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The Non-missile army
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joncleaves
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PostPosted: Thu May 06, 2004 10:33 pm    Post subject: The Non-missile army


In a message dated 5/6/2004 3:24:07 PM Eastern Daylight Time,
Scott.Holder@... writes:

> Actually, Jon's original thoughts was to work on a non-missile army to play in
an entirely open environment and make it work. It's akin to the Spanish lists
in teams a few years back (which I borrowed, the list that is, to play in 15mm
Teams) in which a non-missile army worked just fine in an open
> environment thank you very much:)SmileSmile>>

Yeah, until you met someone who actually knew how to play...
Your Spanish had too much loose order to fight somone who knows how to pin and
kill an LMI unit by preventing it from charging - a drill Mike and I perfected
in the lead up to that tourney.

True though that my work is to find a non-missile army to take into the open
environment. This is not to say that the non-missile tourney idea isn't cool.
But what I am working on is something different.

I also intend to solve this 'problem' without knights and without elephants...
Smile I agree that a knight/brigan-type force is cool for non-missile, but isn't
terribly original on the tourney circuit. No - I would prefer to solve this
without any significant mounted arm as well. Something my deepstrike brethren
could appreciate.. ;)

J


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joncleaves
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PostPosted: Fri May 07, 2004 12:04 am    Post subject: Re: The Non-missile army


In a message dated 5/6/2004 19:57:46 Central Daylight Time,
redcoat24@... writes:
How do you pin LMI and keep them from charging?

Allan>>

The LMI guy is trying to do two things. 1. Keep his troops from being
uneasy. 2. Keep them within 120p of something they can charge. This is
because
as long as he can charge impetuously, a mounted troop cannot cancel his charge.
If he is uneasy, he can't go impetuous (and mounted would cancel him) and if
he has no charge target within 120p he can't charge (and mounted could hit
him standing).

There are many ways to pin LMI in such a fashion. One example is to make the
LMI unit uneasy - either by removing his support, getting behind his flank or
getting an elephant or chariot within 240p. then when your mounted charges,
since any charge of his can't be impetuous, his is canceled and it is a waver
test for him and no +2 for an impetuous charge.

Jon


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PostPosted: Fri May 07, 2004 12:13 am    Post subject: Re: The Non-missile army


Jon,

I am sill looking at the Scots to fill this niche. After playing with
Chris D in the Doubles at Cold Wars, I think that the King David List fell
short.
However I am thinking of going back to my firsts WRG Army. I believe that
the Scot Common may accomplish what you are looking for. Sheltrons R' US

Jamie Gentry
Outrider 6


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joncleaves
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PostPosted: Fri May 07, 2004 12:28 am    Post subject: Re: The Non-missile army


In a message dated 5/6/2004 20:14:58 Central Daylight Time,
JamieWGIII@... writes:
I believe that
the Scot Common may accomplish what you are looking for. >>

It is on the list of possibles. problem is - I'm Welsh! lol


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PostPosted: Fri May 07, 2004 12:55 am    Post subject: Re: The Non-missile army


Jon,

"It is on the list of possibles. problem is - I'm Welsh! lol" I knew it
you are a product of a bunch of sheep rustlers. At least we were proper
enough to steal cattle (or one may say big shaggy dogs). Erin Gabragh

Jamie Gentry
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joncleaves
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PostPosted: Fri May 07, 2004 1:01 am    Post subject: Re: The Non-missile army


Thanks, Ewan. I wanted it to be someone else who went next to list the
ways... lol

Another thing to note is that if
there are no intervening troops between the LMI and your mounted strike
unit, there is nothing that compels you to march right up to 240p - or,
you can pin the LMI at 240p from some other unit, and then march the cav
up to (say) 241p. >>

This is something you don't see enough of. Newer players sometimes get in
the habot of marching all the way to 240p instead of stopping at a distance that
better supports their charges in the following bounds.

Here's my fave way to stop LMI charges - a body of mine is in terrain that
slows LMI to 80p. The LMI marches to within 240p of it, but can't charge it in
the next bound (LMI moves to 120p, but can't reach the body in terrain). Then
the mounted luriking beyond 240p comes in and does the job.

J


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joncleaves
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PostPosted: Fri May 07, 2004 1:02 am    Post subject: Re: The Non-missile army


In a message dated 5/6/2004 20:56:40 Central Daylight Time,
JamieWGIII@... writes:
I knew it
you are a product of a bunch of sheep rustlers.>>

At least all we do with them is rustle them, ya skirt-wearer...


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PostPosted: Fri May 07, 2004 1:12 am    Post subject: Re: The Non-missile army


Jon,

If you grew up in a nasty wet cold place with just a kilt to keep warm,
you too would be a warrior with a lot of hair on your balls. The Limes don't go
where the heather grows. Bannockburn is remembered. LOL

Jamie Gentry
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PostPosted: Fri May 07, 2004 1:15 am    Post subject: Re: Re: The Non-missile army


Martin,

Whats more you can have Macbeth as your CinC!! What
a chance to get out some crone models and chant prophecy at your
opponent in a suitably confusing fashion!!

Well put! The Scots have never been great conversationalist. LOL

Jamie Gentry
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PostPosted: Fri May 07, 2004 1:51 am    Post subject: Re: The Non-missile army


Redcoat

A bit to much single malt is the true catalyst of this string. God
invented scotch whiskey to keep the Scots from conquering the world.

Jamie Gentry
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PostPosted: Fri May 07, 2004 3:15 am    Post subject: Re: The Non-missile army


How do you pin LMI and keep them from charging?

Allan
----- Original Message -----
From: JonCleaves@...
To: WarriorRules@yahoogroups.com
Sent: Thursday, May 06, 2004 3:33 PM
Subject: [WarriorRules] The Non-missile army


In a message dated 5/6/2004 3:24:07 PM Eastern Daylight Time,
Scott.Holder@... writes:

> Actually, Jon's original thoughts was to work on a non-missile army to play
in an entirely open environment and make it work. It's akin to the Spanish
lists in teams a few years back (which I borrowed, the list that is, to play in
15mm Teams) in which a non-missile army worked just fine in an open
> environment thank you very much:)SmileSmile>>

Yeah, until you met someone who actually knew how to play...
Your Spanish had too much loose order to fight somone who knows how to pin and
kill an LMI unit by preventing it from charging - a drill Mike and I perfected
in the lead up to that tourney.

True though that my work is to find a non-missile army to take into the open
environment. This is not to say that the non-missile tourney idea isn't cool.
But what I am working on is something different.

I also intend to solve this 'problem' without knights and without elephants...
Smile I agree that a knight/brigan-type force is cool for non-missile, but isn't
terribly original on the tourney circuit. No - I would prefer to solve this
without any significant mounted arm as well. Something my deepstrike brethren
could appreciate.. ;)

J

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Ewan McNay
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PostPosted: Fri May 07, 2004 4:53 am    Post subject: Re: The Non-missile army


On Thu, 6 May 2004 JonCleaves@... wrote:
> The LMI guy is trying to do two things. 1. Keep his troops from being
> uneasy. 2. Keep them within 120p of something they can charge. This is
because
> as long as he can charge impetuously, a mounted troop cannot cancel his
charge.
> If he is uneasy, he can't go impetuous (and mounted would cancel him) and if
> he has no charge target within 120p he can't charge (and mounted could hit
> him standing).
>
> There are many ways to pin LMI in such a fashion. One example is to make the
> LMI unit uneasy - either by removing his support, getting behind his flank or
> getting an elephant or chariot within 240p. then when your mounted charges,
> since any charge of his can't be impetuous, his is canceled and it is a waver
> test for him and no +2 for an impetuous charge.

All of that is true; just thought it might be worth noting some other ways
of preventing (irregular) LMI from charging impetuously that are
reasonably common: shooting for 2CPF (causing halt-or-waver); making a
counter to remover the troops that were previously withing 120p (commonly
LI); prompting a retirement ditto, as often the loss of a shaken LI unit
is worth the ability to charge the LMI halted, and avoids the possibility
of failing a counter roll; taking note of the sequence of charges
(direction of sequence) to ensure that the LMI will be uneasy when the
charge sequence gets to them; and so on. Another thing to note is that if
there are no intervening troops between the LMI and your mounted strike
unit, there is nothing that compels you to march right up to 240p - or,
you can pin the LMI at 240p from some other unit, and then march the cav
up to (say) 241p. And so on, and so on...

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PostPosted: Fri May 07, 2004 5:03 am    Post subject: Re: The Non-missile army


I've always preferred pre-feudal scot myself and have had some
success with it. Whats more you can have Macbeth as your CinC!! What
a chance to get out some crone models and chant prophecy at your
opponent in a suitably confusing fashion!! You dont get the advantage
of always fighting in 2 ranks with your spear but the support troops
are probably superior (HK and islemen without having to pay for an
ally)


Martin

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PostPosted: Fri May 07, 2004 5:40 am    Post subject: Re: The Non-missile army


Did I start this?

----- Original Message -----
From: JamieWGIII@...
To: WarriorRules@yahoogroups.com
Sent: Thursday, May 06, 2004 10:12 PM
Subject: Re: [WarriorRules] The Non-missile army


Jon,

If you grew up in a nasty wet cold place with just a kilt to keep warm,
you too would be a warrior with a lot of hair on your balls. The Limes don't
go
where the heather grows. Bannockburn is remembered. LOL

Jamie Gentry
Outrider 6


[Non-text portions of this message have been removed]


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Mark Stone
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PostPosted: Fri May 07, 2004 6:39 am    Post subject: re: The Non-missile army


I guess I don't think about this quite the same way others do. To me, you play a
list to the best of its ability, without artificial constraints. Many armies
have only token missile troops, often through required minimums, but certainly
rely on some other strength for victory. To me those are non-misile armies even
if they have the occaisional bolt shooter or bowman. Here's one I like (though
I'd never paint/acquire it):

Boran Norse-Irish

Cinc w/2 stands Irr A LHI 2HCW,JLS,Sh 1 stand Irr B LHI 2HCW,JLS,Sh
Sub w/2 stands Irr A LHI 2HCW,JLS,Sh 1 stand Irr B LHI 2HCW,JLS,Sh
1x 4 stands Irr B LHI 2HCW,JLS,Sh
3x 12 stands Irr B/C LMI 2HCW,JLS,Sh/JLS,Sh
2x 6 stands Irr C LI JLS,Sh
1x 8 stands Irr C LI S,Sh
1x 4 stands Irr A LMI JLS,Sh
Allygen w/4 stands Irr B LHI 2HCW,Sh 1 stand Irr B LMI JLS,Sh
1x 2 stands Irr B LMI JLS,Sh, 6 stands Irr C LMI JLS,Sh
2x 2 stands Irr B LHI 2HCW,B,Sh/JLS,B,Sh

1601 points, 10 scouting points, 14 units, 241 figures


-Mark Stone

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