Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Deployment Rules

 
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scott holder
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PostPosted: Fri Apr 18, 2014 11:42 am    Post subject: Deployment Rules

DEPLOYMENT

Pre-Set Terrain; Table Assignment: Tables with pre-set terrain will be assigned to players at random for each round of games.
• Players may wind up playing on the same table more than once.
• Mongol player can dice to pick up two pieces of terrain, using usual Mongol List Rules, modified by climate, after players have chosen table side.

Choice of Table Edge. Players dice for table edge, high roll choosing the side, die roll of player with more scouting points (SPs) modified as follows:
• 3:1 or more SPs @ +4
• 2:1 or more SPs (but fewer than 3:1) @ +3
• more SPs (but fewer than 2:1) @ +2

Deployment – Order of Commands:
• After both players have written deployment orders, an out-scouted player deploys all commands first, then the out-scouting player deploys all commands.
• If neither player out-scouts the other, the player with fewer SPs deploys their first command; players then alternate in deploying commands. (A different method outlined below can be used in place of the one described in this bullet)
• Commands are deployed in order of size, largest to smallest, measured by army point total in each command.
• If more than one command has the same point total, player chooses which to deploy first.
• Camp does not count for command size, but may be deployed with any command.

Deployment - Zones. The zones in which forces deploy vary by the ratio of players’ SPs.
• 3:1 or more = lesser force deploys up to 360p from baseline, greater force deploys up to the centerline
• 2:1 or more (but fewer than 3:1) = lesser force deploys up to 240p from the centerline, greater force deploys up to the centerline
• Less than 2:1 = both forces deploy up to 120p from the centerline
• There is no force marching/fatigue points for deploying in the forward zone, where allowed to do so by SP ratio
• Either player may conceal units as an ambush in their deployment area, even if the player is out-scouted and the ambush is in the forward zone

Artillery and such which deployes further than 240p from the base edge of the table, still counts as if it force marched for shooting eligibility purposes only.

DIFFERENT METHOD FOR PLACING COMMANDS
When placing commands, players first dice before each command placement pairing (one command each) to determine who places the appropriate command first.
Side 1 has more but not double scouting of Side 2. Side 1's command placement die rolls are +1
Side 1 has double but not triple scouting. Side 1's command placement die rolls are +2
Side 1 has triple more more scouting. Side 1's command placement die rolls are +3.

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Last edited by scott holder on Fri Jun 07, 2019 7:48 pm; edited 3 times in total
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Frank Gilson
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PostPosted: Tue Jun 23, 2015 12:17 pm    Post subject: Command Size change

Note:
"Commands are deployed in order of size, largest to smallest, measured by number of units."

Is no longer correct. It is size, largest to smallest, measured by ARMY POINT TOTAL in each command.

That's been how we have played it for a bit now, and helps reduce 'fiddly' bits even more.
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Mark Stone
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PostPosted: Wed Jun 24, 2015 3:04 am    Post subject:

Thanks for pointing this out, Frank. I hadn't noticed this and I'll factor it into my command organization.
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theblackprince
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PostPosted: Thu Aug 22, 2019 7:51 pm    Post subject: Two questions on this

1. I've heard that in cases where one side is outscounted 3-1+, they can "forcemarch" a unit for 2 fatigue up to 240p from the center line (instead of just the 360p from your rear edge). Looking for inclusion of this formally.

2. Treatment of the Mongol terrain removal list rule. Oriental Warrior says "the Mongol player (who has 2x scouting points) may replace one of his terrain rolls by picking up etc." This to me reads that no die is rolled (you replace the roll itself), and the terrain is simply picked up.

As this list rule is translated to current deployment rules, looks like from this that the Mongol has to roll a 3-6 (2-6 if in home climate) to actually pick something up for each of his two die rolls. Is this in fact how this works?

Thanks
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Frank Gilson
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PostPosted: Fri Aug 23, 2019 11:09 am    Post subject: Re: Two questions on this

theblackprince wrote:
1. I've heard that in cases where one side is outscounted 3-1+, they can "forcemarch" a unit for 2 fatigue up to 240p from the center line (instead of just the 360p from your rear edge). Looking for inclusion of this formally.

2. Treatment of the Mongol terrain removal list rule. Oriental Warrior says "the Mongol player (who has 2x scouting points) may replace one of his terrain rolls by picking up etc." This to me reads that no die is rolled (you replace the roll itself), and the terrain is simply picked up.

As this list rule is translated to current deployment rules, looks like from this that the Mongol has to roll a 3-6 (2-6 if in home climate) to actually pick something up for each of his two die rolls. Is this in fact how this works?

Thanks


The rules apply, except when they don’t. That is, if the deployment rules notes here contradict the rules, then these win when they are noted to apply.

I’d they don’t, or do not cover something, then the rules still apply.

So, you can Force March...just as noted in the rules.

As for the Mongol terrain removal...as they need to use an actual Open Space to remove terrain, and would have had to roll a die in the old terrain selection system, they must do so in the case of preset terrain.
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Mark Stone
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PostPosted: Fri Aug 23, 2019 9:27 pm    Post subject:

Perhaps we could get some updated language on the Mongol rule? A literal reading of "may replace one of his terrain rolls" would be that no such replacement can occur since no terrain rolls occur in a tournament with pre-set terrain.
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