these can be individually based trees.  Most woods
 > > would only need 4-6 "trees" placed on the base.  When a unit
 moves
 > > into these pieces of terrain, simply move the bushes or trees
 > around
 > > the base to fit the unit.
 > >
 > > Mike
 > >
 > >
 > >
 > > --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > > >
 > > > Ok, if we’re gonna debate controversial
 subjects, letâ
 > €™s at
 > > least do one that might result in change! Lol
 > > >
 > > > Seriously, we need to change the way we present terrain at our
 > > public events.  In my own inimitable blunt manner, let me state
 > that
 > > our terrain sucks.  I am speaking specifically of Hcon/Cold Wars,
 > but
 > > also I have not been in a regional event where it was any
 better.
 > If
 > > some of you are out there fighting the good fight and putting on
 > > events with classy terrain, then lord bless you and please post
 > some
 > > pictures so you can get credit for your hard work and lead us all
 > by
 > > example.
 > > >
 > > > I would like us to get into a discussion about how to fix this
 > > issue.  Many ideas are on the table.  What is not on the table is
 > the
 > > status quo.  However we fix this, it is not our intent that it
 > ends
 > > up with folded felt and cloth hills.  Repeated discussions of
 this
 > > and handing out awards for good terrain have done nothing to
 > improve
 > > the situation, so other types of measures are in order.  Iââ
 ‚¬â„¢
 > d like
 > > to hear thoughts on measures that would actually work to get us
 to
 > > good looking and realistic terrain.
 > > >
 > > > Here’s the goals:
 > > >
 > > > 1.  Improve the quality of terrain on our tables to be at least
 > as
 > > good as that found in WAB games and other convention events.
 > > > 2.  Remove the ability of the player to use the terrain
 > generation
 > > system to place â€ËÅ"gamey’ terrain.
 > > >
 > > > By #2 I mean that a guy who places a perfectly rectangular
 woods
 > > because that provides him the best micrometer advantage in the
 > game
 > > is doing something I find personally heinous but more importantly
 > > both reflects sub-optimally on the Warrior hobby as well as
 making
 > > for a terrible looking table.  Ditto for someone who brings a
 > piece
 > > of felt for a brush feature and folds it in half because its size
 > > does not suit his current needs.
 > > >
 > > > I don’t think this can be self-policed.  I
 think we need
 > a
 > > standard in 14.0 that helps fix this.  I myself am for pre-set
 > > terrain in tourneys.  But our customers largely prefer the 14.3
 > > method, which does indeed have the advantage of the tourney
 > organizer
 > > not needing 16-20 tables of terrain (or more).
 > > >
 > > > That means, though, that players have to bring their own and it
 > is
 > > indeed hard to bring every conceivable piece that one could want
 > once
 > > one found out opponent/army.  But we HAVE to change â€"
 that
 > isn’t
 > > negotiable.  Our tables look like crap and it is high time we got
 > it
 > > fixed.
 > > >
 > > > So, here’s my thoughts to stir the pot:
 > > >
 > > > 1.  Terrain features cannot be made from felt or cloth.
 Flocked
 > > and/or painted card/gatorboard/roofing paper is the standard.
 > Store
 > > bought â€ËÅ"worldmaker’-like stuff is
 totally ok.
 > > > 2.  Hills must be three dimensional and must be made in line
 > with
 > > 12.0.  Flocked.
 > > > 3.  Woods must have trees.  Painted/modeled or store bought.
 > > Foliage.
 > > > 4.  Villages must have buildings/tents/huts of some appropriate
 > > sort.  Painted.
 > > > 5.  Marshes have lichen/weeds, rocky has rocks.
 > > >
 > > > Tourney organizer can remove any terrain feature from any table
 > > that does not meet this standard.
 > > >
 > > > Tourney organizer ought to have as much correctly done â
 > €ËÅ"common
 > > terrain’ available for use as possible.  Maybe
 something to
 > spend
 > > local club/NASAMW funds on.
 > > >
 > > > Ok, have at me.
 > > >
 > > > Remember, we are looking for good ideas and the status quo is
 > the
 > > only thing off the table.
 > > >
 > > > Jon
 > > >
 > > >
 > > > [Non-text portions of this message have been removed]
 > >
 > >
 > >
 > >
 > >
 > >
 > > Yahoo! Groups Links
 > >
 > >
 > >
 > >
 > >
 > >
 > > [Non-text portions of this message have been removed]
 >
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:25 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| A couple of other comments.
 
 First, there's no excuse for felt. Thin particle board or plywood (1/8" or
 1/16") is cheap, easy to work with, easy to paint and flock. So guys, lose the
 felt. Other materials are avaiable as well. I use styrofoam blocks cut with an
 exacto saw to shape hills, which are then spray painted and flocked. Mounted on
 a wooden base so they don't crack.
 
 The point is, felt is a lousy choice when there are cheaper, better, more
 flexible, and more attractive choices available.
 
 Second:
 
 Why not start giving out terrain pieces as prizes? I, for one, would be happy to
 make up a couple of pieces per tournament to donate as prizes. If we got a few
 other people to do the same, we could probably give out terrain for first
 through fourth place at major events. This would save the tourney organizers
 money, and gradually improve the appearance of our hobby.
 
 
 -Mark Stone
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 234
 
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:29 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Jon,
 
 Is flocked felt OK? Or is the problem with a base that is flexible? I
 just made up one of these by using a spray adhesive (used in automotive
 trim applications) and applying the flocking to it. It no longer looks
 like felt, so that should be a good thing.
 
 Actually, about 2 weeks ago I began to feel some guilt about my terrain
 and am now in the process of painting of a dozen new trees to go on
 mini-stands in groups of 2 or 3. I also will be making some new hills
 that look more like hills and less like topographical maps.
 
 -- Charles
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:29 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Good ideas
 
 --- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
 > Why people cannot take the time and effort to have decent-looking
 terrain is a
 > mystery to me. I made the decision over a year ago -- in response
 to an earlier
 > post by Jon on this topic -- to upgrade the quality of my terrain.
 I'll put some
 > pictures online to show what I've got; I may be able to do this
 later today.
 >
 > Now, let me qualify my complaint with this:
 > - I play 25mm
 > - I fly 3000 miles to get to Cold Wars and Historicon
 > - I have very little artistic talent
 >
 > So, if you have some excuse not covered by the above, I'd be happy
 to hear it.
 > Otherwise, you should have decent terrain and bring it with you.
 >
 > Having said that, I realize that Frank is right, and that most
 people _still_
 > won't make and bring decent-looking terrain. I have one caveat, and
 a
 > suggestion.
 >
 > First the caveat: I am _absolutely_ opposed to dispensing with the
 current
 > feature-choosing system for tournament. In a campaign, grand
 tactical level
 > maneuver would determine where and on what terrain a battle took
 place. The
 > feature-choosing system is the only thing in a tournament context
 we have for
 > capturing, however abstractly, that grand tactical element of
 battle.
 >
 > Furthermore, going to preset terrain would inevitably disadvantage
 some armies
 > (which ones would depend on the mix of terrain). Anything that
 makes fewer
 > armies tournament viable is a _bad_ thing.
 >
 > So, what to do?
 >
 > It has been my observation that most terrain goes unused most of
 the time at
 > tournaments. I'm not opposed to loaning out my terrain, and in fact
 I do this
 > with friends (*ahem* Frank *ahem*) all the time. Why not extend
 that to simply
 > make it a tournament policy?
 >
 > I would be happy with the following:
 > (1) All terrain to be used at a major national tournament (i.e.
 Cold Wars,
 > Historicon) must pass inspection. If the tournament organizers
 and/or umpire
 > don't think a particular piece meets the standard, then that piece
 cannot be
 > used.
 >
 > (2) Designate a table for the "terrain pool" where all acceptable
 terrain is
 > placed. In each tournament round each player, of course, gets dibs
 on the
 > terrain they brought, but thereafter anyone who didn't bring
 terrain can have
 > their pick of any remaining terrain. If no piece is available that
 fits the
 > size and type they are looking for, too bad. Let that be a lesson
 to them for
 > next tournament.
 >
 >
 > -Mark Stone
 
 
 |  |  
		| Back to top |  |  
		|  |  
		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
 | 
			
				|  Posted: Thu Mar 24, 2005 10:36 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| Mark Stone wrote:
 > Why not start giving out terrain pieces as prizes? I, for one, would be happy
 to
 > make up a couple of pieces per tournament to donate as prizes. If we got a few
 > other people to do the same, we could probably give out terrain for first
 > through fourth place at major events. This would save the tourney organizers
 > money, and gradually improve the appearance of our hobby.
 
 This is easily the most constructive suggestion made thus far on this.  I
 don't have time to paint figures, as is well-known (!).  I probably don't
 have time to make even minimal terrain (although the Sassanids tend not to
 want much, which helps right now!).
 
 However, what I *do* have in the decent-terrain department is a few sets
 of hills that I bought with prize vouchers at H'Con/CW.
 
 I'd **far** rather see this stuff as prizes than any number of plaques.
 
 On another front - I know that the Warrior NICT folk paid (? will pay?)
 extra for the uber-cool trophy that Eric Turner is organising (Eric,
 what's the status of that?).  I don't doubt that something similar would
 form an acceptable basis of a fund for Lancaster terrain.
 
 The terrain pool suggestions, though, seem to me to have a large potential
 for delaying gamestarts, which is *not* an option for an already
 sometimes-sluggish game.
 
 Looking forward to seeing some of you at PointCon this weekend, and many
 more at CW in two weeks.  And finding out what Mark is doing with 1400
 figures, or however many it was, of course...
 
 >
 >
 > -Mark Stone
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 >
 
 
 |  |  
		| Back to top |  |  
		|  |  
		|  |  
  
	| 
 
 | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot vote in polls in this forum
 You cannot attach files in this forum
 You cannot download files in this forum
 
 |  
 Powered by phpBB © 2001, 2002 phpBB Group
 
 |