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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Fri Aug 20, 2004 9:52 pm Post subject: A "Noob''s" Guide to Warrior? |
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Hey all,
After the first sample battle was received, I had
thought of doing a 2nd Sample Battle, probably with a
Feudal Theme.
However, when I sat down this summer to start doing
that, I realized I was beginning to duplicate the
effort I put into the first sample battle, but the
result would pretty much be the same. I'd have
another Sample Battle. Which I am not sure is needed
because the first one (ecspecially with the Changes
Mike made) is a pretty good product (In my biased
opinion of course).
Now, before I got into Warrior, I played Chess.
Wasn't very good, but it was a fun way to pass the
time. I did get very serious for about two years, and
invested a bit of change into a series of Teaching
Guides by Bruce Pandolfini. Mostly they are just
excercises, 3 move checks, 7 move "how to capture the
other guys Queen"...that sort of thing.
And, the more I think about it, ecspecially as a newer
player, the more I think a series of Situations and
excercises for Newer Warrior Players to run through on
the table top would help their transistion into the
game. SItting a player down and explaing that an
element is Reg C MI HTW, JLS, D, Sh is easy
enough...showing that player how to use it, or not use
it, is pretty hard IMO.
Some situations are pretty easy to display and talk
about: Support, causes of unease.
But I think icluding a series of slides on items such
as fighting across an obstacle, or how fording a minor
water feature is done, would be pretty nice as well.
Some of that I can do with no problem, or with some
feedback from Jon.
As of now, I only have a rough outline of what I'd
want to include in this guide. But I would be very
interested in hearing what other players, ecspecially
those of you who have been playing since the days of
5th/6th edition, would like to see covered and
included.
So, anyone have something they'd like to see
described/illustrated?
Todd
_________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! |
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Recruit

Joined: 12 Apr 2006 Posts: 131
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Posted: Sat Aug 21, 2004 12:33 am Post subject: Re: A "Noob''s" Guide to Warrior? |
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Very fine and ambitious idea.
I suggest "Warrior Field Training 101" is already there -- your demo
battle.
For 102 I suggest four or more complex but realistic situations
where the interaction of the rules and basic tactics could be broken
down in step by step illustrations. For example:
* one involving a number of juxtaposed units shooting at each other
from various directions with a few LOS, terrain and rear rank
shooting issues thrown in.
* one involving a mess of units seeking to charge each other in
various directions with generals and standards fluttering about--
charge path lore revealed.
* another involving how to resolve a mass melee with multiple units
on either side (could well flow from the charges above)
* lastly one showing the recoils, routs, pursuits, converted charges
etc. from that wild melee.
Rationale: FHE's rules already do a good job of illustrating the
building blocks involved. A step-by-step approach highlighting
different parts of a complex situation can really help in
understanding how those blocks are all put together (even
experienced players might learn a thing or two).
103 would have your series of small exercises focusing on basic how-
to and tactics (the things you said, such as support and unease
("How many causes of unease can you spot in this diagram?"),
fording, storming, troop type roles, splitting fire, two-stage
charges, what line/shock/closers are and what they do, etc.). Maybe
preface it with a collection of a few dozen tactical maxims which
are illustrated in passing by the exercises.
104 might include specialized clinics such as those Jon already
posted and which need fewer graphics. I would include an
expanded "how to build an army list" covering single list and two
list approaches (or maybe it goes at an earlier stage).
201, 202 and 203 could cover advanced topics currently beyond my
ken -- Expert Secrets of the Ancients Exposed! It the old timers
going back to 5th and 6th are willing to share their secrets.
And when you're done with all that, you can sit down and have a very
nice cup of tea. <g>
Best regards,
Mike
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