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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Greg Regets Imperator

Joined: 12 Apr 2006 Posts: 2988
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Posted: Tue Jul 01, 2003 1:34 pm Post subject: Thanks Mark |
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I think Mark got it 100%
This has NOTHING, NOTHING, NOTHING to do with the gap rules of 6.53, which
covers the charging of units BEYOND the two shoulders.
This is all about how to get inside the 40p approach limitation to get behind
the flank of the gap units with a LIGHT CAVALRY UNIT.
Please forgive me for the confusion. I thought most people would read this and
say, "I have done this dozens of times." It is not very advanced stuff, but
rather basic movement 101.
At any rate, I send Jon a diagram, and all that, so perhaps we can move on the
the "most cost effective foot" issue.
Thanks ...
G
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Tue Jul 01, 2003 7:56 pm Post subject: Re: Thanks Mark |
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In a message dated 7/1/2003 10:34:06 AM Eastern Standard Time, gar@...
writes:
> Please forgive me for the confusion. I thought most people would read this and
> say, "I have done this dozens of times." It is not very
> advanced stuff, but
> rather basic movement 101.>>
And I agree with you Greg and I know I have at least. Just that niggling 80p
thing, which we have cleared up.
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Recruit

Joined: 12 Apr 2006 Posts: 167
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Posted: Tue Jul 01, 2003 10:17 pm Post subject: Re: Thanks Mark |
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Easy. Irregular MI, Jls, Sh.
--- gar@... wrote:
> At any rate, I send Jon a diagram, and all that, so
> perhaps we can move on the
> the "most cost effective foot" issue.
>
> Thanks ...
> G
>
>
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Patrick Byrne Centurion

Joined: 12 Apr 2006 Posts: 1433
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Posted: Wed Jul 02, 2003 12:51 am Post subject: Re: Thanks Mark |
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I disagree, MI, JLS, Sh. They can be broken through too easily by knights
making VB Disorder.
I'm on board with the Reg D B,SH troops. Must have the sheild, virtually
ensures they won't break on contact by any foe.
$.03 (inflation)
-PB
> From: michael forbes <ragingbullmf@...>
> Reply-To: WarriorRules@yahoogroups.com
> Date: Tue, 1 Jul 2003 12:17:01 -0700 (PDT)
> To: WarriorRules@yahoogroups.com
> Subject: Re: [WarriorRules] Thanks Mark
>
> Easy. Irregular MI, Jls, Sh.
>
> --- gar@... wrote:
>> At any rate, I send Jon a diagram, and all that, so
>> perhaps we can move on the
>> the "most cost effective foot" issue.
>>
>> Thanks ...
>> G
>>
>>
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Thu Jul 03, 2003 6:46 am Post subject: Re: Thanks Mark |
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Actually this all still comes down to tactics. This is a Rock, Paper, Scissors
game and screening in moogs who will trash these guys on contact with an even
die throw. But, if you roll up like Don with your bowmen, you don't ever have to
worry about the moogs or anything! LOL!
Kelly
Patrick <cuan@...> wrote:
I disagree, MI, JLS, Sh. They can be broken through too easily by knights
making VB Disorder.
I'm on board with the Reg D B,SH troops. Must have the sheild, virtually
ensures they won't break on contact by any foe.
$.03 (inflation)
-PB
> From: michael forbes <ragingbullmf@...>
> Reply-To: WarriorRules@yahoogroups.com
> Date: Tue, 1 Jul 2003 12:17:01 -0700 (PDT)
> To: WarriorRules@yahoogroups.com
> Subject: Re: [WarriorRules] Thanks Mark
>
> Easy. Irregular MI, Jls, Sh.
>
> --- gar@... wrote:
>> At any rate, I send Jon a diagram, and all that, so
>> perhaps we can move on the
>> the "most cost effective foot" issue.
>>
>> Thanks ...
>> G
>>
>>
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Thu Jul 03, 2003 4:54 pm Post subject: Re: Thanks Mark |
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UP THREE for allah. Infidels go home!
Don
> Actually this all still comes down to tactics. This is a Rock, Paper,
Scissors game and screening in moogs who will trash these guys on contact
with an even die throw. But, if you roll up like Don with your bowmen, you
don't ever have to worry about the moogs or anything! LOL!
>
> Kelly
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