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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Thu Apr 30, 2020 2:52 pm Post subject: Roman Rules Players Guide |
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The file (you must be logged on to download) contains updated Roman Rules to include which lists get what.
More importantly, it includes a set of Roman X-Rules which are our latest attempt to deal with the age old problem of "How To Make Early Imperial Romans Viable".
I encourage folks to use all of these X-Rules and provide feedback.
scott _________________ These Rules Suck, Let's Paint!
Last edited by scott holder on Wed Sep 14, 2022 9:30 pm; edited 3 times in total |
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jamiepwhite Recruit

Joined: 21 Apr 2006 Posts: 213 Location: Florida
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Posted: Thu Apr 30, 2020 10:05 pm Post subject: Suggestions |
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A table so that you could see directly which troop types get which rule. I think I understand how that is going but I could be wrong that you intend for Late Imperial Roman legionairres to get the X rule to move 120 and march on 3 and no other rules, but I might get it wrong. |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Fri May 01, 2020 11:34 am Post subject: |
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Hmmmm, I need to plow back thru emails on this. At the very least you have it backwards. LIR Legionaries get the 5 pt Command pt rule.
And the lists with Auxilia get the 1 Scouting Pt rule (and such Auxilia pay 5 Command Points).
What I'm not sure about is the movement for legionaries starting MIR Post-Severan. We might have goofed in the flurry of emails.
scott _________________ These Rules Suck, Let's Paint! |
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jamiepwhite Recruit

Joined: 21 Apr 2006 Posts: 213 Location: Florida
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Posted: Fri May 01, 2020 1:37 pm Post subject: |
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Really, LIR legionaires deserve the speed boost so they can run down skirmishers like medium camels, loose foot, and light infantry.  |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Sun May 03, 2020 7:01 pm Post subject: |
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Revised for clarity. Table added.
Now dated 3 May. If you are one of the three people who downloaded the 1 May version, you need to download again. _________________ These Rules Suck, Let's Paint! |
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Mark Stone Moderator


Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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Posted: Mon May 04, 2020 2:50 am Post subject: |
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scott holder wrote: |
Revised for clarity. Table added.
Now dated 3 May. If you are one of the three people who downloaded the 1 May version, you need to download again. |
Thanks for this, Scott. The table is very helpful. |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Wed Sep 14, 2022 9:31 pm Post subject: |
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New version of this has been posted. New Roman X rule:
X 5.51 (R). Troops checked in the table and those named “Roman Legionaries” in lists Classical Warrior #36 (Numidian), Imperial Warrior #3 (Early German), #6 (Nabataean Arab), #8 (Bosporan), #14 (Later Judean) and #16 (Ancient British), add “1” to any waver test die roll. _________________ These Rules Suck, Let's Paint! |
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Nicholas Rowe Recruit

Joined: 30 Jun 2021 Posts: 6 Location: Naples, FL
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Posted: Tue Oct 04, 2022 12:16 am Post subject: |
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scott holder wrote: |
New version of this has been posted. New Roman X rule:
X 5.51 (R). Troops checked in the table and those named “Roman Legionaries” in lists Classical Warrior #36 (Numidian), Imperial Warrior #3 (Early German), #6 (Nabataean Arab), #8 (Bosporan), #14 (Later Judean) and #16 (Ancient British), add “1” to any waver test die roll. |
I can't help but feel that this is a step too far in trying to make Romans more playable. It doesn't reflect any unique factor of Roman arms or tactics; it's just a buff for the sake of buffing. Romans, even Praetorians, did not automatically stand in the face of danger. I think that either this x-rule should either be scrapped or the beneficiaries should be shifted to Reg D troops like Raw Legionaries or Penal Legionaries. |
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Todd Kaeser Centurion


Joined: 12 Apr 2006 Posts: 1218 Location: Foxborough, Massachusetts
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Posted: Mon Oct 10, 2022 4:25 pm Post subject: |
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Nick - I don't disagree with you on this. This new X-rule makes the Romans able to experience a break and then no one fails around them if they are B.
However, as an x-rule - it does not need to enter play unless the umpire allows it.
Locally, as I am typically the umpire, I LOVE the Roman rules, but probably wouldn't go for this one.
Todd _________________ Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down" |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Tue Oct 11, 2022 2:34 pm Post subject: |
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Nothing new that gets posted get's "scrapped" before it gets played.
You don't think we don't put a *lot* of mental effort into this? Bill and I don't just pull this crap outta our butts and post for the hell of it. The "Roman Issue" has plagued this system for decades, this X Rule won't throw things outta whack.
The problem in the history of the development of this game is that we take tiny steps when we should be taking big steps and *then* potentially walking stuff back. Given where we are with this game, that's the idea going forward.
It's an X-rule. If somebody wants to implement it at an event, then the players simply deal with it.
And yes, any event I run, this X-rule will be in play. If we find out after time that's it's nuts, me and Bill can revisit it. If it means we see more EIR armies, that's a feature, not a bug. Also too, we're familiar with the mechanics and interplay here, again, it's written as we intended it to play.
Everybody feel free to *play* this many times to see how it works. Then I take opinions with such experience behind them seriously.
scott _________________ These Rules Suck, Let's Paint! |
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Frank Gilson Moderator

Joined: 12 Apr 2006 Posts: 1567 Location: Orange County California
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Posted: Thu Oct 27, 2022 8:05 pm Post subject: |
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scott holder wrote: |
Nothing new that gets posted get's "scrapped" before it gets played.
You don't think we don't put a *lot* of mental effort into this? Bill and I don't just pull this crap outta our butts and post for the hell of it. The "Roman Issue" has plagued this system for decades, this X Rule won't throw things outta whack.
The problem in the history of the development of this game is that we take tiny steps when we should be taking big steps and *then* potentially walking stuff back. Given where we are with this game, that's the idea going forward.
It's an X-rule. If somebody wants to implement it at an event, then the players simply deal with it.
And yes, any event I run, this X-rule will be in play. If we find out after time that's it's nuts, me and Bill can revisit it. If it means we see more EIR armies, that's a feature, not a bug. Also too, we're familiar with the mechanics and interplay here, again, it's written as we intended it to play.
Everybody feel free to *play* this many times to see how it works. Then I take opinions with such experience behind them seriously.
scott |
Generating data by playing games and testing these things is important...however...we don't play nearly enough games.
Not going to calculate the exact volume for a statistical significance...etc...but honestly around 40 games between the very same two armies, played by the very same players, would get there.
Otherwise we're talking anecdotes, mostly. |
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