Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Wallachian/Moldavian, Warrior Project for '05

 
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Frank Gilson
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Joined: 12 Apr 2006
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Location: Orange County California

PostPosted: Sat Aug 14, 2004 1:04 am    Post subject: Wallachian/Moldavian, Re: Warrior Project for ''05


This army does offer a good combination of mounted troops with some
useful infantry.

The LC has to be all JLS,B,Sh, but gets to fight 1.5 ranks if
charging, countercharging, or pursuing. That enables it to beat most
opposing LC, and to more importantly rout a lot of LI without having
to charge impetuously (permitting an evade if enemy charge through
their routing LI.)

The knights are the very cost efficient HK, with Irr A option. LI is
decent at half shielded bow armed.

You've got to take some Irr C LMI JLS,Sh, but those guys aren't
completely worthless...only almost Wink. Occupy a terrain feature all
game!

There is then a decent supply of potential allies, and ditches to
use. Hey, put those LMI behind the ditches!

Overall a solid and competitive list. Your camp can have various
peasants impaled amongst it. You can also run a unit of 36 Irr E LMI
B...pretty cool.

Frank

--- In WarriorRules@yahoogroups.com, "David Smith" <davidsmith@k...>
wrote:
> kelly wilkinson wrote:
> Instead of choosing Serbians, I would consider using the Warrior
> list, Wallachians/Moldavian..<snip>
>
> **Kelly-Pete;
>
> As we discussed this is an intriguing option, with some pretty
nifty
> figures available....just too many options, armies, and not enough
> time ; )
>
>
> Dave

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