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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Thu Aug 30, 2007 3:18 pm Post subject: Fall In Warrior Tourney |
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This should be fun. We're going whole hog on Special Rules this time around so I'll look forward to the AAR.
Here goes:
Players must check in 30 minutes prior to the listed start time.
Special Rules:
-Barbarian Playtest Rules in effect.
-Bodies entirely Reg B are eager.
-JLS-armed cav fights 1.5 ranks if charging, countercharging or pursuing.
-Byzantine EHC may skirmish if armed with appropriate weapons.
-Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for free.
-360p deployment zone for 15mm
-SHC are 8 pts cheaper per element than listed.
-LI counts 1 scouting point per element if there are 4 or more terrain pieces in the Mini, 6 or more in the Open.
-General character of 5 can be Bold or reroll on Special General’s table). Special General Table
1 Bleeder. General has a physical defect that makes him more prone to a catastrophe. In Hand to Hand, if the Bleeder's unit takes 2 CPF or more, and makes a unmodified melee roll of -2, -3, or -4, forces a catastrophe. In preparatory shooting, if the Bleeder's unit is takes 2 CPF and the missile fire die roll is +2 or higher, forces a catastrophe.
2 Inattentive. General is sick or wounded. General gets only 10 prompt points a turn.
3 Efficient General gets 20 prompt points
4 Brave, Generals unit is always adds an additional +1 in melee. (So a down 3 roll for a Regular B General is even.)
5 Inspirational. Unit with general is never uneasy. If the General is the CIC then all units within 120 paces are never uneasy.
6 Great. General is Efficient, Brave, and Inspirational.
GM: Phil Gardocki
Friday:
Noon-9:30pm
Warrior Mini Open, 1200 pt army, 2.5 hour rounds
25mm (15mm if six players have confirmed)
Round 1: Noon, Round 2: 3:30pm, Round 3: 7pm
Saturday:
9am-10pm
Warrior Open, 1600 pt army, 3.5 hour rounds
25mm (15mm if six players have confirmed)
Round 1: 9am, Round 2: 1:30pm, Round 3: 6:30pm _________________ These Rules Suck, Let's Paint! |
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Terry Dix Recruit

Joined: 19 Apr 2006 Posts: 35 Location: LOS ANGELES
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Posted: Mon Sep 03, 2007 2:53 am Post subject: |
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Scott what is the motivation for all the cool xrules? I wish I could take the time to go Things look decent for the spring event though. |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Mon Sep 03, 2007 1:14 pm Post subject: |
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Because we can?
Fall In is a regional event and as such, there's always a tendency to horse around with the rules so that we can see if there are some things worth developing further.
Obviously 2 of the items used are carry overs from the summer (Barbarians and Reg B eagerness). The 360p deployment for 15mm is also an outgrowth of how we judged the format changes at Hcon.
Everything else is a combination of Phil Gardocki (he's running the Fall In events) implementing a few things near and dear to his heart and some things that Derek Downs has done or will be doing at his Florida tourneys.
As for any of this stuff being used next year, it's hard to say. Right now, Bill and I are focusing heavily on Biblical Warrior because of the Hcon theme and the likely Campaign Mini Theme at Cold Wars. As such, changes that we're looking at relating to that will take precedence over the rest.
But, things like Byzantine skirmishing EHC is the kind of thing we can test in a benign environment and if it works, it might work its way into those armies further down the line.
Glad you like what you see on paper. We'll see how it turns out on the table.
scott _________________ These Rules Suck, Let's Paint! |
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