Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The expanded shooting arc

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message

Recruit
Recruit


Joined: 12 Apr 2006
Posts: 19

PostPosted: Sat Jul 28, 2001 12:56 pm    Post subject: Re: The expanded shooting arc


Dear Jon,
We had a discussion at Historicon about your proposal to expand the
shooting arc of units by an imaginary element to either side of the shooting
element. I would Highly recomend that you include a shooting template in the
published version of Warrior. You could make this out of clear plastic and
have it be 240 paces long with subdivisions by weapon type and range. Simply
doubling it for artillery. You could also write the rules to accomodate the
use of the template. This would require changeing alot of the Shooting rules
language but it might clarify things like shooting priorities(which I thought
I understood and it was proved I had it all wrong) and who is in range or
not. If you want to explore this further I have more ideas I could share with
you.
GREG HAUSER

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sat Jul 28, 2001 4:38 pm    Post subject: Re: The expanded shooting arc


Not a bad idea Greg. Even if not in the rules, we'll make one to be on the
web for free and bless it as official.

Note that this is not an expanded shooting arc, but another place where there
are apparently folks making different assumptions about the rules. Warrior
is the same way I have always played arcs. But that is water under the
bridge at this point.

Other such play aids are always welcome.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Harlan Garrett
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 943

PostPosted: Sat Jul 28, 2001 9:53 pm    Post subject: RE: The expanded shooting arc


This sounds like the first rules interp?

HG

-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Saturday, July 28, 2001 12:39 PM
To: WarriorRules@yahoogroups.com
Subject: Re: [WarriorRules] The expanded shooting arc


Not a bad idea Greg. Even if not in the rules, we'll make one to be on
the
web for free and bless it as official.

Note that this is not an expanded shooting arc, but another place where
there
are apparently folks making different assumptions about the rules.
Warrior
is the same way I have always played arcs. But that is water under the
bridge at this point.

Other such play aids are always welcome.


To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com



Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Jul 29, 2001 6:06 am    Post subject: Re: The expanded shooting arc


This is not an 'interp', nor can it be since we will never have to interpret
ourselves - we know what we meant to say.

An element can shoot at anything to its front or to the front of an element
to either side of it - whether one is actually there or not.

Apparently some folks played WRG 7th that the shooting arc only existed if
there actually was an element there. This of course would mean that the
front element of a two element LI unit (with one element behind the other)
could only shoot to its direct front but an LI element in the center of a
three element line had a much better arc despite being the same troops armed
with the same number type and order of missile weapon. Surely the archers do
not march into their brother's ranks and then turn and shoot before scurrying
back to their own element.

Greg's idea isn't going in the rulebook because it is not necessary - the arc
is defined using the theoretical element to left and right BECAUSE we do not
want players to have to use templates (Phil B had the same reasoning, but, in
any case, Warrior is Warrior, not WRG). However, if players want to post
such a template in the egroup and use it though, we'll support it.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Phil Gardocki
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 893
Location: Pennsylvania

PostPosted: Sun Jul 29, 2001 11:44 am    Post subject: Re: The expanded shooting arc

In a message dated 7/29/01 3:07:32 AM Eastern Daylight Time, JonCleaves@aol.com writes:


An element can shoot at anything to its front or to the front of an element to either side of it - whether one is actually there or not.


FH,
      Has this been approved by all the Four Horsemen?  When I brought this up at Cold Wars, Scott gave me that "you know better than that, look."
Phil

Back to top
View user's profile Send private message [ Hidden ]
Chris Bump
Legate
Legate


Joined: 12 Apr 2006
Posts: 1625

PostPosted: Sun Jul 29, 2001 1:48 pm    Post subject: Re: The expanded shooting arc


This does bring up an interesting point of view.

As I understand the current arc rule, an element may shoot at an opponent who
occupies real estate to the front of the shooting element up to 1 element to
either side of the shooting element. The second criteria is that the
shooting element must be able to draw straight, unobstructed lines from the
two front corners of itself to the element to be shot at. This can cause a
bit of consternation, because if the element to be shot at is all but a gnats
hair behind the flank of the element shooting, by the laws of nature two
lines can be drawn from the front corners of the shooting element and hence
the shooting element is effectively making a facing movement in order to make
a shot. Was this the intent or just a position not considered when scripting
the rules?

Chris

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Jul 29, 2001 1:49 pm    Post subject: Re: The expanded shooting arc


I'll talk with Scott. I have no idea why he would do that.

It will be the rule.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Jul 29, 2001 2:42 pm    Post subject: Re: The expanded shooting arc


Chris
Good issue - that language does have to be cleaned up and get a supporting
diagram. It is on my list of things to do.
J


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
scott holder
Moderator
Moderator


Joined: 30 Mar 2006
Posts: 6066
Location: Bonnots Mill, MO

PostPosted: Sun Jul 29, 2001 7:32 pm    Post subject: Re: The expanded shooting arc


Correct. Jon and I are talking offline on this. I'll be the first to admit,
this "expanded" shooting arc is new to me and I've not thought it through to
know whether or not it's something worth implementing.

>>> PHGamer@... 07/29/01 07:45 AM >>>

In a message dated 7/29/01 3:07:32 AM Eastern Daylight Time,
JonCleaves@... writes:


> An element can shoot at anything to its front or to the front of an element
> to either side of it - whether one is actually there or not.
>

FH,
Has this been approved by all the Four Horsemen? When I brought this
up at Cold Wars, Scott gave me that "you know better than that, look."
Phil


_________________
These Rules Suck, Let's Paint!
Back to top
View user's profile Send private message   Visit poster's website
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Jul 29, 2001 9:29 pm    Post subject: Re: The expanded shooting arc


Offline is right. At this time, this is just four horsemen.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Mon Jul 30, 2001 1:04 am    Post subject: Re: The expanded shooting arc


Thanks Don - shooting arc will also contain some form of the "line drawn from
... " rule as well. Just have to work it out internally here at FHE.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Mon Jul 30, 2001 3:29 am    Post subject: Re: The expanded shooting arc


> Correct. Jon and I are talking offline on this. I'll be the first to
admit,
> this "expanded" shooting arc is new to me and I've not thought it through
to
> know whether or not it's something worth implementing.

We have played at least 20 games with the expanded shooting arc. We find it
to be balanced and very playable. The only hitch we have is the one Chris
Bump posted about, where an enemy is partially beyond your flank but closer
the 60p to you (putting him in the ghost element zone). When most of that
enemy body is beyond your flank and only a gnats ass is sticking out front
of you, the shooting angle is horrendous. We have allowed this shot too, as
we do not want to get into an angle issue.

I do not speak for opur group, but I have found this shooting arc to be
fine, and very playable.

Don

Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Mon Jul 30, 2001 3:32 am    Post subject: Re: The expanded shooting arc


> This does bring up an interesting point of view.
>
> As I understand the current arc rule, an element may shoot at an opponent
who
> occupies real estate to the front of the shooting element up to 1 element
to
> either side of the shooting element. The second criteria is that the
> shooting element must be able to draw straight, unobstructed lines from
the
> two front corners of itself to the element to be shot at.


Actually Chris, the two corner LOS rule is our groups rule in force due to a
complete lack of LOS support in the rules. The rules are totally incomplete
as to how much of me has to see how much of you to count as in LOS.
Don

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group