Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Timed games

 
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Patrick Byrne
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1433

PostPosted: Thu Jul 11, 2002 8:56 pm    Post subject: Timed games


We had only considered the use of a Game Clock, not because of counting of
scouting factors, but because of the approach turns that come close to
hitting the hour mark. We've all been guilty of it where you are catching
up on the recent events, the next thing you know, everyone is talking with
eachother and the approach move hits the hour mark. Then you wonder why
your 1600 point games take 6 hours.

It is amplified even more when you play partners and 6400 to 8000 points are
on the table.

Besides, we've found that 3 hours into a game is the wrong time to use
sarcasm and remarking on the marital practices of the opposing generals.
~nudge nudge~.

Interestingly enough though, calling the opposition a 'pansy' and 'wee-lass'
in your best Scottish accent while commanding the Scots yourselves is
perfectly acceptable.
-PB



> From: "Greggory A. Regets" <gar@...>
> Reply-To: WarriorRules@yahoogroups.com
> Date: Wed, 10 Jul 2002 16:44:08 -0500
> To: <WarriorRules@yahoogroups.com>
> Subject: Re: [WarriorRules]X-Rules and fog of war
>
> At least in our area, I think the guys try to get the game going asap, without
> doing things like sitting there and counting scouting points for ten minutes.
> I believe the guys in Dallas even use a time clock for movement, and if you
> sat there counting scouting points in San Antonio, you will probably be asked
> if your husband or boyfriend plays WARRIOR too. ~wink~

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