Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Historicon 2014 Events

 
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scott holder
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PostPosted: Wed May 21, 2014 1:16 pm    Post subject: Historicon 2014 Events

Players must check in 30 minutes prior to listed start time. One list. African Warrior draft lists allowed. Theme lists from previous themes NOT allowed. Generals must be rolled. Preset terrain. 6’ x 4’ tables for 15mm Theme/Open; 8’ x 5’ tables for 25mm Theme/Open; 4’ x 4’ for 15mm Mini. 2.5 hr rounds for Mini, 3.5 hr rounds for rest.

Thursday

Mini Open, 15mm
Noon - 9:30 PM; 1200 pts.
Round 1: Noon; Round 2: 3:30 PM; Round 3: 7 PM.

(Please inquire in advance about playing--we need at least 4 players to commit in advance.)

Warrior National Championship Prelim
9am - 8:30 PM; 25mm, 1600 pts.
Round 1: Noon; Round 2: 5:00 PM.

Friday

The Hundred Years War Theme, 15mm & 25mm
9 AM – 11 PM; 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.
Eligible Armies list in other thread here in the Forum.

(Please inquire in advance about playing in 15mm--we need at least 4 players to commit in advance.)


Saturday

Open, 15mm & 25mm
9 AM - 11 PM; 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.

(Please inquire in advance about playing in 15mm--we need at least 4 players to commit in advance.)

Warrior National Championship Finals
Noon - 11 PM; 25mm, 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.


The Barbarian Foot Rules will be in effect. They can be downloaded here:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?p=77717#77717

The following X-Rules will be in effect:

X 2.512 Element Bases: 25mm Elephants must be mounted on 60x80mm bases.

X 5.11. Eager. Add a new bullet to the section "Bodies are eager while any of the following apply": If the body is entirely Reg B.

X 6.2 Close Order Marching. Steady Reg close order foot may march on march segment 3. Steady Irr loose foot may march on march segment 3 but take a fatigue point for doing so.

X 11.1. Fire Syphoneers/Naptha Bombers. 6th Bullet: Insert ", Fire Syphoneers/Naptha Bombers" after "and/or artillery". At the end add "Fire Syphoneers/Naptha Bombers/Artillery do not take a -1 when firing on bodies in Shieldwall formation."

X 17.1. SHC/SHCm Troop Cost. Subtract 6 points from the final cost of an SHC/SHCm element if general's, subtract 8 points if other. This applies to Reg and Irr elements.

You may exceed the point limit of your army (1600/1200 or variable as layed out in the Theme rules) by the cost of the cheapest element in your list but your opponent gets 5 times that value subtracted from his raw score when determining the basic score under the 5-0 system. Lists must be FHE with correcting errata available from our website. Biblical Warrior and Dark Age Warrior lists must come from the new, pdf-only versions should you decide to play them.

DEPLOYMENT

Pre-Set Terrain; Table Assignment: Tables with pre-set terrain will be assigned to players at random for each round of games.
• Players may wind up playing on the same table more than once.
• Mongol player can dice to pick up two pieces of terrain, using usual Mongol List Rules, modified by climate, after players have chosen table side.

Choice of Table Edge. Players dice for table edge, high roll choosing the side, die roll of player with more scouting points (SPs) modified as follows:
• 3:1 or more SPs @ +4
• 2:1 or more SPs (but fewer than 3:1) @ +3
• more SPs (but fewer than 2:1) @ +2

Deployment – Order of Commands:
• After both players have written deployment orders, an out-scouted player deploys all commands first, then the out-scouting player deploys all commands.
• If neither player out-scouts the other, the player with fewer SPs deploys their first command; players then alternate in deploying commands.
• Commands are deployed in order of size, largest to smallest, measured by number of units.
• If more than one command has the same number of units, player chooses which to deploy first.
• Camp does not count for command size, but may be deployed with any command.

Deployment - Zones. The zones in which forces deploy vary by the ratio of players’ SPs.
• 3:1 or more = lesser force deploys up to 360p from baseline, greater force deploys up to the centerline
• 2:1 or more (but fewer than 3:1) = lesser force deploys up to 240p from the centerline, greater force deploys up to the centerline
• Less than 2:1 = both forces deploy up to 120p from the centerline
• There is no force marching/fatigue points for deploying in the forward zone, where allowed to do so by SP ratio
• Either player may conceal units as an ambush in their deployment area, even if the player is out-scouted and the ambush is in the forward zone

Artillery and such which deployes further than 240p from the base edge of the table, still counts as if it force marched for shooting eligibility purpposes only.

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Last edited by scott holder on Tue Jul 22, 2014 12:40 pm; edited 1 time in total
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PostPosted: Mon Jun 30, 2014 12:57 pm    Post subject: Nationals List

Scott, are we still required to preauthorized our lists to you?
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scott holder
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Location: Bonnots Mill, MO

PostPosted: Mon Jul 07, 2014 11:55 am    Post subject:

For the NICT, yes. Need it this week.
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