Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Historicon 2015 Events

 
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scott holder
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PostPosted: Mon May 11, 2015 3:27 pm    Post subject: Historicon 2015 Events

Players must check in 30 minutes prior to listed start time. One list. African Warrior draft lists allowed. Theme lists from previous themes NOT allowed. Generals must be rolled. Preset terrain. 6’ x 4’ tables for 15mm Theme/Open; 8’ x 5’ tables for 25mm Theme/Open; 4’ x 4’ for 15mm Mini. 2.5 hr rounds for Mini, 3.5 hr rounds for rest.

Thursday

Mini Open, 15mm
Noon - 9:30 PM; 1200 pts.
Round 1: Noon; Round 2: 3:30 PM; Round 3: 7 PM.

(Please inquire in advance about playing--we need at least 4 players to commit in advance.)

Warrior National Championship Prelim
9am - 8:30 PM; 25mm, 1600 pts.
Round 1: Noon; Round 2: 5:00 PM.

Friday

Alexander and the Successors Theme, 15mm & 25mm
9 AM – 11 PM; 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.
Eligible Armies list in other thread here in the Forum.

(Please inquire in advance about playing in 15mm--we need at least 4 players to commit in advance.)


Saturday

Open, 15mm & 25mm
9 AM - 11 PM; 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.

(Please inquire in advance about playing in 15mm--we need at least 4 players to commit in advance.)

Warrior National Championship Finals
Noon - 11 PM; 25mm, 1600 pts.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 6 PM.


The Barbarian Foot Rules will be in effect. They can be downloaded here:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?p=77717#77717

The following X-Rules will be in effect:

X 2.512 Element Bases: 25mm Elephants must be mounted on 60x80mm bases.

X 5.11. Eager. Add a new bullet to the section "Bodies are eager while any of the following apply": If the body is entirely Reg B.

X 6.2 Close Order Marching. Steady Reg close order foot may march on march segment 3. Steady Irr loose foot may march on march segment 3 but take a fatigue point for doing so.

X 11.1. Fire Syphoneers/Naptha Bombers. 6th Bullet: Insert ", Fire Syphoneers/Naptha Bombers" after "and/or artillery". At the end add "Fire Syphoneers/Naptha Bombers/Artillery do not take a -1 when firing on bodies in Shieldwall formation."

X 17.1. SHC/SHCm Troop Cost. Subtract 6 points from the final cost of an SHC/SHCm element if general's, subtract 8 points if other. This applies to Reg and Irr elements.

You may exceed the point limit of your army (1600/1200 or variable as layed out in the Theme rules) by the cost of the cheapest element in your list but your opponent gets 5 times that value subtracted from his raw score when determining the basic score under the 5-0 system. Lists must be FHE with correcting errata available from our website. Biblical Warrior and Dark Age Warrior lists must come from the new, pdf-only versions should you decide to play them.

DEPLOYMENT

Pre-Set Terrain; Table Assignment: Tables with pre-set terrain will be assigned to players at random for each round of games.
• Players may wind up playing on the same table more than once.
• Mongol player can dice to pick up two pieces of terrain, using usual Mongol List Rules, modified by climate, after players have chosen table side.

Choice of Table Edge. Players dice for table edge, high roll choosing the side, die roll of player with more scouting points (SPs) modified as follows:
• 3:1 or more SPs @ +4
• 2:1 or more SPs (but fewer than 3:1) @ +3
• more SPs (but fewer than 2:1) @ +2

Deployment – Order of Commands:
• After both players have written deployment orders, an out-scouted player deploys all commands first, then the out-scouting player deploys all commands.
• If neither player out-scouts the other, the player with fewer SPs deploys their first command; players then alternate in deploying commands.
• Commands are deployed in order of size, largest to smallest, measured by number of POINTS.
• If more than one command has the same number of units, player chooses which to deploy first.
• Camp does not count for command size, but may be deployed with any command.

Deployment - Zones. The zones in which forces deploy vary by the ratio of players’ SPs.
• 3:1 or more = lesser force deploys up to 360p from baseline, greater force deploys up to the centerline
• 2:1 or more (but fewer than 3:1) = lesser force deploys up to 240p from the centerline, greater force deploys up to the centerline
• Less than 2:1 = both forces deploy up to 120p from the centerline
• There is no force marching/fatigue points for deploying in the forward zone, where allowed to do so by SP ratio
• Either player may conceal units as an ambush in their deployment area, even if the player is out-scouted and the ambush is in the forward zone

Artillery and such which deployes further than 240p from the base edge of the table, still counts as if it force marched for shooting eligibility purpposes only.

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Last edited by scott holder on Tue Jun 16, 2015 2:36 pm; edited 1 time in total
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jamiepwhite
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PostPosted: Mon May 11, 2015 11:28 pm    Post subject: Weather?

One of the recent Derekcons experimented with preset weather as well. Will there be no weather, all tables are expected to roll for weather, or weather will be preset on one or two of the tables?
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scott holder
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PostPosted: Tue May 12, 2015 1:28 pm    Post subject:

We've kinda defaulted to "no weather" over the last several years.

Hmmm, preset weather sounds like something I need to inflict next year.
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Stuntz Waldorf
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PostPosted: Wed May 13, 2015 3:09 am    Post subject:

I'm willing to commit to the 15mm events.
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Todd Kaeser
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Location: Foxborough, Massachusetts

PostPosted: Wed May 13, 2015 2:41 pm    Post subject:

Stuntz,

15mm has just about dried up at Historicon and Cold Wars...

That being said if you are planning on attending let the Forum know and we'll let you know what lead there is to borrow.

For Historicon I'd be happy to lend you my Knights of St. John in 25mm for the weekend.

Todd Kaeser

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Stuntz Waldorf
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PostPosted: Wed May 13, 2015 6:54 pm    Post subject:

Thank for the offer and I might take you up on it.
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Ed Kollmer
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PostPosted: Thu May 14, 2015 1:21 am    Post subject:

WHAT!!!!!!!!
KoStJ gone MERCENARY!!!!!!!!
Todd the Grand Master has gone
Mercenary!!!!
What will come next?????
Ed Kollmer getting SANE AND SERIOUS!!!!! Very Happy Very Happy Very Happy
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Kelly Wilkinson
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Location: Raytown, MO

PostPosted: Fri May 15, 2015 4:22 am    Post subject: KOJ!

Greg Regrets got me playing Knights of St. John years ago! I wonder how Todd feels about them being down a sub general in the eratta? Great Army in both scales!

Kelly
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Todd Kaeser
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PostPosted: Fri May 15, 2015 11:17 am    Post subject:

Kelly,

The knights are soooooo expensive it is hard to take more than 1 sub, nevermind 3. Can't even imagine when I'd need 4 Shocked

Todd

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Frank Gilson
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PostPosted: Fri Jun 19, 2015 6:07 pm    Post subject: Alexander Theme update

Note Scott's update to the Alexander theme, -5% to Lysimachid and special terrain rules for Nabbatean Arab.
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