Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The First TRANSPORT is Away!

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Nov 28, 2000 11:33 pm    Post subject: The First TRANSPORT is Away!


Well, here it is. The long-awaited, and even longer-worked-on Transport
rule. I need all the comments you can give me. Play this weekend and use
boat-mounted troops to attack a baggage camp defended by a religious party in
fighting wagons!
Note that some rules (e.g. 10.4 and 16.1) have changed since the draft you
guys have access to. Don't comment on those situations yet.
In hand-to-hand, transport will die like artillery.
Have at it.

13.3 TRANSPORT

13.31 Representation. There are four types of Transport elements: Integral,
Replacing, Separate and Fighting. These four categories relate to how these
troops move and fight. Regardless of category, all transport elements are
based according to 2.51. Transport elements are close order if they contain
wheeled vehicles (e.g. wagons, carts) and loose order is they do not (e.g.
non-combatants, boats, herds, oxen) (2.22).

13.311 Integral. Integral Transport is transport that is inseparable
from and does not exist independently from another type of element. Integral
transport is the transport that comes with most artillery elements.
For artillery purchased with integral transport, the player has three
options for how he represents this transport in play:
1. He may just represent the artillery alone on the base with its crew.
2. He may have the artillery model, crew and transport all on the same base.
3. He may mount the transport on a separate base.
With option 1 or 2, players will have to remember on their own whether or
not the artillery element moved this bound. If he chooses option 1, the
artillery still moves at the rate appropriate to the type of transport
included in its purchase (17.0). With either option 1 or 2, only artillery
units of artillery elements are on the table.
With option 3, the transport elements are placed in contact with the
artillery on bounds the artillery moves to remind the players the artillery
cannot shoot (8.84) and that it is treated as a transport target (8.92).
These 'transport elements' have no separate existence, do not count extra for
CPF and are there for aesthetic purposes only. They are removed after the
artillery remains stationary or when they interfere with combat resolution or
the movement of other bodies.
Some players also use option 3 to avoid overcrowding on the artillery
base.

13.312 Replacing. Replacing Transport is transport that causes another
type of element to be replaced with a transport element while it is embarked.
There only replacing transport elements in basic Warrior are boats.
While embarked on replacing transport, the transported elements are set
aside. Embarked elements have no effect on play (do not shoot, do not fight,
do not count for CPF, etc.) and suffer the fate of the transport elements
that are carrying them. Transport elements with embarked troops are
transport elements for ALL game purposes.
Rules for boat movement and embarkation/debarkation are found in 6.72.
Replacing transport is bought and formed as a unit. A replacing
transport unit must be at least the same size in elements as any embarked
unit.
Other (non-boat) types of replacing transport will be noted in army lists.

13.313 Separate. Separate Transport elements (e.g. non-combatants,
baggage camps, wagon laager) have their own existence and are considered
transport elements for all game purposes. They do not 'carry' other elements.
Some separate transport units may be used as Obstacles (7.5). This will
be noted in army lists. In order to be used in this fashion, the front edge
of the unit of troops must be in contact with the transport unit. As long as
the transport unit is being used as an obstacle, it may not be attacked
separately unless with incendiaries. Rules for attacking transport units
with incendiaries can be found in 16.1. Such an Obstacle also counts as
cover (7.4) for the defending unit.
Additional rules on baggage camps are found in 14.44.

13.314 Fighting. Fighting Transport elements are those that are used in
combat to enhance the capabilities of other elements 'mounted' in the
transport. The only fighting transport elements in basic Warrior are
fighting wagons. Ships will be fighting transport elements and will be
covered by the FLEET WARRIOR supplement.
Fighting wagons are purchased as part of a combined body of wagon and
foot elements. The total combined number of elements (wagon and foot) in any
such body cannot exceed twelve. There cannot be more wagon elements in the
body than foot elements. There does not have to be a wagon element for every
foot element.
One foot element must be 'carried' by each wagon in the same way as
integral transport (13.311). All remaining foot elements move and fight as
such. The whole body is considered to be a foot body for all purposes.

13.32 Transport Movement. As with all other element types, transport
elements move according to the rules in 6.0. Key aspects of transport
element movement that differentiate them from other element types are
summarized here:
¨ Transport cannot declare a charge (6.161) or counter-charge (6.166).
¨ Movement by transport elements cannot qualify as an advance for the
purposes of complying with tactical orders (4.51, 4.52).
¨ Transport element speed is based on the type of figures making up the
element (6.11, 6.2).
¨ Replacing transport may be embarked and disembarked by other troops,
INCLUDING other transport elements.
¨ Integral transport does not move separately. Integral transport is part of
another element and allows that element to move at transport speeds.
¨ Fighting transport operates in combined units as noted above. The body
moves (and marches) at the speed of wagons or the foot troop type, whichever
is slower.

13.33 Transport and Shooting. Transport elements have their own column on
the shooting weapon factor table (8.92). This factor applies ONLY if the
transport element counts as a transport TARGET at the time of shooting (see
below). Transport elements are never counted shieldless (7.1).

13.331 Target Type:

· Integral: Elements with integral transport are transport targets for the
purpose of determining the shooting weapon factor if they moved earlier in
the bound. Otherwise they are treated as the base troop type of the element
(usually artillery). Artillery mounted on a cart is ALWAYS a transport
target.
· Replacing: Replacing transport elements are ALWAYS transport targets, even
if another element type is embarked. Only the transport elements are counted
for CPF (at 5 figure-equivalents per element)
· Separate: Separate transport elements are transport targets. If they are
being used as obstacles (7.5), they can be shot at alone, counting each
transport in the unit as 5CPF. Alternatively, the rest of the unit (usually
close order infantry) can be shot at using the number of infantry as CPF but
not counting the transports.
· Fighting: Fighting transport elements are shot at as though they were the
troop type 'carried' by the element. These elements will also count as in
cover ONLY if mantlets are noted as part of the wagons in the army list.
Fighting transport may only be shot at separately by incendiaries (16.1).

13.332 Shooting Results. If a transport target contains people or
animals (even if only embarked on replacing transport), then the body suffers
shooting results as a normal mounted or foot target (11.1). If the transport
target is only a construction ('empty' boat) then 10.4 applies. Note that
some transport elements are NOT always transport targets.

13.34 Transport in Hand-to-hand Combat. Transport elements have their own
column on the hand-to-hand weapon factor table (9.41). Transport elements
are never counted shieldless (7.1).

13.341 Target Type:

· Integral: Integral transport is treated in hand-to-hand as though the base
troop type of the element. Note that Artillery MOUNTED on a cart is ALWAYS a
transport target.
· Replacing: Replacing transport elements are ALWAYS transport targets, even
if another element type is embarked.
· Separate: Separate transport elements are transport targets. If separate
transport elements are being used as obstacles (7.5, 9.5), they can not be
fought separately from the elements using them.
· Fighting: The combined foot/wagon elements count as BOTH on higher ground
and defending an obstacle (a minus 4 for the attacker). The combined
foot/wagon elements are considered to be foot troops for all purposes EXCEPT
when attacked by incendiaries (16.1).

13.342 Hand-to-Hand Results:

· Integral: Integral transport is treated in hand-to-hand as though the base
troop type of the element.
· Replacing: Replacing transport elements are ALWAYS transport for the
purposes of hand-to-hand combat results (11.2), even if another element type
is embarked. Only the transport elements are counted for CPF (at 5
figure-equivalents per element)
· Separate: Separate transport elements are transport for the purposes of
hand-to-hand results counting as 5 figure equivalents per element for CPF.
If separate transport elements are being used as obstacles (7.5, 9.5), they
are destroyed if enemy follow-up/pursue/break-through across them.
· Fighting: The combined foot/wagon elements are considered to be foot troops
for all purposes EXCEPT when attacked by incendiaries (16.1).


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Wed Nov 29, 2000 4:21 am    Post subject: Re: The First TRANSPORT is Away!


Hi Jon, I've been quietly monitoring this process and I really appreciate the
sweat that you put into this work in progress. Your thoroughness will
certainly turn a good rules system into a great rules system. Despite our
differences, I appreciate your dedication to the hobby I most enjoy. Please
tell the Greatest Wargame Wife that I said hello.

Kelly


_________________
Roll down and Win!
Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Wed Nov 29, 2000 11:12 pm    Post subject: Re: The First TRANSPORT is Away!


14.44 baggage camps are FOUR elements. The rules have changed since the
online draft.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Thu Nov 30, 2000 3:56 am    Post subject: Re: The First TRANSPORT is Away!


JonCleaves@... wrote:
>
> Well, here it is. The long-awaited, and even longer-worked-on Transport
> rule.

Ok I see that baggage camps are separate transport elements, and uder
the baggage camp rule I get two for free. This means a baggage camp in
25mm is 120mm wide by 60 mm deep (or 60mm wide by 120mm deep). When you
answered Joe, you said 120mm X 120mm.

Were you in error?

Are the rules in error?

Are we all wet?

How big is my 25mm camp?

Don

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group