Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Historicon 2025 Events

 
Post new topic   Reply to topic    Warrior Ancient and Medieval Rules Forum Index -> Events
View previous topic :: View next topic  
Author Message
scott holder
Moderator
Moderator


Joined: 30 Mar 2006
Posts: 6066
Location: Bonnots Mill, MO

PostPosted: Fri Mar 21, 2025 3:51 pm    Post subject: Historicon 2025 Events

-Players must check in 30 minutes prior to listed start time.
-One list from published army list books, 1st Ed for Classical/Oriental, 2nd Ed for rest, African Warrior draft lists allowed.
-Generals must be rolled. Preset terrain. 25mm only.
-Only 1 TF may be *attempted* to be placed beyond 240p of the rear edge. Roll 1-2, fails and can only be placed in the Rear Zone (or at all, player's discretion), Roll 3-6, placed as player desired per rules.
-JLS armed cav fight 1.5 ranks in HTH combat versus any foot when charging, counter charging and pursuing.
-Barbarian Foot Rules in effect with the following addition:
Under 2(a), add "following up" as a new condition for counting 3rd/4th ranks in HTH.
-X Rules 2.512, 2.52, 2.53, 5.11, 6.2, 8.6, 11.1, 17.1 and 17.2 in use.
-Roman Rules Players Guide and all X-Rules contained therein.
-Sacred Standards (if available) cost 30pts, not 85. If the list has a SS but no Army Standard, the former may be purchased for 30pts and whatever the cost of the troops (for example, Etruscan SS would cost 33pts).
-Hussite playtest rules in effect.
-Samnites do not suffer -2 for facing steady P/LTS (this overrides the List Rule).
-All morale grades for troops must be defined during deployment.
-Loose/Open order foot that rolls long on a variable move may chose to move an additional 40p.
-3.5 hr rounds.

Deployment:
-http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17378
-Bodies may *not* be in Skirmish formation at deployment. Bodies may *not* march while in Skirmish formation.
-Deployment Orders: No command may deploy, even partially, behind another. Commands need to be in blocks alongside each other. When listing your commands/blocks, you number the order in which they will be deployed, largest first, then in any order. Your blocks need to be a decent representation of how much frontage along the board they will take
-We will use a timed deployment with chess clock apps like we did at Fall In and BillCon. The time allowed for deployment is 10 minutes.

Thursday

Warrior National Championship Prelim
Noon – 8:30pm; 1600 pts. Round 1: Noon; Round 2: 5:00pm.
GM: Scott Holder


Friday
Timurid Theme
9am – 10pm; 1600 pts weighted.
Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm.
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17989
GM: Todd Kaeser


Saturday

Warrior National Championship Finals
9am – 10pm; 25mm, 1600 pts.
Round 1: 9am; Round 2: 1:30pm; Round 3 (if needed): 6pm.
GM: Scott Holder

_________________
These Rules Suck, Let's Paint!
Back to top
View user's profile Send private message   Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Warrior Ancient and Medieval Rules Forum Index -> Events All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group