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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Tue Aug 13, 2024 5:34 pm Post subject: Council Warrior event, Schenectady NY September 7 2024 |
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Hi folks -
- I am behind on planning/announcing, but this annual event is once again on.
One-day event starting (promptly!) at 9 am. Do not bring top-tier armies, but no other theme/constraints planned. Usual 1600 points, one list. We can arrange armies if needed.
Hope to see many of you there! Apologies for having been less than normally organised this year. |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Sat Aug 17, 2024 10:21 pm Post subject: |
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With thanks to Todd: the rules for this year. Basically just trying to avoid folks bringing 'A' lists . NOTE the prohibition on SHK and LEHI.
Really hope to see folks there; let me know (emcnay@albany.edu) if you need help with accommodation, lead, or anything else.
Council of 5 Nations – September 7
1600 points – 1 list variant. Generals must be rolled. Preset terrain. 25mm only
Only 1 TF may be “attempted” to be placed beyond 240p of the rear edge. Roll 1-2: fails and can only be placed in the Rear Zone (or at all, player’s discretion), Roll 3-6: placed as player desired per rules.
African Warrior Draft is allowed, as are early modern firearms.
Generals' character: On a roll of a 5 can be Bold or reroll on Special General’s table (CinC can always choose to roll on this table)
1 – Bleeder – General has physical defect that makes him more prone to a catastrophe. In Hand-to-Hand, if the Bleeder’s unit takes 2 CPF or more, and makes an unmodified melee roll of -2, -3, or -4 he suffers a catastrophe. In preparatory shooting, if the Bleeder’s unit is shot for 2 CPF and the missile fire die roll is +2 or higher it forces a catastrophe.
2 – Inattentive – General gets only 10 prompt points a turn.
3 – Efficient General – General gets 20 prompt points a turn.
4 – Brave – General’s unit always adds an additional +1 in melee.
5 – Inspirational – Unit with General in never uneasy. If the General is the CinC, then all units within 120 paces are never uneasy.
6 – General is Efficient, Brave, and Inspirational
JLS-armed cavalry fight 1.5 ranks in HTH combat versus any foot when charging, counter-charging or pursuing.
Barbarian Foot Rules in effect with the following addition: Under 2(a), add “following up” as a new condition for counting 3rd/4th ranks in HTH.
X Rules:
2.512, 2.52/53 – Elephants and Chariots 60x80mm bases, mix of regular and irregular allowed
5.11 – Eager – “Bodies are eager while any of the following apply (If the body is entirely Reg B)
5.11 – Sacred standards affects are changed from 480 paces to 720 paces.
5.52 Waver Test causes – Bullet 7 – Range for seeing a Sacred standard lost changed to 720 paces.
17.1 SHC or SHC(m) Troop Cost. Subtract 6 points from the final cost of an SHC or SHC(m) element if general’s, subtract 8 points if other. Applies to Reg and Irreg elements.
17.2 Sacred Standards cost 30 points whether Reg or Irreg.
Roman rules (and x-rules) are in effect with the following exception:
5.51 – Roman troops do not get to add +1 to any waver test die roll.
The following lists are EXCLUDED from play in this tournament. Also, NO SHK or Japanese LEHI this year.
Biblical:
30: Neo-Babylonian
37: Later Elamite
Classical:
23: Alexandrian Imperial
27: Seleucid
Imperial:
27: Sassanid Persian
Oriental:
26: Khmer
35: Mongol
43: Ming Chinese
44: Timurid
New World:
6: Tepanec
7: Aztec
22: Early Inca
23: Later Inca
24: Post Conquest Inca
Holy Warrior:
2: Nikephorian Byzantine
8: Ghaznavid
14: Komnenan Byzantine
22: Later Ottoman Turk
28: Catalan Company
32: Nicaean, Epirote, Early Palaiologan Byzantine
33: Later Palaiologan, Trapezuntine Byzantine
35: Wallachian or Moldavian
African Warrior:
10: Kanem-Bornu
Feudal:
18: Hohenstaufen Sicilian
19: Later Polish
30: HYW English
36: Early Burgundian
38: French Ordonnance |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Fri Sep 06, 2024 4:45 pm Post subject: |
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I'm so looking forward to the AAR on this. Great approach to limiting "A" list armies.
scott _________________ These Rules Suck, Let's Paint! |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Mon Oct 07, 2024 12:51 am Post subject: |
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I mean, it works best when no-one is trying to loophole the system . |
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Todd Kaeser Centurion


Joined: 12 Apr 2006 Posts: 1218 Location: Foxborough, Massachusetts
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Posted: Mon Oct 07, 2024 2:01 pm Post subject: |
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I wish we had had more players attend BUT it was really nice to see the group that did.
We had some fun armies here
Todd K - E. Teutonic - 5 huge blocks of Irreg foot with some EHK
Dan W - Scots Common - with as much LMI clans as he could get
Matt K - Med. Irish
Bill L - Ancient Spanish with a mix of regular and irregular LMI
Ewan Mc - Romano British
Iin my battle with Dan I lost all 5 of my hug blocks of front C/rest D LMI. Super violent with over 1600 points killed combined.
Lots and lots of combat throughout the day. Great lunch as well  _________________ Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down" |
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